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Schancky

RAF Re-Paints

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I am planning on doing re-paints of some ArmAII units in RAF schemes. These arn't ment to be of "top quality", but just place holders that im using in my campaign untill RKSL release their stuff, which personally I cannot wait for :p

Here's some screenshots for ya:

'Based' off an RAF c-130 C5

rafc-1313.jpg

rafc-1302.jpg

rafc-1304.jpg

I know their not great, but as I said, there only untill Rock releases his awesome stuff.

I am also looking at re-painting the Apache and the Harriers.

Feel free to comment.

Schancky

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Nice work. Any chance of a dark grey and dark green version?

Not to sure about a dark grey one, but im already working on the dark green one :)

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Not to sure about a dark grey one, but im already working on the dark green one :)

I think he's talking about the grey-and-green version.

Just saw your sig: a UK afghan campaign is in the making? Plain awesome - any new infos? :)

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)rStrangelove;1573349']

Just saw your sig: a UK afghan campaign is in the making? Plain awesome - any new infos? :)

Info coming soon ;)

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Mate we need a reskin of the F35, as the new JSF.

Stag Out

On the way soon mate ;)

BTW, I'm just across the Mersey from you :P

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Really mate, you from the "other side" <insert dodgey music here>. If yer need help with yer campaign mate giv us a shout.

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If you do the Apache ensure you get Army Roundels on it. Its an Army aircraft not like the Sun seems to always portray it as a RAF Apache !

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what Ugly says, the RAF support and the Army & Navy do all the fighting.... :p

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Lookforward to these brito's release fella, more brits units the better ;)

Btw boss UK afghan campaign that going to be Pub release as well as something you guys are going to do in shapre of VCB mission?

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Lookforward to these brito's release fella, more brits units the better ;)

Btw boss UK afghan campaign that going to be Pub release as well as something you guys are going to do in shapre of VCB mission?

Its going to be a pub release, but not for a while yet ;)

Don't know where you got the VBC link from, I'm working on it independtly, Its nothing to do wtih VCB :confused:

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what Ugly says, the RAF support and the Army & Navy do all the fighting.... :p

Grow up. We're all on the same side.

Look sweet Schancky.

Any chance of redoing the UH-1 in an AAC, DHFS and RAF paint schemes?

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Its going to be a pub release, but not for a while yet ;)

Don't know where you got the VBC link from, I'm working on it independtly, Its nothing to do wtih VCB :confused:

Ah roger that matey, assumed u were going to use it there as well is all as a member, appologies. :)

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Just a little bit of an update. The C-130 is finished, but i'm unable to release it becuase I'm having trouble with the config side of thigs. Anyone who could help please feel free to PM me :)

Also I'm not doing the apache anymore as there is already an RAF re-textured apache out. I am still planning on doing some RAF/RN Harrier textures and the RAF Griffin HAR2 re-texture on the UH-1Y (untill a more accurate model comes along).

Schancky

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for the herc try this seem its got multi textures enabled. Just change the class name to the one you want and also the texture paths and factions

	class usaf_c130;	// External class reference
class raf_C130 : usaf_c130 {
	faction = raf;
	side = 1;
	displayName = C-130H Hercules;
	hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"};
	hiddenSelectionsTextures[] = {"\Herc_Pack\textures_raf\c130_1_CO.paa", "\Herc_Pack\textures_raf\c130_2_CO.paa", "\Herc_Pack\textures_raf\c130_3_CO.paa", "\Herc_Pack\textures_raf\c130_4_CO.paa"};
};

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Here is the current config.

// config.bin - 13:20:24 05/02/10, generated in 0.03 seconds
// Generated by unRap v1.06 by Kegetys
// Separate rootclasses: Disabled, Automatic comments: Enabled

class CfgPatches {
class anzac_air {
	units[] = {"usaf_c130"};
	weapons[] = {};
	requiredVersion = 1.0;
	requiredAddons[] = {"CAAir"};
};
};

class CfgFactionClasses {
class USAF {
	displayName = USAF;
	priority = 100;
	side = 1;
};
};
class Turrets;	// External class reference
class MainTurret;	// External class reference
class NewTurret;	// External class reference
class CommanderOptics;	// External class reference
class ViewPilot;	// External class reference
class AnimationSources;	// External class reference
class UserActions;	// External class reference

class CfgVehicles {
class Air;	// External class reference
class Plane;	// External class reference

class usaf_c130 : Plane {
	scope = 2;
	displayName = "C-130H Hercules";
	cost = 20000000;
	model = "\usaf_c130\usaf_c130.p3d";
	icon = "\usaf_c130\textures\icon_c130_ca.paa";
	picture = "\usaf_c130\textures\picture_c130_ca.paa";
	driverCanSee = 1+2+4+8+16+32;
	brakeDistance = 200;
	side = 1;
	crew = "USMC_Soldier_Pilot";
	typicalCargo[] = {"USMC_Soldier_Pilot", "USMC_Soldier_Pilot", "USMC_Soldier_Pilot"};
	cargoIsCoDriver[] = {1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
	camouflage = 10;
	audible = 6;
	accuracy = 0.2;
	supplyRadius = 8;
	vehicleClass = "Air";
	faction = USAF;
	driverAction = "Su34_Pilot";
	cargoAction[] = {"Su34_Pilot", "Su34_Pilot", "Su34_Pilot", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02", "UH60_Cargo02"};
	threat[] = {0.1, 0.1, 0.1};
	transportMaxWeapons = 500;
	transportMaxMagazines = 2000;
	transportVehiclesCount = 2;
	armor = 80;
	armorStructural = 2.0;

	class HitEngine {
		armor = 0.8;
		material = 60;
		name = "vrtule hit";
		passThrough = 0;
	};

	class HitHull {
		armor = 1.0;
		material = 50;
		name = "hull";
		passThrough = 1;
	};

	class HitFuel {
		armor = 0.4;
		material = -1;
		name = "palivo";
		passThrough = 0;
	};
	armorHull = 1.0;
	armorEngine = 0.8;
	armorFuel = 0.4;
	armorLights = 0.4;
	fuelCapacity = 3000;
	damageResistance = 0.00485;
	maxSpeed = 648;
	landingAoa = "rad 7";
	laserScanner = 1;
	landingSpeed = 210;
	wheelSteeringSensitivity = 4.0;
	secondaryExplosion = 1;
	flapsFrictionCoef = 2;
	aileronSensitivity = 1;
	elevatorSensitivity = 1;
	noseDownCoef = 1;
	gearUpTime = 4.5;
	gearDownTime = 3;
	transportSoldier = 20;
	ejectSpeed[] = {0, 0, 0};
	soundGetIn[] = {"ca\sounds\Air\C130\close", 0.316228, 1};
	soundGetOut[] = {"ca\sounds\Air\C130\open", 0.316228, 1, 40};
	soundDammage[] = {"ca\sounds\Air\C130\int-alarm_loop", 0.562341, 1};
	soundEngineOnInt[] = {"ca\sounds\Air\C130\int_start_1", 0.398107, 1.0};
	soundEngineOnExt[] = {"ca\sounds\Air\C130\ext_start_1", 0.398107, 1.0, 700};
	soundEngineOffInt[] = {"ca\sounds\Air\C130\int_stop_1", 0.398107, 1.0};
	soundEngineOffExt[] = {"ca\sounds\Air\C130\ext_stop_1", 0.398107, 1.0, 700};
	envelope[] = {0.0, 0.2, 0.5, 1.5, 3.1, 4.3, 4.9, 5, 4.4, 2.8, 1.6, 0.8, 0};

	class Sounds {
		class EngineLowOut {
			sound[] = {"ca\sounds\Air\C130\ext_engine_low", 1.77828, 1, 900};
			frequency = "1.0 min (rpm + 0.5)";
			volume = "camPos*engineOn*(rpm factor[0.85, 0])";
		};

		class EngineHighOut {
			sound[] = {"ca\sounds\Air\C130\ext_engine_hi", 1.77828, 1, 1100};
			frequency = "1";
			volume = "camPos*engineOn*(rpm factor[0.55, 1.0])";
		};

		class ForsageOut {
			sound[] = {"ca\sounds\Air\C130\ext_forsage_1", 1.41254, 1, 1500};
			frequency = "1";
			volume = "camPos*engineOn*(thrust factor[0.5, 1.0])";
			cone[] = {1.14, 3.92, 2.0, 0.4};
		};

		class WindNoiseOut {
			sound[] = {"ca\sounds\Air\C130\ext-wind1", 0.001, 0.6, 150};
			frequency = "(0.1+(1.2*(speed factor[1, 100])))";
			volume = "camPos*(speed factor[1, 100])";
		};

		class EngineLowIn {
			sound[] = {"ca\sounds\Air\C130\int_engine_low", 1.0, 1.0};
			frequency = "1.0 min (rpm + 0.5)";
			volume = "(1-camPos)*(engineOn*(rpm factor[0.85, 0]))";
		};

		class EngineHighIn {
			sound[] = {"ca\sounds\Air\C130\int_engine_hi", 1.0, 1.0};
			frequency = "1";
			volume = "(1-camPos)*(engineOn*(rpm factor[0.55, 1.0]))";
		};

		class ForsageIn {
			sound[] = {"ca\sounds\Air\C130\int_forsage_1", 1.41254, 1.1};
			frequency = "1";
			volume = "(1-camPos)*(engineOn*(thrust factor[0.5, 1.0]))";
		};

		class WindNoiseIn {
			sound[] = {"ca\sounds\Air\C130\int-wind1", 0.001, 0.6};
			frequency = "(0.1+(1.2*(speed factor[1, 100])))";
			volume = "(1-camPos)*(speed factor[1, 100])";
		};
	};
	memoryPointLDust = "levy prach";
	memoryPointRDust = "pravy prach";
	leftDustEffect = "LDustEffects";
	rightDustEffect = "RDustEffects";
	leftEngineEffect = "LEngEffects";
	rightEngineEffect = "REngEffects";

	class AnimationSources : AnimationSources {
		class CargoDoor {
			source = "user";
			animPeriod = 5;
			initPhase = 0;
		};
	};

	class UserActions {
		class OpenDoor {
			displayName = "Open Ramp";
			position = "actions";
			radius = 15;
			condition = "this animationPhase ""Cargo_ramp_1"" < 0.4&&(getPos this) select 2 < 10;";
			statement = "this animate [""Cargo_ramp_1"", 1];this animate [""Cargo_ramp_2"", 1]";
			onlyforplayer = 1;
		};

		class OpenPara {
			displayName = "Open Ramp";
			position = "actions";
			radius = 15;
			condition = "this animationPhase ""Cargo_ramp_1"" < 0.4&&(getPos this) select 2 >= 10;";
			statement = "this animate [""Cargo_ramp_1"", 0.40];this animate [""Cargo_ramp_2"", 1]";
			onlyforplayer = 1;
		};

		class CloseDoor {
			displayName = "Close Ramp";
			position = "actions";
			radius = 15;
			condition = "this animationPhase ""Cargo_ramp_1"" >= 0.40";
			statement = "this animate [""Cargo_ramp_1"", 0];this animate [""Cargo_ramp_2"", 0]";
			onlyforplayer = 1;
		};
	};

	class Damage {
		tex[] = {};
		mat[] = {"usaf_c130\textures\c130_1.rvmat", "usaf_c130\textures\c130_1.rvmat", "usaf_c130\textures\c130_1_destruct.rvmat", "usaf_c130\textures\c130_2.rvmat", "usaf_c130\textures\c130_2.rvmat", "usaf_c130\textures\c130_2_destruct.rvmat", "usaf_c130\textures\c130_3.rvmat", "usaf_c130\textures\c130_3.rvmat", "usaf_c130\textures\c130_3_destruct.rvmat", "usaf_c130\textures\c130_4.rvmat", "usaf_c130\textures\c130_4.rvmat", "usaf_c130\textures\c130_4_destruct.rvmat"};
	};
};
};

It shows up in the editor, but its under US Airforce, Air, where as I want it under RAF, Air. Also I'm not sure on playing with the classes, because when i try to change them it dosen't show up in the editor.

Thanks for the help :)

Schancky

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class CfgPatches {
class raf_c130 {
	units[] = {"raf_c130"};
	weapons[] = {};
	requiredVersion = 1.0;
	requiredAddons[] = {"CAAir","anzac_air"};
};
};

class CfgFactionClasses {
class RAF {
	displayName = RAF;
	priority = 100;
	side = 1;
};
};

class CfgVehicles {
class usaf_c130;	// External class reference

class raf_c130 : usaf_c130 {
	displayName = "C-130H Hercules";
	model = "\usaf_c130\usaf_c130.p3d";
	icon = "\usaf_c130\textures\icon_c130_ca.paa";
	picture = "\usaf_c130\textures\picture_c130_ca.paa";
	side = 1;
	faction = RAF;

	class Damage {
		tex[] = {};
		mat[] = {"usaf_c130\textures\c130_1.rvmat", "usaf_c130\textures\c130_1.rvmat", "usaf_c130\textures\c130_1_destruct.rvmat", "usaf_c130\textures\c130_2.rvmat", "usaf_c130\textures\c130_2.rvmat", "usaf_c130\textures\c130_2_destruct.rvmat", "usaf_c130\textures\c130_3.rvmat", "usaf_c130\textures\c130_3.rvmat", "usaf_c130\textures\c130_3_destruct.rvmat", "usaf_c130\textures\c130_4.rvmat", "usaf_c130\textures\c130_4.rvmat", "usaf_c130\textures\c130_4_destruct.rvmat"};
	};
};
};

Try that.

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