phxfire 10 Posted May 16, 2011 yes, arma2 OA and BAF Share this post Link to post Share on other sites
Muecke 114 Posted May 16, 2011 Warning Message: Addon 'DisabledForcedOpticsForBinocular_Gameplay_C_PvPsc ene' requires addon 'A_Crane_02' This Message says that you have not started your game correctly. A_Crane_02 is a ArmA2 addon afaik. Check your startline maybe something wrong there. Share this post Link to post Share on other sites
phxfire 10 Posted May 16, 2011 Well the server I lease is an OA server, so what files would I upload from Arma 2 to get this working? Share this post Link to post Share on other sites
flattermann 12 Posted May 16, 2011 unfortunately you need the whole package, as on your local HDD, arma2+oa(+baf) combined Share this post Link to post Share on other sites
phxfire 10 Posted May 16, 2011 oh, I will play it locally then Thank you for walking through this Share this post Link to post Share on other sites
flattermann 12 Posted May 16, 2011 locally it doesn't run properly unless you run a dedicated server on your machine (in case you didn't know) Share this post Link to post Share on other sites
flattermann 12 Posted May 16, 2011 it's great to see people play crCTI :) if the time shift between your place and ours wouldn't be that huge ... but anyway if you want to play it online just hop on the Angry Ins. server if you like Share this post Link to post Share on other sites
daikan 1 Posted May 17, 2011 (edited) hi folks! apologize if this is a stupid question but couldn't find any info on whether the (complete) @Proman mod folder is actually required on the server? my dedi is starting to run out of disk space so i was wondering if all those ~250MB are really needed... thx! UPDATE: also, is there a list of the mission parameter name/value pairs that can be configured as new default for mission rotation? Edited May 17, 2011 by daikan Share this post Link to post Share on other sites
Muecke 114 Posted May 17, 2011 @daikan You will need the full mod to play the full version. For the LITE missions you will only need ArmA2 + OA. 2 LITE missions can be found in the MPmissions folder in your download. Share this post Link to post Share on other sites
flattermann 12 Posted May 17, 2011 daikan you could remove GLT_Missilebox and RealAirWeapons to slim down the package Share this post Link to post Share on other sites
daikan 1 Posted May 17, 2011 (edited) @Mücke: I'm aware of the LITE versions, but not yet sure I want to miss out on the full version ;) @Flattermann: Thanks for the info! Will try that out! What about CBA addon? I already have it on my server in a separate modfolder, can i just reuse this and remove the cba pbos from @Proman/addons? I know it's not much in terms of space, but still ;) Also, what about a list of the mission parameter name/value pairs that can be configured as new default for mission rotation? A list similar as for Warfare BE (only with *exact* parameter/value names) would be nice... Edited May 17, 2011 by daikan Share this post Link to post Share on other sites
daikan 1 Posted May 18, 2011 daikan you could remove GLT_Missilebox and RealAirWeapons to slim down the package Just to let you know: This doesn't work (mission doesn't load because of missing dependencies on the server). However, removing the mod's own CBA pbos works as long as CBA is loaded from elsewhere (e.g. mod folder @cba in my case). Share this post Link to post Share on other sites
Muecke 114 Posted May 18, 2011 The GLT_Missilebox and RealAirWeapons are needed for the V4_22 missions. To remove the CBA addons from @Proman is no problem as long as you have @CBA installed allready. Iam to lazy to write a list of the parameters with explanation. Anyways they speak for them self. If you have a quesstion for an explicite parameter let me know. I propose to use the full version with the @proman as its balanced better. Also its tested in hundreds of matches... if you have a look in the modinfo.pdf inside of the help folder you will find informations of the changes. kind regards Muecke Share this post Link to post Share on other sites
daikan 1 Posted May 18, 2011 Iam to lazy to write a list of the parameters with explanation. Anyways they speak for them self. If you have a quesstion for an explicite parameter let me know. Fair enough ;) If you could just post the parameters as they appear in the class Params section that would be awesome enough ;) It's just that I don't want to search and install the un-pbo tools and look at the files myself. Also, I guess that info would be handy for other server admins as well... Share this post Link to post Share on other sites
Muecke 114 Posted May 18, 2011 Description.ext class Params { class p_StartPos { title = "Start Positions"; values[] = {0,1,2}; texts[] = {"Random","Airfields","Fixed"}; default = 0; }; class p_StartMoneyWest { title = "Start Money West"; values[] = {15000,30000,50000,100000, 200000,1000000}; texts[] = {"15000$","30000$", "50000$", "100000$", "200000$", "1000000$"}; default = 15000; }; class p_StartMoneyEast { title = "Start Money East"; values[] = {15000,30000,50000,100000, 200000,1000000}; texts[] = {"15000$","30000$", "50000$", "100000$", "200000$", "1000000$"}; default = 15000; }; class p_Towns { title = "Towns"; values[] = {0,1,2,3,4,5,6,7,8,9,10,12,15,20,25,30,35,40,45,50,-1}; texts[] = {"None","1","2","3","4","5","6","7","8","9","10","12","15","20","25","30","35","40","45","50","All"}; default = 10; }; class p_Townincome { title = "Town Income/min"; values[] = {25,50,75,100,125,150,200,300,400,800,1000,10000}; texts[] = {"75$","150$","225$","300$","375$","450$","600$","900$","1200$","2400$","3000$","30000$"}; default = 100; }; class p_Month { title = "Month"; values[] = {1,2,3,4,5,6,7,8,9,10,11,12}; texts[] = {"January", "February", "March", "April", "May", "June", "July", "August", "September", "October", "November", "December"}; default = 8; }; class p_StartTime { title = "Start Time"; values[] = {0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23}; texts[] = {"0:00", "1:00","2:00", "3:00","4:00", "5:00","6:00", "7:00","8:00", "9:00","10:00","11:00", "12:00","13:00", "14:00", "15:00","16:00", "17:00","18:00", "19:00","20:00","21:00","22:00","23:00"}; default = 12; }; class p_SkipTimeFactor { title = "Skip Time"; values[] = {1,2,4,6,12,24}; texts[] = {"1:1", "2:1", "4:1", "6:1", "12:1", "24:1"}; default = 1; }; class p_TimeLimit { title = "Time Limit"; values[] = {0,1800,3600,7200,10800,14400,18000,21600,25200,28800,32400,36000}; texts[] = {"Unlimited", "30 Minutes", "1 Hour", "2 Hours", "3 Hours", "4 Hours", "5 Hours", "6 Hours", "7 Hours", "8 Hours", "9 Hours", "10 Hours"}; default = 14400; }; class p_Weather { title = "Weather"; values[] = {-1,0,1,2,3,4,5}; texts[] = {"Random", "Clear", "Sunny", "Cloudy", "Rainy", "Poor", "Inclement"}; default = -1; }; class p_Fog { title = "Fog"; values[] = {1,0}; texts[] = {"Enabled","Disabled"}; default = 0; }; class p_GroupSize { title = "Group Size"; values[] = {1,2,3,4,5,8,10,12,15,20}; texts[] = {"Off", "2 Men", "3 Men", "4 Men", "5 Men", "8 Men", "10 Men", "12 Men", "15 Men", "20 Men"}; default = 8; }; class p_ViewDistance { title = "ViewDistance"; values[] = {1000,1500,2000,2500,3000,5000, 10000}; texts[] = {"1000 m", "1500 m", "2000 m", "2500 m", "3000m", "5000 m", "10000 m"}; default = 2000; }; class p_Difficulty { title = "AI Skill"; values[] = {20,40,60,80,100}; texts[] = {"Beginner 20%", "Amateur 40%", "Professional 60%", "Expert 80%", "Chuck Norris 100%"}; default = 60; }; class p_ResistanceInf { title = "Resistance Amount Infantry"; values[] = {0, 25,50,100,125,150,200}; texts[] = {"Off", "0.25x", "0.5x", "1x", "1.25x", "1.5x", "2x"}; default = 100; }; class p_ResistanceCar { title = "Resistance Amount Cars"; values[] = {0, 25,50,100,125,150,200}; texts[] = {"Off", "0.25x", "0.5x", "1x", "1.25x", "1.5x", "2x"}; default = 100; }; class p_ResistanceTank { title = "Resistance Amount Tanks"; values[] = {0, 25,50,100,125,150,200}; texts[] = {"Off", "0.25x", "0.5x", "1x", "1.25x", "1.5x", "2x"}; default = 100; }; class p_ResistanceStatc { title = "Resistance Amount Static"; values[] = {0, 25,50,100,125,150,200}; texts[] = {"Off", "0.25x", "0.5x", "1x", "1.25x", "1.5x", "2x"}; default = 50; }; class p_TownGroups { title = "Town Groups"; values[] = {0, 1}; texts[] = {"Off", "On"}; default = 1; }; class p_HeavyArmor { title = "Heavy Armor"; values[] = {0, 1}; texts[] = {"Off", "On"}; default = 1; }; class p_AttackChoppers { title = "Attack Choppers"; values[] = {0, 1}; texts[] = {"Off", "On"}; default = 1; }; class p_AttackPlanes { title = "Attack Planes"; values[] = {0, 1}; texts[] = {"Off", "On"}; default = 1; }; class p_AntiAir { title = "Anti Air Units"; values[] = {0, 1}; texts[] = {"Off", "On"}; default = 1; }; class p_Arty { title = "Artillery"; values[] = {0, 1}; texts[] = {"Off", "On"}; default = 0; }; class p_SatcamPrice { title = "SatCam Price"; values[] = {-1, 0, 1000,10000,15000,20000,30000,50000,100000,800000}; texts[] = {"Off","0$", "1000$", "10000$", "15000$", "20000$", "30000$", "50000$", "100000$", "800000$"}; default = 20000; }; class p_TeamSwitch { title = "Side Switch OPFOR/BLUFOR"; values[] = {0, 1 }; texts[] = {"Disabled","Allowed" }; default = 0; }; class p_MHQRepairCost { title = "MHQ Repair Cost"; values[] = {0, 1000,10000,50000,200000,1000000,10000000 }; texts[] = {"0$", "1000$", "10000$", "50000$", "200000$", "1000000$", "10000000$"}; default = 50000; }; class p_Ambciv { title = "Civilians"; values[] = {0,25,50,75,100,125,150,200}; texts[] = {"Off", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x"}; default = 25; }; class p_AmbcivVeh { title = "Civilian Vehicles"; values[] = {0,25,50,75,100,125,150,200}; texts[] = {"Off", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x"}; default = 25; }; class p_AmbCivTraffic { title = "Civilian Traffic"; values[] = {0,25,50,75,100,125,150,200}; texts[] = {"Off", "0.25x", "0.5x", "0.75x", "1x", "1.25x", "1.5x", "2x"}; default = 25; }; class p_Colors { title = "Movie Colors Effect"; values[] = {0,1}; texts[] = {"Off", "On"}; default = 1; }; class p_AutoEquipt { title = "Auto Equipmentlist"; values[] = {0,1}; texts[] = {"Off", "On"}; default = 0; }; class p_AutoUnits { title = "Auto Unitlist"; values[] = {0,1}; texts[] = {"Off", "On"}; default = 0; }; }; Unpbo the mission and change default settings. But its easier to change them while on server cause there are not that much parameters. It depends allways on what style you prefer. For example if you dont want to play with ai just switch them off and play a PvP. Or you want to play alone vs ai just give them enough money and prepare tissues cause you will need them. ;) Share this post Link to post Share on other sites
daikan 1 Posted May 18, 2011 Thanks ;) I don't have to change the mission pbo as I can provide the new default params through mission rotation config in server.cfg . Share this post Link to post Share on other sites
Muecke 114 Posted May 18, 2011 Thanks ;)I don't have to change the mission pbo as I can provide the new default params through mission rotation config in server.cfg . Oh, how you do that ? Do you have a link or can you send me your config ? Share this post Link to post Share on other sites
daikan 1 Posted May 18, 2011 ArmA II: Operation Arrowhead - multiple mission parameters configuration Share this post Link to post Share on other sites
-=seany=- 5 Posted May 19, 2011 Hi, thanks for the mission, big CR fan myself back in the OFP days. Do you have a version of CR that is for Arma2/Cheranrus? Thanks! Share this post Link to post Share on other sites
Muecke 114 Posted May 19, 2011 Hi, thanks for the mission, big CR fan myself back in the OFP days. Do you have a version of CR that is for Arma2/Cheranrus?Thanks! No, Cleanrock is not making CTI´s for ArmA2. Download link is at first post. There you go... :cool: Share this post Link to post Share on other sites
flattermann 12 Posted May 21, 2011 yes you need OA too Share this post Link to post Share on other sites
skadog 0 Posted May 25, 2011 These are quickly becoming my favourite maps to play. Thanks! I seem to run into some problems when I leave a game and come back. I get stuck at JIP screen, I can hear things going on around me and I can fire my weapon.. but it's like the screen is stuck. Share this post Link to post Share on other sites
Muecke 114 Posted May 25, 2011 These are quickly becoming my favourite maps to play. Thanks! I seem to run into some problems when I leave a game and come back. I get stuck at JIP screen, I can hear things going on around me and I can fire my weapon.. but it's like the screen is stuck. Hi, skadog nice to hear that you like it. Try to reconect only with @proman folder, could be another addon wich gets you in trouble.We dont have this problems. Or check your RPT file, maybe there is a hint. Share this post Link to post Share on other sites