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phxfire

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About phxfire

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  1. phxfire

    CRcti Proman

    thanks
  2. phxfire

    CRcti Proman

    oh, I will play it locally then Thank you for walking through this
  3. phxfire

    CRcti Proman

    Well the server I lease is an OA server, so what files would I upload from Arma 2 to get this working?
  4. phxfire

    CRcti Proman

    yes, arma2 OA and BAF
  5. phxfire

    CRcti Proman

    Failing to Start: Searching for reason, please take a look and comment what and where I can grab missing files: Version 1.59.79384 Item str_disp_server_control listed twice Warning Message: Addon 'DisabledForcedOpticsForBinocular_Gameplay_C_PvPscene' requires addon 'A_Crane_02'
  6. phxfire

    AC-130 Script for ARMA2 (0.3)

    Looking forward to this! Thanks :)
  7. phxfire

    AC-130 Script for ARMA2 (0.3)

    Can not start a TFOR map i inserted this great MOD and I get the following: (What am I doing wrong?) 2011/04/30, 9:04:04 Missing addons detected: 2011/04/30, 9:04:04 ldl_ac130 2011/04/30, 9:04:04 jsrs_m230 2011/04/30, 9:04:04 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.ldl_ac130, jsrs_m230
  8. waiting for Steam the price paid for online...
  9. Finally worked to this, was made better by NOT installing as 'ROOT' HOWEVER, now I have this: ANY IDEAS? /oa$ ./server Item str_disp_server_control listed twice Data file too short 'baf\addons\shapur_baf.pbo'. Expected 768831697 B, got 40500590 B Critical: Destroying running thread!
  10. I am not able to spin up OA1.57, followed instructions and get the following: Anyone know what I am doing wrong and how do I repair this? Thanks in advance. "Warning Message: No entry '.CfgWrapperUI'. Warning Message: No entry '.Cursors'. Warning Message: No entry '.Arrow'. Warning Message: No entry '.texture'. Warning Message: '/' is not a value Warning Message: No entry '.hotspotX'. Warning Message: '/' is not a value Warning Message: No entry '.hotspotY'. Warning Message: '/' is not a value Warning Message: No entry '.width'. Warning Message: '/' is not a value Warning Message: No entry '.height'. Warning Message: '/' is not a value Warning Message: No entry '.color'. Warning Message: Size: '/' not an array Warning Message: Size: '/' not an array Warning Message: No entry '.shadow'. Warning Message: '/' is not a value Warning Message: Resource RscDisplayNotFreeze not found Warning: preNLOD format in object Critical:Destroying running thread! Critical:Destroying running thread! Segmentation fault "
  11. phxfire

    Armaholic - all news and info

    Complete outage. ---------- Post added at 07:35 AM ---------- Previous post was at 07:29 AM ---------- If you would like a maybe some of us could help out with some S3 space for you to set up automatic backups to a cloud... I finally found the courage to see when I last backuped the server to my home server.......
  12. @Bon - Wanted to know if/how to add the M252 to artillery for construction. Thanks.
  13. Here is my INIT and it is still running?!?! what do I do? here is as far as it has gotten and still running: ### ### ugh!!!! startLoadingScreen ["Computing..."]; // Permits to compute very faster [ // Méta-données (meta-data) [ getNumber (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "initSpeed"), -(getNumber (configFile >> "CfgAmmo" >> (getText (configFile >> "CfgMagazines" >> "vil_PALmag_HE" >> "ammo")) >> "airFriction")), R3F_ARTY_table_altitude_impact_defaut, R3F_ARTY_table_angles_defaut ], // Données (data) [] // Vide en entrée (empty in output) ] call compile preprocessFile "R3F_ARTY_AND_LOG\R3F_ARTY\calcul_balistique\generer_table.sqf"; endLoadingScreen; // <- DON'T forget this line !
  14. @MADBULL GOOD News this is running, help me understand if it is processing correctly as it was started at 15:30 GMT and continues to still run 9+hours later. Here is what is has produced (I will clean it up later) ### ### I will let it run to completion, unless you define an optimization I have missed. thanks! ---------- Post added at 06:33 AM ---------- Previous post was at 06:19 AM ---------- @tromac Find a script that respawns vehicles (or copy spolier to and create a ".SQF" file named "vehicle.sqf"), in the INIT of the SAT phone place following code: side="EMPTY"; vehicle="SatPhone"; skill=0.60000002; init="nul = [this] execVM ""R3F_ARTY_AND_LOG\create_arty_quarter.sqf"";"veh = [this, 90] execVM ""vehicle.sqf"";"; This is if said item is destroyed it will respawn where it was started in the game. I suggest you alter to where it was LAST destroyed; the details explain that configuration setting. Here is the SQF found in some maps: ### ### I have not tested it with the SATphone, however, in theory you should be good.
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