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Satarix

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About Satarix

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  1. There is a thread on 1.05 Benchmark Mission Results Can you advise what FPS you get in multiplayer compared to those 2 benchmarks. Will FPS in person vs. person MP (no AI) be equal to Bench1 results and CO-OP MP equal to Bench2 results? Or they will be lower and if lower than by what percentage approximately? I have studied this thread but very few give their figures for FPS in MP and probably after .04 and .05 patches recommendations may have changed a bit. It would be nice to know how the benchmarks relate to MP performance for those who does not have the game yet. I plan to upgrade my system for ArmA and would like to know that rig would give me 35+ FPS in PvP MP and 25+ in CO-OP. I have got an idea that I do not necessarily have to spend on i7@4Ghz and quad sli/cross (I hope so as I can not afford it before summer maybe), but there are many different opinions and not enough figures as people often do not mention their resolution, patch version and mode they play in in this thread. What are your expectations regarding Operation Arrowhead performance? I know BIS said that the requirements will not change but... Is it worth waiting for its release before upgrading (playing ArmA I meanwhile :D)? Is it expected early 2010? Thank you for your help.
  2. Satarix

    1.05 Benchmark Mission Results

    I am just thinking of buying ArmA2 and upgrading my system exclusively for it. Could you please advise how the performance in these test1 and test2 relate to actual gameplay FPS. I.e. if test1 = x fps and test2 = y fps then what will be average fps for: 1) campaign 2) multiplayer A. person vs. person, say 32 ppl server (no AI) B. multiplayer co-op (vs AI) 3) editor I hope it is possible to derive some ratios between these 2 tests and real gameplay. Reading this forum for 2 weeks I am very much confused as some people are happy with Athlon x2 and 9800gtx playing at very high 1680x1050 and others are not happy with i7/295. I guess the reason is some are happy with 20 fps in the editor and others need at least 40 fps online. I think this information would be very useful for everyone considering purchasing ArmA.
  3. Does it depend on visibility range settings? Just trying to get if visibility range settings effect AI calculations, maybe radius within which AI units are involved. (I do not have the game yet, although the problems I read about here are very similar to ones I had in ArmA1 back then)
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