Cyteless 10 Posted February 24, 2010 This is looking beasty. Share this post Link to post Share on other sites
Binkowski 26 Posted February 24, 2010 Coming along nicely. Glad to see. Share this post Link to post Share on other sites
AnimalMother92 10 Posted February 24, 2010 O.o very impressive arb! Share this post Link to post Share on other sites
SwiftyBoy 0 Posted February 25, 2010 Arb, this is looking brilliant mate. Now then, if anyone's got any ArmA2 Terry units kicking around (like the ones from ArmA), I'm going to be in gaming heaven... Share this post Link to post Share on other sites
arb 11 Posted February 25, 2010 Re-worked the canal to make the bank not so high. idealy would like to make the banks steeper not as high as this and the actual canal a bit narrower more like this... http://www.army.mod.uk/images/central-panel/bridgemasthead.jpg or this.. http://www.easthamptonstar.com/dnn/Portals/0/20080626/Afghanistan_01447.jpg if any of you guys have any tips on how I could do this that would be great. Think problem is with the pixel size on the height map. ---------- Post added at 05:03 PM ---------- Previous post was at 04:13 PM ---------- Decided to have a go at the canal by using pond texture, let me know what you think is best, sea or pond. Thanks Share this post Link to post Share on other sites
warden308 0 Posted February 25, 2010 (edited) From those ref pic you posted I'd say a mix between the two is best. Don't know if that is possible though. Great work either way. Edited February 25, 2010 by warden308 Share this post Link to post Share on other sites
arb 11 Posted February 25, 2010 might try a re-texture of the pond to make it a bit more blue. Share this post Link to post Share on other sites
warden308 0 Posted February 25, 2010 might try a re-texture of the pond to make it a bit more blue. Sounds good. Maybe a bit sandier in colour too? Share this post Link to post Share on other sites
arb 11 Posted February 25, 2010 Sounds good. Maybe a bit sandier in colour too? will give it a go, but it looks more complicated than just changing the textures in the pbo. ---------- Post added at 06:31 PM ---------- Previous post was at 06:19 PM ---------- will stick with the green pond, looks better from the air, blends in quite well. Share this post Link to post Share on other sites
warden308 0 Posted February 25, 2010 Yeah actually it does look fine like that. Was a bit hard to tell form the close ups but from a far that definately looks awesome. Share this post Link to post Share on other sites
Schancky 10 Posted February 25, 2010 Sounds good. Maybe a bit sandier in colour too? Yeah, like a browny colour. The pics look great arb!!! Share this post Link to post Share on other sites
icebreakr 3156 Posted February 25, 2010 Pond looks great, just be sure to test it before you place it all down (swimming across, boats etc.). Sea is also a cool way to make a river, but you have to know that tide plays a big role (switch months, time to test it out). Share this post Link to post Share on other sites
Black² 10 Posted February 25, 2010 looking nice, fits really well... cant w8 to do some airsupport missions on this map.. ablaze with the A-10 or Apache :D Share this post Link to post Share on other sites
Schancky 10 Posted February 25, 2010 You planning on doing any FOBs at all on your map? Share this post Link to post Share on other sites
soldier2390 0 Posted February 25, 2010 wow again looking outstanding arb! btw i wonder about fobs too, i suggest if any leave them with out buliding and just the hesccos or nothing at all is proply best..well maby a airbase(just he airstrip with only a runway)! cause im very good at making realistic fobs\cops\main operating bases! and prefer to do it on my own with out having to work around something..not that u couldnt make good ones too, but everyone has thier own specs and mines a bit high! so i'd prefer nothing but a nice lil airstrip..small but where we can have lots of objects around it..so on that note please make a lot of areas(and large areas at that) very very flat, so all the hesscos line up perfectly..please please, this is alomst more important them the map itself to some people! Share this post Link to post Share on other sites
warden308 0 Posted February 25, 2010 wow again looking outstanding arb! btw i wonder about fobs too, i suggest if any leave them with out buliding and just the hesccos or nothing at all is proply best..well maby a airbase(just he airstrip with only a runway)! cause im very good at making realistic fobs\cops\main operating bases! and prefer to do it on my own with out having to work around something..not that u couldnt make good ones too, but everyone has thier own specs and mines a bit high! so i'd prefer nothing but a nice lil airstrip..small but where we can have lots of objects around it..so on that note please make a lot of areas(and large areas at that) very very flat, so all the hesscos line up perfectly..please please, this is alomst more important them the map itself to some people! Since he's basing it on an actual area of Afghan, a runway would ruin it for me since there isn't actually a runway there IRL. And if Arb can get decent info on a FOB in the area, then I would much rather include it just to save time when putting together a simple mission, and from a Co op MP view it would decrease mission file size and I assume lag. But this is just my opinion on the matter. Share this post Link to post Share on other sites
Schancky 10 Posted February 25, 2010 :) Since he's basing it on an actual area of Afghan, a runway would ruin it for me since there isn't actually a runway there IRL. And if Arb can get decent info on a FOB in the area, then I would much rather include it just to save time when putting together a simple mission, and from a Co op MP view it would decrease mission file size and I assume lag. But this is just my opinion on the matter. I totally agree. If he is to include a FOB or PB then i think it would be best if it was build already, it will save a huge amount of messing around in the editor. Share this post Link to post Share on other sites
arb 11 Posted February 25, 2010 (edited) ok, the map currently covers this area... however its not too late to shift it, maybe have a bit more desert (less work for me on the fields then :) ) could shift it up so we can fit camp bastion (which I believe has two runways, one large for c-130's plus one for the AAC apaches) in but that may be too far north and too much desert. other option is to maybe redo the map as Nad Ali District, lots of British FOB/ PBs here it seems... also quite flat. Documentry currently running on ITV is in this area (http://www.itv.com/itvplayer/video/?Filter=road%20warriors%20the%20extra%20mile) Take a look, let me know what you think, changing the map isn't a problem. I won't be getting any work done on it over the weekend so loads of times for discussions I guess. With regards to an FOB/ Airfield probably best to have them built seperatly within a mission rather than on the actual map. ---------- Post added at 11:08 PM ---------- Previous post was at 11:08 PM ---------- :)I totally agree. If he is to include a FOB or PB then i think it would be best if it was build already, it will save a huge amount of messing around in the editor. Ok, who is up for building one we can add? Edited February 25, 2010 by arb Share this post Link to post Share on other sites
warden308 0 Posted February 25, 2010 My knowledge of Helmand is limited, but I think the best area would be an area deep in the green zone with maybe one FOB and maybe a PB as well. That would be my personal best outcome for an Afghan map. Share this post Link to post Share on other sites
arb 11 Posted February 25, 2010 My knowledge of Helmand is limited, but I think the best area would be an area deep in the green zone with maybe one FOB and maybe a PB as well. That would be my personal best outcome for an Afghan map. some pics, including FOB http://richardberthon.wordpress.com/2009/12/16/nad-e-ali-and-babaji-south-central-helmand-pics/ Share this post Link to post Share on other sites
soldier2390 0 Posted February 26, 2010 (edited) wow that would be alsome i can build the fobs but i dont know how you would add it to your map? also warden308, yeah bud i totaly see your point, however i was just thinking if any fob's are built to have them either from RL(sorry i didnt mention that tho in my post..if i did maby i would have made more sence lol) but yeah if any at al let them be thier in RL too, but what i kinda meant was since the real buildig wont be in this map(as a2 dont have them) leave the areas inside mostly blank or...use the closest thing a2 has to it!) if theres nothing a2 has then please just leave blank...because its an fob dont mean its always perment! p.s. i thought i knew there was an airstrip in that area in RL but was'nt too sure! so thats why i said if at all an airbase just leave the area blank..but didnt want to be wrong lol, glad however it is thier in RL after all! also i can post pics of some fob's and stuff i built ingame with only the 3d editor if you were for real about someone making these bases for you!(with over a 800..or as close too, objects on one map). if some one can tell me how to take pics ingame as xfire dont work for me in a2? but please the fob\airbases on maps mean more then the map to me and alot others so make them as best as possible and with out alot on objects insdie one another, and it would be best to use an area with both or atleast Americans and british! as with just british its no good for us americans, since its the usmc units that already came with a2!!! altho what i like about these areas is(even where my cusin is) theres more then just one army stationed there..and i know a bit about this regian and alot of us\brits\and aussies are stationed thier! all in one base in many occaustions. sorry if i seem too picky its just this map is so...so amazing, and just out right alsome and has brought out the deman in me(all your fault haha) and so yeah im going abit crazy!!! ahh its sad how much i visit this page(even got it as my #1 favorite..in the favs list lol) Edited February 26, 2010 by soldier2390 Share this post Link to post Share on other sites
arb 11 Posted February 26, 2010 doing a bit of research it appears that fob shawqat which is an old british fort from the 1890's is in that area. looking at my pic i think its that sandy patch amongst the green, you might want to check it out ln google maps. could have an fob there and then one out in the desert for apaches etc. ---------- Post added at 12:44 AM ---------- Previous post was at 12:30 AM ---------- also i can post pics of some fob's and stuff i built ingame with only the 3d editor if you were for real about someone making these bases for you!(with over a 800..or as close too, objects on one map). if some one can tell me how to take pics ingame as xfire dont work for me in a2? i just use print screen and the crop in photoshop Share this post Link to post Share on other sites
soldier2390 0 Posted February 26, 2010 (edited) doing a bit of research it appears that fob shawqat which is an old british fort from the 1890's is in that area. looking at my pic i think its that sandy patch amongst the green, you might want to check it out ln google maps.could have an fob there and then one out in the desert for apaches etc. ---------- Post added at 12:44 AM ---------- Previous post was at 12:30 AM ---------- i just use print screen and the crop in photoshop thanks bud taking some now! and here is a 1 more from a fob with a firebase in it..keep in mind both this base and the larger fob(with the large landing zone) are not as good as i want them tobe and honestly the areas are not big and flat on the razani map! however i still maneged to fit a smaller airbase(with runway) however even tho all of us knows its a runway the AI didnt lol! with a very large and flat area i can make a large fob\airbase with full housing quarter sections, vehicle pack areas, helo zones plus a large medical facilty..well a large tent..cause thats all bis gave us..that and the big Hospital! but it all depends on what the real fob looks like.. e.i. does it have fully built housing quarters..or tents? or will it have a firbase in it? and medical facility? as an fob can have an array of specific things some are small with only tents for everything others are hugh..having fast food chains and large housing areas complete with nicely built barracks\w air conditioning! so it your really interested i will do what i can with making it exactly like the real location..infact it would be an honor! Edited February 26, 2010 by soldier2390 Share this post Link to post Share on other sites
Requiem007 10 Posted February 26, 2010 Nice FOB soldier. Really really nice actually. Good progress Arb. I'm happy to see it. Share this post Link to post Share on other sites