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maturin

Anyone else like the blood splatter in Eagle Wing?

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Stalker had great effects. But there should be something like a 1 second blackout, reddened vision, sound effects and maybe a tendency to fall over?

The only effect I remember in Stalker was the vision going crazy when a Controller was nearby...

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People don't black out and fall over when they are shot...

exactly, they spin to face you and put two rounds into your chest :D

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And the discussion over whether blood splatter should be in Arma is sort of moot, by the way. There is blood splatter in vanilla, it just stinks.

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And the discussion over whether blood splatter should be in Arma is sort of moot, by the way. There is blood splatter in vanilla, it just stinks.

The title is confusing, what the author means is the blood you get on your screen when you get shot.

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The title is confusing, what the author means is the blood you get on your screen when you get shot.

I am the author. :P

In vanilla there are small, transparent red splotches on your screen. They're such that you don't notice them unless you are scrutinizing the vague blur effect and wondering if you just got maimed by a grenade or not.

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I am the author. :P

Good point :p

Was more of a general message, though :)

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I loved the effects. It added a lot of urgency and atmosphere.

International Nuclear War isn't enough?

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International Nuclear War isn't enough?

In short, no. It would not been as complete as it was with the effects and post process.

This was a story about one person's personal experience during those events. It was a gritty story and had gritty effects and atmosphere. They could have made it a comedy atmosphere or anything they liked. The effects provided for a consistent, dirty, personal mood- literally a 'blood and mud' story.

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I like the blood & dirt effects too.

I think it should be an editor/server option.

After all thats why we like ARMA.... so many options ;)

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Sorry to dig up an old post, I it an actual addon within the pbo or a script that gets added to the init line of the player unit?

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Init.sqf

player addeventhandler ["hit",{
_hit = _this select 2;
_sqf = [0.5 + _hit] spawn bis_ew_fnc_screen;
"dynamicblur" ppeffectenable true;
"dynamicblur" ppeffectadjust [1];
"dynamicblur" ppeffectcommit 0;
"dynamicblur" ppeffectadjust [0];
"dynamicblur" ppeffectcommit (1 + random 1);
}];
player addeventhandler ["killed",{
[] spawn {
	for "_i" from 0 to 5 do {_sqf = [1] spawn bis_ew_fnc_screen; sleep 0.1;};
};
}];
player addeventhandler ["animchanged",{
_anim = _this select 1;
if (_anim in [
	"amovppnemstpsraswrfldnon_amovppnemevaslowwrfldl",
	"amovppnemstpsraswrfldnon_amovppnemevaslowwrfldr"
]) then {
	sqf = [1,true] spawn bis_ew_fnc_screen;
};
}];

And add this line in the missions description.ext

#include "\ca\missions_EW\campaign\description_mission.hpp"

I think that was all you had to do

Edited by NeMeSiS

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Thanks for that, I will give it a crack

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@NeMeSiS: Please edit post to drop the added space in the include path :p

It will probably work, unless you have RscTitles already defined in your own description ext, in which you have to copy the needed parts from ew into your own.

Yeah, got it to work for myself, but had to include stuff in my own rscTitles naturally.

Edited by CarlGustaffa

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@NeMeSiS: Please edit post to drop the added space in the include path :p

Dont know where it came from, it wasnt there when i tried to edit my post. Code tags seem to fix it though. :p

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Would be even better if it could be an option somewhere.... plz BIS :pray:

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No, it deals with numerous resources, some which I need to have full control of. I couldn't use EW directly as I didn't want the sound effects of the custom cinemaborders or vignette effect on the "screen" resource. Also I needed to change to a different layer for the "screen" as to not interfere with my own cut resources.

Sure, it could be part of some addon which I could choose not to support. But not in vanilla.

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