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[frl]myke

[open source] cockpit instruments & gauges

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Hi Community,

as i'm working on a fully (well, at least as much as ever possible) functional cockpit, i'm actually creating a lot of instruments and gauges for cockpits.

Some might plane-specific but a lot probably could be used in other planes aswell.

So i plan to make these instruments freely accessible to anyone who's interested. Wherever possible, gauges can be fully animated. Let me show you an example:

372-altimeter.jpg

Animations are prepared (selections and axis present) for the following components:

- needle

- altimeter numbered wheels (100, 1000 and 10000 scale)

- PNEU or ELECT indicator (yellow field with text)

- PNEU or ELECT selector (bottom right)

- barometric setting wheels (0000 can be set to actual QNH setting)

Not all anims have to be used, in fact, once i release them, you do with whatever you want. I state them as open source, which means you may use them without need to ask (else i wouldn't have to release them), you may rework them to fit your needs without asking for permission. You have to make them available, if not by default at least on request (only the gauges based on these, not the rest of your plane of course).

What will be in the package?

- Model (p3d)

- Texture (pac)

- readme with anim instructions

What will not be in there?

- model.cfg

- .rvmat files

- normal and specular map, create them yourself so they'll fit with the visual style of your plane.

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All good and well, and i'm all for open sources (if possible). But the problem is open sources libaries of models aren't that game friendly. Meaning, like with weapon optics/laser untis/grips/stocks etc it is very handy for building variations and swapping between different models/packs. Biggest downside is: sections. As you will know, sections/textures have the biggest performence impact of every thing.

But i suppose on the other hand that should break down the succes. One can always merge the textures once he has compiled his cockpit with the needed instruments. At least that is what i hope is done. But in your instruments i'm affraid that won't always be the case. Like i hope for instance most of your 'shared' stuff like numbers etc are one texture file (so have all numbers on 1 texture). But i guess it depends on what type of animations you worked on. Texture swaps or textured geo rotations.

Anyway, hope you understand a bit what i mean.

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@DaSquade

i'm trying already while creating this pack to keep the section count aspect in mind. As far as possible it'll have a single merged texture for as much gauges as possible.

Also i'll try to pack those instruments in a logical manner together, meaning, a pack will contain gauges that are usually used together.

I don't want this pack as been seen like "copy/paste in your plane and ready-to-go" but as simplifying the start. Once tha gauge has been placed it would surely be a good idea to re-merge textures as it is needed.

As example, the altimeter has 2 sections: the glass and the rest.

So you copy/paste these parts from the origin texture i deliver to your new texture and also copy/paste the selections from UV editor to the new texture. Then you're ready to go.

As said, i just give it to the public. What is done with is no longer under my control.

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Good to say you had that in mind and i understand. There no such thing as copy/past, voila..lets release it. It has to remain flexible otherwise it looses its purpose.

Just hope the users of this libery will be aware of it aswell and know how to handle/use it.

Keep it up. I'm sure many will have good use out of it.

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Nice contribution Myke. Like the idea.

It will suit my pending Civi planes, but not my very soon to be released russian military stuff.

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I think that this endeavour will go quite a ways towards expanding the knowledge base of the community in that it will allow mod makers to dissect the implementation and learn from it.

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@granQ

can do, but honestly, if you want this side being widely accepted you should at least meake it switchable to english, if not english by default.

Although i've find my way through it, it remains an uncomfortable feeling of accidentally misinterpreting something. Not that this could do any harm on the site, i know. It's just a feeling that raises.

:EDITH:

First pack almost done. HSI is done modelling, now selections has to be made and axis added as needed. All those instruments will be used in the F-16.

372-gauges_2.jpg

Edited by [FRL]Myke

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@granQ

can do, but honestly, if you want this side being widely accepted you should at least meake it switchable to english, if not english by default.

Although i've find my way through it, it remains an uncomfortable feeling of accidentally misinterpreting something. Not that this could do any harm on the site, i know. It's just a feeling that raises.

i know :(

I contacted armedassault.info to see if they wanted to do it, no reply.. and anrop is an old site me and a friend is running so "for now" i put it there.. but it would rock if someone did it like the normal pages for downloading addons..

its not great but its a start.. my hope is to build up a "library" and once I get home from Mexico I want to do an english page that works better.. I got the webhost, i got the files but need help making it sweet..

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why don't you contact sickboy and Q and set it up on dev-heaven. It does support direct downloads from repositories, but not for uploading

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Let me alone with dev-heaven, absolutely no fan of it. This whole site just screams "look how 1337 we are, only pro will find theyr way through this site. If you get lost it is because your n00b".

It is absolutley not beginner friendly, same as YOMA tools or six-updater. As long they stay such overhyped 1337ness stuff, i'll not support it in any way. Although i have to admit respect for the knowledge putted into it.

Maybe i'm just too old for such stuff.

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:P aight, agreed with you on that one to a point.

Anyways, the interface needs to be easy enough to upload and download as well. Fact is, it is suppose to be a warehouse of models, such as the google one, but in p3d format i guess.

Maybe armaholic could support it, the size of it will not be dramatic at start anyhow

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Don't get me wrong, full respect to all those people. I just don't feel comfortable there since somehow it says me "you do not belong here". I have no problem if someone put it up there, i will just not do it myself.

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@Myke

First off great work, and BIG Thanks for providing these to the community. I'm looking at adding a new gauge layout to the F-111 anyhow, after all its gone from OFP port to new model and scripts anyhow (there are some minor parts being ported so to be accurate partial).

As far as Dev Heaven is concerned, I've got that same idea as well. I understand the whole bit about having a cetral repository and version control, but the sync tool and whole bit makes it seem a bit more convoluted and complicated when I have access and have been using my community's FTP for projects. I also want to make my things freely accessed and not a confusing nightmare for someone without the tools, example, look at CAA1...

If you need hosting or access let me know and I can contact my FTP admin aka buddy (after its my friend's FTP server lol).

Maybe if I have some time to squeeze out of my busy life already I might get all set up at Dev Heaven but for someone that works 50+hrs /week and has a girlfriend and other hobby's to balance, its not easy for me to sit down and spend more time on policy that I'd rather spend on Dev and modeling projects. I work in policy, excuse me IT all day so anyhow, why the hesitation myself.

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