thr0tt 12 Posted December 23, 2009 Maybe benchmark was the wrong thing to call them but maybe stress test ? People looking at these shockingly low figures on moderately high end systems are going to be so put off. Not sure why the 2nd bend was that much worse in performance for all, should I be getting 15fps on my low end system ? What did BIS get when they ran it and what settings as a 'goal' ? Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 23, 2009 ^... I got only 19 on mission 2 with my rig and my rig isn't exactly low end. Share this post Link to post Share on other sites
Gamer 10 Posted December 23, 2009 Bench 1 = 122 fps Bench 2 = 24 fps Using latest cat drivers and ATT tool to turn off vsync Shadows - off graphics memory -high Post process - disabled AA - normal AF - Very high Objects detail - high Ground detail - normal View distance - 3600 Resolution - 1920x1200 3D Resolution - 1920x1200 Not sure what the deal is with bench 2, does not seem like it will go higher no matter what settings I use. Share this post Link to post Share on other sites
PostaL 0 Posted December 23, 2009 The brown/yellow tree performance is a pain in the ass. And visual they look not that good either. They should remake other less perfomance hog trees. Especially in the new 1.05 campaign i have to walk in those performance hog tree areas. BI should make other trees. Trees are just as an extra to fill the island up to look it more life like. They shouldn't be the major performance impact in a game. In general you focus more on the enemy and not how ubernice the trees look whilst playing the game. Also the barr trees(pine and such) still look pretty nice and dont have these performance problems. I'd rather have the island full of them barr trees then run to parts of the island where i have to lower my resolution / fillrate and shadows off to be able to aim at enemies in a leafy tree area. Share this post Link to post Share on other sites
neokika 62 Posted December 23, 2009 Test1 = 42fps Test2 = 19fps 1680x1050/1680x1050 View Distance = 3200 Textures = Very High Video Memory = Very High Anistronopic Filter = Very High Anti-Aliasing = OFF Terrain Detail = Normal Objects Detail = Normal Shadows = High Post Processing = Very High System: E8400 4.1Ghz 2x2 DDR2 1066mhz Dominator GTX285 Share this post Link to post Share on other sites
Satarix 10 Posted December 23, 2009 I am just thinking of buying ArmA2 and upgrading my system exclusively for it. Could you please advise how the performance in these test1 and test2 relate to actual gameplay FPS. I.e. if test1 = x fps and test2 = y fps then what will be average fps for: 1) campaign 2) multiplayer A. person vs. person, say 32 ppl server (no AI) B. multiplayer co-op (vs AI) 3) editor I hope it is possible to derive some ratios between these 2 tests and real gameplay. Reading this forum for 2 weeks I am very much confused as some people are happy with Athlon x2 and 9800gtx playing at very high 1680x1050 and others are not happy with i7/295. I guess the reason is some are happy with 20 fps in the editor and others need at least 40 fps online. I think this information would be very useful for everyone considering purchasing ArmA. Share this post Link to post Share on other sites
T1NG 10 Posted December 23, 2009 I got Bench 1 = 22 FPS average Bench 2 = 8 FPS average I found this a shock because when actually playing its petty smooth and Id say runs ok, the only real time i get FPS issues is online in CTI (Player name:Martyn) after the game has been running for ages and theres a lot going on. the same would probably happen in other game types but have only played CTI so cant say. I use Athlon x2 with a 9800GTX with 2gb ram and have all the in game settings set to normal apart from the quality is set to high, thats on high because it don't let me select normal, if I do it switches back to high on its own. I think im going to try and SLI my 9800GTX with a 9600GT which I have lying around (not even sure if thats possible), Ill report back the results I get with that. Share this post Link to post Share on other sites
tonygrunt 10 Posted December 24, 2009 Bench2 seems to have a 25 FPS cap. Memory default. View Distance 2500. 1680*1050 all settings very low or disabled 25 FPS. 1900*1200 all settings very low or disabled 25 FPS. 1900*1200 all settings very high 23 FPS. Task manager shows 1 cpu working at 90% and the other 3 cpus below 50%. For comparison Bench1 shows some wide margins between low and high graphics: 1680*1050 all settings very low or disabled 124 FPS. 1900*1200 all settings very low or disabled 123 FPS. 1900*1200 all settings very high 50 FPS. Share this post Link to post Share on other sites
zaira 10 Posted December 24, 2009 Maybe benchmark was the wrong thing to call them but maybe stress test ? People looking at these shockingly low figures on moderately high end systems are going to be so put off.Not sure why the 2nd bend was that much worse in performance for all, should I be getting 15fps on my low end system ? What did BIS get when they ran it and what settings as a 'goal' ? I would call it stress test, rather than benchark... M8 your system isnt low end, i think it is a mid range system. Clanmate has same cpu + 5870 and gets 14 fps, in second test. This second test realy points that minimum fps in arma2 is cpu related. 1680x1050/1680x1050 View Distance = 1600 Textures = Very High Video Memory = Very High Anistronopic Filter = Normal Anti-Aliasing = OFF Terrain Detail = Very High Objects Detail = Very High Shadows = Normsl Post Processing =OFF B1 34fps B2 13fps E6600@3400 MHz 4GB Ddr2 800, 4850 You realy need i7 @ 4.2+ Ghz to play arma2 in big cities and hughe battles without laging. Sadly that is the fact. I think we will need 2 generations of cpus after i7 to play it at vsinc. Just like OF, or FSX (there is no system today that can run it at 30fps+ on large airports, with everything maxed, and it is 2006 game). But this is greatest game there is and runs good most of the time even at my 2006 mid range PC. :) Share this post Link to post Share on other sites
Guest Posted December 24, 2009 Yeah I am struggling alot with my PC now, more then ever. I can still run crysis maxed easily, but Arma 2 I never, ever, have a high framerate. Usually it hovers at the 30fps mark and therabouts. Before 1.04, i could load chernarus with an empty map and just me, it stayed at 75fps unless i went near a city. Now it doesn't go above 50fps in the same situation, but its also lower in cities too. I never had stuttering before the patch, or even on Arma 2's first build, so it has had no positive effect on me :( Share this post Link to post Share on other sites
randir14 10 Posted December 24, 2009 The brown/yellow tree performance is a pain in the ass. And visual they look not that good either. They should remake other less perfomance hog trees. Especially in the new 1.05 campaign i have to walk in those performance hog tree areas. BI should make other trees. Trees are just as an extra to fill the island up to look it more life like. They shouldn't be the major performance impact in a game. In general you focus more on the enemy and not how ubernice the trees look whilst playing the game.Also the barr trees(pine and such) still look pretty nice and dont have these performance problems. I'd rather have the island full of them barr trees then run to parts of the island where i have to lower my resolution / fillrate and shadows off to be able to aim at enemies in a leafy tree area. People have been saying this for months and I haven't seen a single BIS person acknowledge the problem. Other than AI the main performance killer is the trees, try using Kju's Proper Low Vegetation mod to see the huge FPS boost it gives without any noticeable visual degradation. Share this post Link to post Share on other sites
mali robot 10 Posted December 24, 2009 Test 1: 33 Test 2: 16 E8400 GTX 275 4 gb ram XP SP 3 ...and a lot of programs running in the background (old video drivers, hd not defragmented). i think that my framerate is better during normal play, can't remeber that game was unplayible, except in big cities, but beta patches improved that (haven't tried with 1.05, it shoudn't change?). Share this post Link to post Share on other sites
gulag 10 Posted December 24, 2009 Test 1: 53 Test 2: 20 1440x900; view distance 1800; textures-normal; video mem-very high; AF-very high; AA-normal; terrain det-normal; obj det-high; shadows-normal; PP-off. Q9550 3.0Gb HD 5850 1Gb 4 Gb RAM WIN7 64 bit Share this post Link to post Share on other sites
tankkiller01 0 Posted December 24, 2009 Test 1.. 34fps Test 2.. 16fps Most game settings high, aa low, obj norm _________________________________________ Intel core 2 Quad Q9550 @3.3Ghz BFG Tech GTX 285 OC Asus P5N-D Mobo 4GB DDR2 Corsair XMS Thermaltake Ruby Orb Cpu cooler Maxtor HDD EZ COOL 650w PSU Share this post Link to post Share on other sites
Binkowski 26 Posted December 24, 2009 Test 1 : 20 Test 2 : 7 :( 1680x1050; 1600 VD; Everything on Normal; AA on Low; PP disabled; Shadows High Pretty sure if I turn the shadows down and disable AA I'll get better results. Going to run that test soon and see what happens. Man I need a new video card. Share this post Link to post Share on other sites
randir14 10 Posted December 24, 2009 I actually get better FPS with shadows on high than on lower settings, other people have had the same experience. Maybe it depends on the hardware. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted December 24, 2009 (edited) all tests are run with 3D render @100% settings- all V High, aa Normal, pp Low 1=34 2=18 settings- all Normal, aa Low, pp Low 1=45 2=21 settings- Lowest possible, V Low or Disabled when applicable 1=59 2=22 :cool: Edited December 25, 2009 by [DirTyDeeDs]-Ziggy- Share this post Link to post Share on other sites
Dodgeboy328 10 Posted December 24, 2009 1st=9 2nd=8 Almost all settings are on very low with a few disabled. The OPFOR isn't my enemy in Arma 2, my computer is. haha. Dell XPS 1530 Intel Core 2 Duo 2.10 GHz 4.00 GB Vista 32-bit OS NVIDIA GeForce 8600M GT Share this post Link to post Share on other sites
-SONAF-Rebel 10 Posted December 25, 2009 1st: 22 2nd: 14 1280*1024, AA and AF off, High-normal settings, view dist. 1222 It`s quite interesting that I do not get better results if I set the details lower. Share this post Link to post Share on other sites
-bsm--sniper 10 Posted January 4, 2010 Hi all, RIG in sign. 1680x1050/1680x1050 View Distance = 1600 Textures = Normal Video Memory = Default Anistronopic Filter = High Anti-Aliasing = OFF Terrain Detail = Low Objects Detail = High Shadows = Very High Post Processing = Disabled Windows 7 64b: Benchmark 1: 32fps Benchmark 2: 16fps Windows XP 32b: Benchmark 1: 59fps Benchmark 2: 20fps Share this post Link to post Share on other sites
idiosis 10 Posted January 25, 2010 Win7, 3.4 Quad Core with an ATI 5750, 4gb RAM and an old Audigy 2 ZS - ran this last night and was quite pleased with the results: Benchmark 1: 45 fps average Benchmark 2: 16 fps average Although having said that, looking at [bsm]-sniper's comparision between XP & Windows 7 I might try dual-booting XP tonight if there's that much of difference. Share this post Link to post Share on other sites
S-M 10 Posted January 25, 2010 Mine was running pretty sweet on xp32. Since replacing the hard drive and installing win7 fresh, it seams a lot more "clunky" for some reason. Installing an extra 2gb (2gb on xp to 4gb on win7) helped a little, but not by much, if i watch the system resource logs after alt-tabbing out onto the desktop, it seams to use about 50-60% of my cpu power, and the graphics card seams about the same. Not even close to breaking a sweat, yet it still seams to chug along at 25-30fps while in game, will run the benchmark tonight Share this post Link to post Share on other sites
Flash Thunder 10 Posted January 25, 2010 (edited) Benchmark1= 24FPS average Benchmark2= 6FPS average I was wondering too, what the hell is going on? damn Chernarus and all that useless foilage!! :mad: I actually get better FPS with shadows on high than on lower settings, other people have had the same experience. Maybe it depends on the hardware. Yes I do also, when I dont have VERY-HIGH shadows on my FPS is 3 lower than when I have it, also Anti Aliasing is the same way I can have it on Low without any FPS loss, when with my old GPU it would always drop at least 10 frames. This engine doesnt make sense, unless its completely our hardware. wtf??! Edited January 25, 2010 by Flash Thunder Share this post Link to post Share on other sites
Bavator 8 Posted January 25, 2010 Benchmark1= 24FPS average Benchmark2= 6FPS average I was wondering too, what the hell is going on? damn Chernarus and all that useless foilage!! Get Q´s PROPER vegetation tweak, 10 -15 FPS more on my rig. Yes I do also, when I dont have VERY-HIGH shadows on my FPS is 3 lower than when I have it AFAIK shadows on medium are calculated by the cpu, above by the gpu. Share this post Link to post Share on other sites
frostybits 0 Posted February 3, 2010 (edited) Benchmark 1=33 2=15 VD=3200 1680x1050 v sync on everything high asitrop =normal texture detail =normal post pros =off 9550 stock 4gig ram 275gtx factory overclocked vista 64 Edited February 4, 2010 by frostybits Share this post Link to post Share on other sites