SWT_Janowich 10 Posted February 21, 2010 (edited) Hi, After the successful Kick me sign I've made a new vehicle based on the GTK Boxer for the CDF forces. This is my first wheeled addon so it might does not live up to your expections. There are similarities with the camo pattern of other nations but that is just coincidence and was not on purpose. Download link: http://www.megaupload.com/?d=UZAUNOVI Textures: SWT_Janowich Config: SWT_Janowich Model: Takko Advise: Kalil Edited February 21, 2010 by SWT_Janowich Share this post Link to post Share on other sites
Banderas 0 Posted February 21, 2010 Umm...very nice, but where is the DL link? Share this post Link to post Share on other sites
STALKERGB 6 Posted February 21, 2010 Is that a stormer AFV? Looks pretty good. Share this post Link to post Share on other sites
warden308 0 Posted February 21, 2010 Ummmm, it has British flags on the number plates? Share this post Link to post Share on other sites
STALKERGB 6 Posted February 21, 2010 scratch that :) the stormer has tracks i think... Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 21, 2010 The Boxer is still a project of Germany and The Netherlands. Here you get some more info's: http://www.artec-boxer.com/keyfeatures.html Guess you might release the Boxer faster in all variants then the vehicle will enter into service (if ever). But good for CDF anyway... :D Share this post Link to post Share on other sites
Takko 10 Posted February 21, 2010 Only thing bothering me, is that there are no damage textures yet. Does anyone have the same? Share this post Link to post Share on other sites
jdmt 12 Posted February 21, 2010 SWT, can you make a ban hammer? :D Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 21, 2010 SWT, can you make a ban hammer? :D I 2nd this request. Add spikes to the hammer as well, maybe set it where whoever gets hit by it get's banned. :D Share this post Link to post Share on other sites
Rhodesy77 11 Posted February 22, 2010 oh god lol, i can see some benny hill moments with that ban hammer. Share this post Link to post Share on other sites
ravendk 25 Posted February 22, 2010 Very nice to see new kinds of armour. Keep up the good work! Share this post Link to post Share on other sites
Guest Posted February 22, 2010 Release frontpaged on the Armaholic homepage. GTK Boxer Share this post Link to post Share on other sites
Brainbug 10 Posted February 23, 2010 (edited) I don't think this addon is fit to be released already, it is WIP yet, imho not even beta status so far. Although it is a very promising nice model, it has quite a few small and big issues yet, e.g.: - damage texture is not loaded because of a typo in the config ("dammageFull[]=...") - damage texture is not done, it's just a placeholder (plain dark grey with "MP5 navy" writing in it for whatever reason^^) - editor placing texture is not correct - the main texture still could use quite a few more details (it has none so far) - boarding the vehicle only from the right is weird, should be possible from around the aft door - model error: the bottom part is missing, the axles are floating in the air. - using the default truck sound as placeholder (granted, no one has a clue so far how it really sounds, but probably not like a Ural, maybe you can ask to use the Stryker sound from the ACE package) - gunner position not done yet, parts of the hatch untextured - no gun mounted (should have a FWS200 with either a 7.62mm MG3, 12.7mm M3M or 40mm GMW) - the front armor plate needs to have some spacing: http://upload.wikimedia.org/wikipedia/commons/f/f7/GTK_Boxer_Detail.jpg Apart from that and generally speaking, releasing the server key is welcome, but useless as long as there is no bisign file for the pbo. And of course having UK markings doesn't make much sense, because the Brits bailed out of the project several years ago and then later chose the Piranha, so now only the Dutch and German army will receive it (200 respectively 272 units, roll-out starting this year). Thus, NATO 3-color pattern with markings for those two armies would definitely make more sense. You can check e.g. the Wikipedia page for reference photos: http://commons.wikimedia.org/wiki/Category:GTK_Boxer And the same pattern with exchanged colors would be used for arid areas like Afghanistan, that would look similar to this Dingo: http://www.panzerbaer.de/colours/a_relaunch/bw_atf_2_dingo_1.htm or with only two colors (sand and brown). Regarding the modelling work that still needs to be done, it might be a bit too early to start doing the texture details. But I'd be willing to contribute some texture work if you want (and can't convince one of the texture gods lingering around here to do it^^). Edited February 23, 2010 by Brainbug Share this post Link to post Share on other sites
STALKERGB 6 Posted February 24, 2010 @Brainbug, although there are errors with the addon the changes you suggest can be very complicated to actually put in place. Creating a working gun for example can be very hard to do if you haven't done it before. imho not even beta status so far So i supppose that makes it an alpha then... :p Share this post Link to post Share on other sites
Aeneas2020 10 Posted February 24, 2010 to be honest id like to grab this and use it for my dutch guys in the next release of that package. I am more than willing to take on the retextures, including new detail textures, normals etc...but I could probs use some help either from the original author with fixing the model and config issues. Share this post Link to post Share on other sites
marseille77 53 Posted February 24, 2010 A link for some texturing help.... it is in german but the pics also helpful http://bwmod.armedassault.info/tutorials.php?id=3 (for dirty faces) http://bwmod.armedassault.info/tutorials.php?id=2 (for german desert textures) http://bwmod.armedassault.info/tutorials.php?id=1 (the german color codes) Share this post Link to post Share on other sites
lennard 447 Posted February 24, 2010 wow thanks Marseille! that's extremely useful. Share this post Link to post Share on other sites
Brainbug 10 Posted February 24, 2010 (edited) They are not necessarily using always the same pattern in desert regions, but are obviously adapting to the environment (which definitely makes more sense than to stick to some defaults that some desktop general has thought out^^), here a few examples on the widely used Fuchs APC (all from Afghanistan): 3-color pattern (sand/brown/grey): http://www.op-online.de/bilder/2009/07/09/396364/1949585566-transportpanzer-fuchs-fotowurde-laut-bundeswehr-gefecht-leicht-beschaedigt.9.jpg 2-color pattern (sand/brown): http://www.welt.de/multimedia/archive/1245771222000/00838/fuchs_DW_Politik_Ma_838162g.jpg the same also seen with slightly darker brown: http://sitelife.aviationweek.com/ver1.0/Content/images/store/7/5/e77621a4-be18-4e04-b5ab-e66362245416.Large.jpg (this is just a promo photo from Rheinmetall, but on TV I saw pretty similar ones driving out of a Afghanistan camp) 3-color pattern (sand/dark brown/dark green): http://p3.focus.de/img/gen/5/1/1251618303_jpeg-2ltv2629-20090814-img_22096856_1125173_1_dpa_Pxgen_r_700xA.jpg (especially this last one resolves the silhouette quite well imho) And the plain sand version ist also used: http://img24.imageshack.us/img24/2451/fox5e.jpg Here are also a few good photos: http://www.militaryphotos.net/forums/showthread.php?32014-Afghanistan-Germany-s-contingent-%2856k-be-gone%29-!!!/page75 And you can see some patterns on these videos: http://www.bundeswehr.de/portal/a/bwde/kcxml/04_Sj9SPykssy0xPLMnMz0vM0Y_QjzKLd443CvP1AMmB2MaBAfqREEYgXCwgBCIGVujrkZ-bqh-UkqrvrR-gX5AbGlHu6KgIACK2i4A!/delta/base64xml/L2dJQSEvUUt3QS80SVVFLzZfQ18yVk1I?yw_contentURL=%2FC1256EF4002AED30%2FW27ZHEUS700INFODE%2Fcontent.jsp#par1 It's pretty safe to assume that the new Boxer will be used in Afghanistan as soon as it is delivered to the troops (this autumn), and it will certainly be painted in similar camo patterns then. @STALKERGB: Yeah I know it's a helluvalotta work still to do, I was just trying to point out that it's definitely WIP and not a final version, as the Armaholic link suggested. I'm eager to see progress on this model, I didn't mean to have a go at it. It is not bad just because it is not finished, quite the contrary. Edited February 24, 2010 by Brainbug Share this post Link to post Share on other sites
SWT_Janowich 10 Posted March 1, 2010 (edited) Thanks for the responses! Note: That White spot (No Texture) has been fixed in this version! Update New version with a lot of bugfixing and modeling errors is out Unbinarized Version: http://www.mediafire.com/download.php?zhyowqmjzdz Binarized (For gameplay) version: http://www.mediafire.com/?xjvzjwqylmo Fixes: A lot of modeling errors solvedA new texture Damage Texture config error solved 2 New detail textures added Raised Texture count from 3 to 5 Edited March 1, 2010 by SWT_Janowich Share this post Link to post Share on other sites
SWT_Janowich 10 Posted May 13, 2010 Current progress Share this post Link to post Share on other sites
Aeneas2020 10 Posted May 13, 2010 looking good mate keep it up Share this post Link to post Share on other sites
SWT_Janowich 10 Posted May 14, 2010 You know what? Today is release day! Release! GTK Boxer in a fictional camo sheme, popular vehicle among several major Nato countries. Improvements over the last versionInterior (Alpha) New texture Added things to model Some Bugs fixed Download link: http://www.mediafire.com/?3ibwokagmyn Share this post Link to post Share on other sites
Militant1006 11 Posted May 14, 2010 british numberplate??? Share this post Link to post Share on other sites
SWT_Janowich 10 Posted May 14, 2010 You can remove it like you can add numbers like on some other addons. Share this post Link to post Share on other sites
Guest Posted May 16, 2010 Release frontpaged on the Armaholic homepage. GTK Boxer beta Share this post Link to post Share on other sites