randir14 10 Posted January 21, 2010 Stalker had great effects. But there should be something like a 1 second blackout, reddened vision, sound effects and maybe a tendency to fall over? The only effect I remember in Stalker was the vision going crazy when a Controller was nearby... Share this post Link to post Share on other sites
That guy 10 Posted January 22, 2010 People don't black out and fall over when they are shot... exactly, they spin to face you and put two rounds into your chest :D Share this post Link to post Share on other sites
maturin 12 Posted January 23, 2010 And the discussion over whether blood splatter should be in Arma is sort of moot, by the way. There is blood splatter in vanilla, it just stinks. Share this post Link to post Share on other sites
Deadfast 43 Posted January 24, 2010 And the discussion over whether blood splatter should be in Arma is sort of moot, by the way. There is blood splatter in vanilla, it just stinks. The title is confusing, what the author means is the blood you get on your screen when you get shot. Share this post Link to post Share on other sites
dmarkwick 261 Posted January 24, 2010 There is a working blood splatter effect in GL4FX. Share this post Link to post Share on other sites
maturin 12 Posted January 24, 2010 The title is confusing, what the author means is the blood you get on your screen when you get shot. I am the author. :P In vanilla there are small, transparent red splotches on your screen. They're such that you don't notice them unless you are scrutinizing the vague blur effect and wondering if you just got maimed by a grenade or not. Share this post Link to post Share on other sites
Deadfast 43 Posted January 24, 2010 I am the author. :P Good point :p Was more of a general message, though :) Share this post Link to post Share on other sites
-Shifty- 10 Posted January 24, 2010 I loved the effects. It added a lot of urgency and atmosphere. International Nuclear War isn't enough? Share this post Link to post Share on other sites
max power 21 Posted January 24, 2010 International Nuclear War isn't enough? In short, no. It would not been as complete as it was with the effects and post process. This was a story about one person's personal experience during those events. It was a gritty story and had gritty effects and atmosphere. They could have made it a comedy atmosphere or anything they liked. The effects provided for a consistent, dirty, personal mood- literally a 'blood and mud' story. Share this post Link to post Share on other sites
EDcase 87 Posted January 25, 2010 I like the blood & dirt effects too. I think it should be an editor/server option. After all thats why we like ARMA.... so many options ;) Share this post Link to post Share on other sites
Nicholas 5 Posted January 25, 2010 You can copy it from the campaign....open the PBO file. Share this post Link to post Share on other sites
sv5000 127 Posted June 17, 2010 Sorry to dig up an old post, I it an actual addon within the pbo or a script that gets added to the init line of the player unit? Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 17, 2010 (edited) Init.sqf player addeventhandler ["hit",{ _hit = _this select 2; _sqf = [0.5 + _hit] spawn bis_ew_fnc_screen; "dynamicblur" ppeffectenable true; "dynamicblur" ppeffectadjust [1]; "dynamicblur" ppeffectcommit 0; "dynamicblur" ppeffectadjust [0]; "dynamicblur" ppeffectcommit (1 + random 1); }]; player addeventhandler ["killed",{ [] spawn { for "_i" from 0 to 5 do {_sqf = [1] spawn bis_ew_fnc_screen; sleep 0.1;}; }; }]; player addeventhandler ["animchanged",{ _anim = _this select 1; if (_anim in [ "amovppnemstpsraswrfldnon_amovppnemevaslowwrfldl", "amovppnemstpsraswrfldnon_amovppnemevaslowwrfldr" ]) then { sqf = [1,true] spawn bis_ew_fnc_screen; }; }]; And add this line in the missions description.ext #include "\ca\missions_EW\campaign\description_mission.hpp" I think that was all you had to do Edited June 17, 2010 by NeMeSiS Share this post Link to post Share on other sites
sv5000 127 Posted June 17, 2010 Thanks for that, I will give it a crack Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 17, 2010 (edited) @NeMeSiS: Please edit post to drop the added space in the include path :p It will probably work, unless you have RscTitles already defined in your own description ext, in which you have to copy the needed parts from ew into your own. Yeah, got it to work for myself, but had to include stuff in my own rscTitles naturally. Edited June 17, 2010 by CarlGustaffa Share this post Link to post Share on other sites
NeMeSiS 11 Posted June 17, 2010 @NeMeSiS: Please edit post to drop the added space in the include path :p Dont know where it came from, it wasnt there when i tried to edit my post. Code tags seem to fix it though. :p Share this post Link to post Share on other sites
EDcase 87 Posted June 18, 2010 Would be even better if it could be an option somewhere.... plz BIS :pray: Share this post Link to post Share on other sites
CarlGustaffa 4 Posted June 18, 2010 No, it deals with numerous resources, some which I need to have full control of. I couldn't use EW directly as I didn't want the sound effects of the custom cinemaborders or vignette effect on the "screen" resource. Also I needed to change to a different layer for the "screen" as to not interfere with my own cut resources. Sure, it could be part of some addon which I could choose not to support. But not in vanilla. Share this post Link to post Share on other sites