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Brittany map

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BZH ! :D

As I come from carhaix plouguer in britanny, i'm lookin forward to this project.

Edited by Kiki

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BZH ! :D

As I come from carhaix plouguer in britanny, i'm lookin forward to this project.

hello,

patience is not finished, I'm currently setting up fields of wheat, fallow fields, cornfields, and potato

I implanted cultures, and it takes some time, screenshots will come soon

salut compatriote du finistère :p

moi je suis sur la cote sud breton.gif

Edited by colonel29

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i hope this island will not so hilly how other maps :)

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i hope this island will not so hilly how other maps :)

not much but with some rather flat valley, the highest peak of the real Britain is 384 meters :p

the same in French: non pas beaucoup plutôt plat mais avec quelques vallon , le plus haut sommet de la bretagne réel est à 384 metres :p

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OMG OMG :O

I will damnly wait for this.

So much good luck ^^

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http://img39.imageshack.us/img39/7590/crops.jpg

I work always has implanted cultures see on the screenshot, but damn it lonnnng! :butbut:

and I'm sure this does not slow down too much the map in the game :o

the final result will obviously not like I wanted, it will be a compromise between the number of items and performance :(

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When does the memory problem happen Colonel29?? I've found that Visitor doesn't "tidy up" very well in memory... sometimes I've found it lurking in "processes" sneakily running twice too... I've found that quite often if I save at the point I'm at - close Visitor completely - restart it, and THEN do whatever it was that caused the error before, it sometimes works!

As if restarting and flushing current memory usage somehow allows it to use more...

Gotta be worth a try...

B

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When does the memory problem happen Colonel29?? I've found that Visitor doesn't "tidy up" very well in memory... sometimes I've found it lurking in "processes" sneakily running twice too... I've found that quite often if I save at the point I'm at - close Visitor completely - restart it, and THEN do whatever it was that caused the error before, it sometimes works!

As if restarting and flushing current memory usage somehow allows it to use more...

Gotta be worth a try...

B

thank you for your advice

try it now ;)

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the map is finished, due to bugs in visitor, it becomes impossible to continue, maybe there are too many objects or the map is too Big , I had to delet all the objects in the east of the map or I would never have ended.

after binarization I tested the map in the game it works :yay:

I asked Martin to test it and then I post a link to download on the forum

;)

I learned by completing this project :

is that for a good map it should not be too large for everything to work well and be able to locate the objects you want :o

screen shot from BZH :p

http://img840.imageshack.us/img840/5111/in1l.jpg

http://img26.imageshack.us/img26/8291/in2x.jpg

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Cool, I'll test this out.

Get a download link up ASAP! :D

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nice screens colonel,maybe you try the vegitationspack from mikebart thats realy cool stuff

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I asked Martin to test it and then I post a link to download on the forum

Any news on the d/load linky?:cool:

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Any news on the d/load linky?:cool:

MARTIN tested the map, problems of texture, and so on still work

:o

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Nice work colonel :smile: It looks really, good I guess you guys can see everything properly, I don't have Arrowhead and ArmA 2 installed din the same directory so the map don't work for me at the moment.

Colonel, fix that .pbo thing I told you about and it should be ready to be released! Looking forward to the final release.

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Nice work colonel :smile: It looks really, good I guess you guys can see everything properly, I don't have Arrowhead and ArmA 2 installed din the same directory so the map don't work for me at the moment.

Colonel, fix that .pbo thing I told you about and it should be ready to be released! Looking forward to the final release.

wink humor, cow and the visitor from another world in Britain of course

;)

ufoo.jpg

:p

I demanded to more seriously if I'll have to publish updates on the forum if someone could explain to me in French how to fix the map it would be really cool :bounce3:

Edited by colonel29

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I was expecting they would beam up the cow with a green laser. Also where the heck are the crop circles! :p

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I was expecting they would beam up the cow with a green laser. Also where the heck are the crop circles! :p

Exactly! :p

Seems this is being a pain for you atm, keep at it though, good work! :)

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work still has to learn to make addons properly, testing a new island to enrich my experience: the island of Yak

really lack of documentation in French to learn advanced and easily

http://img337.imageshack.us/img337/7490/yak2s.jpg

http://img137.imageshack.us/img137/2454/yak1.jpg

:o

the time it takes to make a "small" island is crazy! But it's fun when there are no crash

objects on Yak

http://img836.imageshack.us/img836/9744/yakqk.jpg

Edited by colonel29

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landbhi.jpg

I continued working on it I really do not know how long it will take to exit the map, but it's not for tomorrow, then test creation in the game and then correcting mistakes still a big job

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and that landmass up north in the map?

Tool.

Angry old German WW2 vet i presume? :p

gotta good song for him... My grand-daddy killed your grand-daddy do dar do dar.

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