fincuan 0 Posted December 1, 2009 (edited) Last updated 12.12.2009 Yay, yet another NWD port. I'm working on it though, and v1.1 already contains a lot more of my own work than 1.0 What originally started as an O2 learning project turned into and NWD Scopes&ballistics port with some new content too. The sights in this pack should now be "properly" ported over with working day and nightreticles and no .rpt-errors. New content includes a correct TA31RCO-reticle for Acogs, new textures for PSO reticles, a 1P29 reticle, a new texture for 10x mildot-reticle, new SUSAT-reticle for PUKF-weapons users and a TA11FIN-reticle, a 3.5x35 Acog calibrated for 7.62x39, as well as a Steyr Aug "military style"-reticle for whatever you want to use them for. I've also included a replacement-config for RH Weapons users that'll make those weapons use the new reticles. There's also a replacement config for ACE. All reticles are best used with the included ballistics addon, which is basically an NWD_Ballistics port. I've also included a small addon for GMJ_SightAdjustment users that attempts to make the scopes more like their real-life counterparts what comes to max adjustment and adjustment intervals. I've also included a pack of rangecards for these ballistics. The addon is modular so that you can pick and use those reticles you want up to a certain degree, but just make sure the common files used by most reticles are always there. See readme for more on this. Needless to it's either this or the 31ST MEU-pack, as both modify the same things and won't probably like each other that much. The ballistics part is also not recommended to be used with ACE Scopes works great with ACE and is recommended for it. Hotfix for fnc_scopes_equipment_c-typo: Pbo Signature Download Scopes Download v 1.15 (Armaholic) Download v 1.15 --- Download v 1.1 --- Download v 1.0 (Armaholic) Download v 1.0 Ballistics Download v 1.0 (Armaholic) Download v 1.0 Also recommended for non-ACE users: FNC_muzzlevelocity GMJ_SightAdjustment Readmes Scopes Scopes v1.15 ******************* What it does: ------------- Replacement scopes for most infantryweapons in stock Arma2 and a few extra ones for addons. Working day and night reticles for those scopes which should have them. The change between day/night is automatic. Also re-zeroes most scoped and ironsighted weapons in the game to more realistic values. Basically silenced weapons are zeroed to 100 meters, assault rifles, snipers and machineguns to 300, heavy snipers and mounted machineguns to 500 meters. A few exceptions exist. Based on NonWonderDog's excellent "NWD_ScopeFix" from Arma1. Installation: ------------- A: - Copy all folders from the "To Arma2 folder" to your Arma2\ - Copy also those additional .pbos you want to use from the "Extras"-folder - Add "-mod=@fnc_scopes" to your arma2-shortcut\launcher\whatever you use - Check Arma2\userconfig\fnc_ballistics\ for additional config options or B: If you are familiar with mod installation just put the files into folders of your choice. Remember to move the userconfig-files to their proper place in "arma2\userconfig\fnc_ballistics" NOTE: The addon is modular so that the only file you absolutely need is "fnc_scopes_common_m.pbo". All the others can be taken out if you don't like a particular scope. Extras: ------- fnc_scopes_acex_c.pbo Enables the scopes in this pack for ACEX weapons. fnc_scopes_sightadjustment_c.pbo A "plugin" for users of GMJ_SightAdjustment. Attempts make the scopes mimic their real-life counterparts in how much you can adjust them, adjustment intervals etc... fnc_scopes_susat_c.pbo Replacement config and model for the PUKF-weapons SUSAT-reticle. fnc_scopes_susat_m.pbo fnc_scopes_acogrhm4_c.pbo Replace RH-weapons Acog- and M145-reticles with those of this pack. fnc_scopes_acogrh416_c.pbo Reticles without replacement config: ----------------------------------- See "PBO_Sources/fnc_reticlename_c/cfgWeapons.hpp" for the correct config values for these scopes if you want to use it for a weapon. Do not deviate from those values, or the reticle will be out of scale and/or the bullet drop compensator's won't match. fnc_scopes_acogfinnish_m.pbo TA11FIN-Acog used by Finnish Defence Forces. Reticle calibrated for the 7.62x39-round and magazine in "fnc_ballistics". fnc_scopes_steyraug_m.pbo "Old style" Steyr Aug military reticle. Usage: ------ Pick up a scoped weapon and enjoy! Requirements: ------------- None, but the scopes are calibrated for the ballistics in "fnc_ballistics" and it is strongly recommended to use that. "GMJ_SightAdjustment" is also recommended, as well as "fnc_muzzlevelocity". Multiplayer: ----------- This addon is client-side only and fully MP-compatible in this respect. The .pbos are signed with a key unique to this addon only. Key and signatures are included. Mod conflicts: -------------- 31ST MEU Scopes&Ballistics deals with the same area, so it cannot be used with this. ACE and ACEX users should check the userconfig-file for an additional settings that will enable the scopes for ACE content. Bugs: ----- None that I know of Credits: -------- NWD, NWD and NWD Even though most of the scopes are by now of my own work I couldn't have made them without reading on NWD's findings on optics in Arma. A few direct NWD-copies also still remain in the pack. Release thread: --------------- The release thread for this addon can be found on the BIS forums Changelog: --------- 1.15 ---- Fixed: 1P29 reticle wasn't centered properly 1.1 --- Added: 1P29 reticle and replacement config to use it on the stock PKP/Pecheneg. Added: Steyr Aug military-style reticle Added: M145 machinegun optics calibrated for M249 Added: Replacement configs for ACE and ACEX Changed: New reticle texture for the 10x mildot Changed: New reticle textures for all PSOs. Changed: DMR now uses a 3.5-10x Leupold Mark 4 LR/T M3 instead of a fixed 10-power scope. Reticle remains the same. Changed: Reworked the SUSAT reticle Changed: Small adjustments to TA11FIN reticle and bdc Fixed: GMJ_SightAdjustment-plugin now actually works 1.0 --- Initial release Ballistics Ballistics v1.0 ******************* What it does: ------------- Brings you realistics ballistics for most small arms and some vehicle mounted weapons in Arma2. Based on NonWonderDog's excellent "NWD_Ballistics" for Arma1 Installation: ------------- A: - Copy all folders from the "To Arma2 folder" to your Arma2\ - Add "-mod=@fnc_ballistics" to your arma2-shortcut\launcher\whatever you use - Check Arma2\userconfig\fnc_ballistics\ for additional config options, as well as the "rangecards"-folder if you're using GMJ_SightAdjustment or B: If you are familiar with mod installation just put the files into folders of your choice. Remember to move the userconfig-files to their proper place in "arma2\userconfig\fnc_ballistics" Usage: ------ Fire a weapon, observe the result :) Requirements: ------------- None GMJ_SightAdjustment, fnc_scopes and fnc_muzzlevelocity recommended. Rangecards for these ballistics are included for GMJ_SightAdjustment users. Multiplayer: ----------- This addon is client-side only and fully MP-compatible in this respect. The .pbos are signed with a key unique to this addon only. Key and signatures are included. Mod conflicts: -------------- 31ST MEU Scopes&Ballistics deals with the same area, so it cannot be used with this. Bugs: ----- No known bugs Credits: -------- NWD, NWD and NWD Most config values are straight from his addon Release thread: --------------- The release thread for this addon can be found on the BIS forums Changelog: --------- 1.0 --- Initial release Pics Acog TA31RCO for M4s and M16s http://lh4.ggpht.com/_GHuMVhWWQPc/SxViLrG8xZI/AAAAAAAAAf4/kIH8YnLTy38/s720/ta31rco_day.jpg http://lh3.ggpht.com/_GHuMVhWWQPc/SxViL_J2D6I/AAAAAAAAAf8/otcALjaI-Zg/s720/ta31rco_night.jpg 1P29, for PKP http://lh6.ggpht.com/_GHuMVhWWQPc/Sx6AgztISdI/AAAAAAAAAiw/dyk9H4IoB9o/s800/1P29_day.jpg http://lh4.ggpht.com/_GHuMVhWWQPc/Sx6AhYCUYNI/AAAAAAAAAi0/0i-oRWg63uc/s800/1P29_night.jpg PSO-1, for AK74 http://lh5.ggpht.com/_GHuMVhWWQPc/Sx6Ahq3oVYI/AAAAAAAAAi4/bDu416VGgeI/s800/ak74_night.jpg PSO-1, for KSVK http://lh3.ggpht.com/_GHuMVhWWQPc/Sx6AiI6UnQI/AAAAAAAAAi8/jTG4BJrMZDU/s800/ksvk_day.jpg http://lh6.ggpht.com/_GHuMVhWWQPc/Sx6AiZvGkKI/AAAAAAAAAjA/I4LMffiK0fI/s800/ksvk_night.jpg PSO-1, for SVD http://lh6.ggpht.com/_GHuMVhWWQPc/Sx6BLIJb3HI/AAAAAAAAAjk/Dl8-2lTCqbg/s800/svd_day.jpg http://lh3.ggpht.com/_GHuMVhWWQPc/Sx6BLS6XTqI/AAAAAAAAAjo/BmYPUVBZncQ/s800/svd_night.jpg Edited December 12, 2009 by Fincuan Share this post Link to post Share on other sites
larsiano 12 Posted December 1, 2009 Ah great i love reticles, will test ASAP :) So the ballistic file is for better compatibility and sightadjustment maximums or is it more than that? Share this post Link to post Share on other sites
fincuan 0 Posted December 1, 2009 Yes the reticles are calibrated for the ballistics-part, so it's pretty much mandatory if you want to shoot straight. It's not required though because the scopes "work" without it, the marks just aren't accurate. SightAdjustment is "extra" and not required in any way, but just pretty damn useful. Share this post Link to post Share on other sites
Inkompetent 0 Posted December 1, 2009 Wonderful! I love you, Finc! I've so been missing proper sights! I appreciate 31st MEU's ballstics, but I loathe the idea of using a universal reticle. This hit the sweet spot! Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 1, 2009 At last my fav ballistic mod for A1 comes to A2! :) Share this post Link to post Share on other sites
dmarkwick 261 Posted December 1, 2009 Nice one Finc :) Share this post Link to post Share on other sites
fincuan 0 Posted December 1, 2009 I posted some pics in the first post, and here's more: PSO-1 for AK74/AK107 Same reticle calibrated for VSS is also included PSO-1 for SVD Same scope for the KSVK with proper reticle is also included Leupold Ultra M3 10x40mm for M24 and DMR Share this post Link to post Share on other sites
fincuan 0 Posted December 1, 2009 and more: TS30-A2 3-9x36mm Illuminated Reticle for SPR SUSAT Leupold MK4 4.5-14x50mm for M107 Share this post Link to post Share on other sites
fincuan 0 Posted December 1, 2009 ... and more... G36 Laser marker Share this post Link to post Share on other sites
Aelin 10 Posted December 1, 2009 I have installed tons of mods but when it comes to deal with "userconfig" stuff my brain collapses....any concrete explanation? Share this post Link to post Share on other sites
fincuan 0 Posted December 1, 2009 Allows you to change certain things without unpacking/repacking the .pbos. It's all in the readme Share this post Link to post Share on other sites
Aelin 10 Posted December 1, 2009 yes I saw the readme.it seems I have to make a separate folder and put stuff there,but this will modify my normal a2 path,eg when I launch a2 without addons that userconfig folder will follow me always!!!!! Share this post Link to post Share on other sites
TRexian 0 Posted December 1, 2009 I have installed tons of mods but when it comes to deal with "userconfig" stuff my brain collapses....any concrete explanation? It is like a settings file. Kinda like with other settings files, if it ain't broke, don't fix it. :) But, if you like tweaking..... ;) yes I saw the readme.it seems I have to make a separate folder and put stuff there,but this will modify my normal a2 path,eg when I launch a2 without addons that userconfig folder will follow me always!!!!! But that's ok. :) The files in that folder should only be used by the addon mods. In fact, by putting them IN the userconfig folder, it makes your stock A2 install safer. Share this post Link to post Share on other sites
demon cleaner 1 Posted December 1, 2009 Thank you Fincuan ! You made my day ! Share this post Link to post Share on other sites
twisted 128 Posted December 1, 2009 awesome. does this replace the muzzlevelocyt mod? Share this post Link to post Share on other sites
Protegimus 0 Posted December 1, 2009 This is great Fincuan, nice job bringing over NWD's legendary work. Bit of feedback on the SUSAT reticle: The pillar of currently fielded sights is transparent only in the centre, I believe the channel on the left is the illumination guide but it is not nearly as visible as the airsoft sights make it out to be. This is a reasonable image of the reticle. Also the illumination is from the radioactive isotope tritium, which gives quite a faint light green point of illumination, not the whole tip of the post. It would be great if you can adjust the reticle. Share this post Link to post Share on other sites
fincuan 0 Posted December 1, 2009 (edited) @twisted: No this won't replace it. I do recommend using them both as they work fine together. @Protegimus: Thanks for the information! The biggest reason the reticle is so crappy is because all I found was some photos and the fact that there's tritium, not even what color it is or how big an area it really lights up. Didn't use airsoft sights as reference though, lol :) The link you provided is an absolute goldmine, thank you! I'll get right on fixing the reticle. edit: Would you btw be able to describe the lighted portion in more detail? Is it just the narrow lighter area in the middle of the triangle, the whole tip of the triangle or just a point at the tip? Edited December 1, 2009 by Fincuan Share this post Link to post Share on other sites
fincuan 0 Posted December 2, 2009 New SUSAT candidate: What do you think? Share this post Link to post Share on other sites
dmarkwick 261 Posted December 2, 2009 What do you think? Like it :) What's the method by which you determine if it's dark BTW? Share this post Link to post Share on other sites
fincuan 0 Posted December 2, 2009 What's the method by which you determine if it's dark BTW? Arma2 black magic The texture looks like the "night"-pic, and it just has an .rvmat that makes the green parts show up as black when there's ambient light around and glow when there's none :) Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 2, 2009 (edited) Does the scopefix affect all non-stock weapons too? Also, does applying the ballistics to AIs as well affect AI accuracy? Also, it doesn't seem to be applied to the RH weapons in my game... is it supposed to change the scopes on the RH weapons as well? By the way, the testing mission was COOL! :) Great work! nice to see the figures actually there when shooting! :) It seems to me that surpressed MP5 has higher muzzlevelocity than surpressed M4, is that true? Edited December 2, 2009 by jasonnoguchi Share this post Link to post Share on other sites
TRexian 0 Posted December 2, 2009 Arma2 black magicThe texture looks like the "night"-pic, and it just has an .rvmat that makes the green parts show up as black when there's ambient light around and glow when there's none :) Oooh... I've done some n00bish messing with rvmats - but what's the secret to THAT?! :) Share this post Link to post Share on other sites
Inkompetent 0 Posted December 2, 2009 Also, it doesn't seem to be applied to the RH weapons in my game... is it supposed to change the scopes on the RH weapons as well? Are you using the optional fnc_scopes_acogrhweps_c.pbo? It is required to make RH's weapons use the new optics. Share this post Link to post Share on other sites
Alex72 1 Posted December 2, 2009 Inko: The extras folder mate. File called fnc_scopes_acogrhweps_c.pbo and its signed counter part. ;) Share this post Link to post Share on other sites