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wildone_106

Is the KA50 SO much better than the Cobra??

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Or was someone hacking..I played 5 engagements with some dude in a KA50 online, 5 out of 5 times he shot me down without ever being in visual range, 5 times I had a lock and fired my 2 sidewinders FIRST and he never died, never was hit no matter what angle or alt I came at him, what gives?!?

Btw his name was JAWBONE.

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KA-52 and the KA-50 since ArmA were indeed hard to drop out the air. Your two sidewinders would have at best disabled one of the rotors, but he would still be able to stay airborn, just not stable. In the mean time he'd have those Vihkr's that he could hit you with once, and take out your Cobra. There isn't very much that those Vihkr's can't kill in a single hit in either game. In Ace for ArmA1 I could be hovering over Paraiso airport and get locks on targets in Iguana with those things. If I elevated high enough to ensure the missile would pass over the South Sahrani mountains, I could very likely hit the target. The Cobra isn't really ment to deal with something like that, in fact there's a lot of things people try to put the Cobra through in ArmA2 that would probably be a bad thing to do considering it takes very little to disable that helicopter in game. This is why I greatly await for the AH-64 Apache Longbow in Arrowhead.

Ka-50 and Ka-52 are the best choppers in the world , mi28 aswell.In game Ka-52 is best attack heli.

Careful there. I like those choppers as much as the next guy, but baseless claims like that will just start flamewars.

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Yea I was just talking about 'IN-GAME' Ka50 Vs Cobra, I have no idea if in the real world which is better. It seems completely unfair then I guess theres no counterpart in Arma2 to take on the KA though, the guy was just sitting there and spamming me un-hindered, it SUCKED! Thanks for the reply!

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Yea I was just talking about 'IN-GAME' Ka50 Vs Cobra, I have no idea if in the real world which is better. It seems completely unfair then I guess theres no counterpart in Arma2 to take on the KA though, the guy was just sitting there and spamming me un-hindered, it SUCKED! Thanks for the reply!

One of the best things the blufor in ArmA2 have against the KA-50 or 52 (since the 52 is more common being it is the only one in vanilla A2) is the Avenger or one of the fixed winged aircraft. With an Avenger you can just pummel those helos over and over with missiles, (granted you'll run out but i'm gonna assume that if you are anywhere other than what is considered the main base in a mission, i'd hope the mission maker gave you an ammo truck along with the rest of the utility trucks)

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In real life the VIKR has next to no air-to-air capability. The Ka-52 is screwed up.

Edit: And I'm no expert but I feel like the Hind is sort of nerfed and the Cobra is extremely tough.

Edited by maturin

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In real life the VIKR has next to no air-to-air capability. The Ka-52 is screwed up.

so true.

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The Vikhr is primarily designed and is use as AT missile.

The Vikhr missile can operate as an air-to-air missile with a radar turn-on for approach navigation. It is effective against airborne targets flying at speeds up to 800 km/h (600 km/h during rendezvous tacks). The KA-52 are fitted with Igla missiles if needed - like the AH-1Z with Stingers. ;)

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There was no other aircraft in this mission I prefer fixed wing!;) I play DCS Black Shark so I know its a tough bird there is no complexity of Arma2 Flight systems..just lock and fire grrr!

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These ubersimplistic BVR engagements would be improved so much with a simple Radar Warning Receiver in the Cobra - at least the beeps would give you a small chance to react before the VIKHR magic-missile kills you from 6km away. :rolleyes:

I'm not even going to mention the terible lack of countermeasures as these have been discussed so many times before ;)

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These ubersimplistic BVR engagements would be improved so much with a simple Radar Warning Receiver in the Cobra - at least the beeps would give you a small chance to react before the VIKHR magic-missile kills you from 6km away. :rolleyes:

I'm not even going to mention the terible lack of countermeasures as these have been discussed so many times before ;)

Give Mando Missiles a go. In my opinion it fixes all of this and much more.

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As Lhowon mentioned, Mando Missile ArmA for ArmA 2 is a good solution. Granted the mission will need to designed for it's use. The system as a whole is outstanding, and while nothing flight related is comparable to actual flight sims in ArmA ... MMA is a major step into deeper immersion, and certainly makes flying a greater challenge when used appropriately.

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I think we need a more DCS level of complexity in aircraft, strictly to prevent this kind of crap. These choppers should be a lot harder to fly, it would help cut down on the rambos in helis.

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I think we need a more DCS level of complexity in aircraft, strictly to prevent this kind of crap. These choppers should be a lot harder to fly, it would help cut down on the rambos in helis.

It would cut down ALL players in helicopters. Have a mission with helicopters? The helicopter will remain on the ground or return there within seconds.

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I think we need a more DCS level of complexity in aircraft, strictly to prevent this kind of crap. These choppers should be a lot harder to fly, it would help cut down on the rambos in helis.

It would be nice to have more complex aircraft. However, I don't think that would have any relevance in preventing anything. And while more complex flight models would also be nice, I don't think that will fix the "Rambo" scenarios.

That being said, as most of us know, ArmA is not a flight sim. So there is a limit to such things in the first place. Although, some members of the community are pushing the standards. Check out: Fortrans' F-117, which is a good example of such progress. And with the above mentioned MMA project, things are looking brighter every day for the flight fans.

I think people need to understand that while these are great additions to the game, a lack of well balanced missions tends to lead to frustration for many players. That along with the "super uber bright idea tab fire tab fire dump all my munitions" type of players ... well, we know what that leads to.

For those who are interested in or purely enjoy the flight aspects of the game and a serious challenge, be looking for a set of flight missions to hit the download servers within the next couple of weeks ;)

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Check out: Fortrans' F-117, which is a good example of such progress. And with the above mentioned MMA project, things are looking brighter every day for the flight fans.
For those who are interested in or purely enjoy the flight aspects of the game and a serious challenge, be looking for a set of flight missions to hit the download servers within the next couple of weeks ;)

Sounds good, I look forward to seeing your missions but be aware Fortran's F117 needs to be updated so it plays nice with MMA, it has an out-of-date version embedded which is not an 'approved' use as it causes all sorts of problems.

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Sounds good, I look forward to seeing your missions but be aware Fortran's F117 needs to be updated so it plays nice with MMA, it has an out-of-date version embedded which is not an 'approved' use as it causes all sorts of problems.

Hey Defunkt,

This is very true. It would be nice to utilize the F-117 but, yeah, as you stated that would lead to a somewhat FUBAR scenario. Hopefully Fortran will have some time to get things sorted out properly in the near future.

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