Darkhorse 1-6 16 Posted February 20, 2010 Most "Cat Tails" are a bit brown. Share this post Link to post Share on other sites
P. Gaudette 10 Posted February 20, 2010 Yea, those are the ones I normally see eh... lol not completely green ones... Share this post Link to post Share on other sites
bushlurker 46 Posted February 20, 2010 Yup... quite a bright yellowy/green... though the brown tops are usually a bit darker out in the wild and the weather... B Share this post Link to post Share on other sites
minimalaco 30 Posted February 21, 2010 it has good dot, follows ahead: D Share this post Link to post Share on other sites
thedog88 4 Posted February 21, 2010 whats the ETA on this? Share this post Link to post Share on other sites
Schancky 10 Posted February 21, 2010 whats the ETA on this? When its done probably :rolleyes: Share this post Link to post Share on other sites
OChristie 0 Posted February 21, 2010 If this follows through, excuse the pun, then this map will be a right treat :) Share this post Link to post Share on other sites
soldier2390 0 Posted February 21, 2010 If this follows through, excuse the pun, then this map will be a right treat :) yes it sure wil be, infact im taking this as my offical (very delayed) b-day present haha...since i got no real presents for my b-day...lol Share this post Link to post Share on other sites
Schancky 10 Posted February 21, 2010 i got no real presents for my b-day...lol Cue violin :P Share this post Link to post Share on other sites
soldier2390 0 Posted February 21, 2010 Cue violin :P lol hahaha very funny.. Share this post Link to post Share on other sites
arb 11 Posted February 21, 2010 Ok, I have now replaced the reeds with some long grass clutter. this is making performance a lot better, will do some green textured grass too. also need to make the trees a bit random, looking to much the same in these pics I think. Share this post Link to post Share on other sites
LJF 0 Posted February 21, 2010 Awww the reeds looked awesome. Great map man, I can't wait to try this one out :) Share this post Link to post Share on other sites
stephsen 79 Posted February 21, 2010 good stuff the weed looks good ...cant wait for test it :rolleyes: Share this post Link to post Share on other sites
minimalaco 30 Posted February 21, 2010 pretty photos:) , the problem is that the AI in those fields of grass, obvious does not take it into account and shot with its laser beams eyes xdd Share this post Link to post Share on other sites
arb 11 Posted February 21, 2010 I liked the reeds too but they killed performance and looked naff from the air, I think these look better from the air... I'll do some in the same green as the reeds were so they are something like in this pic.... Share this post Link to post Share on other sites
Aeneas2020 10 Posted February 22, 2010 sweet this is looking better everyday! Share this post Link to post Share on other sites
arb 11 Posted February 22, 2010 pretty photos:) , the problem is that the AI in those fields of grass, obvious does not take it into account and shot with its laser beams eyes xdd might have to reduce the height so we aren't at a disadvantage against the AI Share this post Link to post Share on other sites
AnimalMother92 10 Posted February 22, 2010 Looking very nice, but I echo the concern about the AI. Namalsk with its high grass had that issue. Share this post Link to post Share on other sites
caprera 0 Posted February 22, 2010 I love the high grass! and the map too... ;) really nice work man, please keep it up! Share this post Link to post Share on other sites
enad 11 Posted February 22, 2010 might have to reduce the height so we aren't at a disadvantage against the AI this. The AI are gonna pwn us in the tall grass. Maybe make some of the outskirts of the map with high grass but the more central zones must be lower so us Humans stand a chance. :eek: Share this post Link to post Share on other sites
Requiem007 10 Posted February 22, 2010 Still loving it Arb. The grass may be a little too high. As said above AI will have too much of an advantage. However, it is coming along very nicely. Share this post Link to post Share on other sites
minimalaco 30 Posted February 22, 2010 exact, I think the same. :D greetings. Share this post Link to post Share on other sites
caprera 0 Posted February 22, 2010 This is a big problem to me as high grass would be a great addition to fields... Share this post Link to post Share on other sites
Stagler 39 Posted February 22, 2010 its not that the grass is high. It just happens to be landing in a field. And if the AI is shooting from a field, with you walking down a road parrallel to it. The AI is gonner blow you away, just like terry when he crouches in his field and sees squaddies walking along the track nearby. So keep the fields high and visibly impairing. Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted February 22, 2010 its not that the grass is high. It just happens to be landing in a field. And if the AI is shooting from a field, with you walking down a road parrallel to it. The AI is gonner blow you away, just like terry when he crouches in his field and sees squaddies walking along the track nearby. So keep the fields high and visibly impairing. I agree. The closer to real life the better in my opinion. What everybody else needs to remember is that the grass won't be like that for the whole map. There are going to be fields in some areas, no fields in others. Share this post Link to post Share on other sites