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tcp

AT Weapon Crosshair

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I want weapon crosshairs disabled on a dedicated server. However, that also disables the targeting rectangle on AT weapons such as the Javelin and the Metis. Are there any solutions?

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No.

The rectangle that you are talking about is not a 'crosshair' but a 'lock indicator' and it is not removable unless you modify the game.

You wouldn't be able to determine if the target has been locked if you remove it anyway.

Also, note that the in-game Javelins/Metis are heat seeking only. You can't guide the missiles to hit where you aim.

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No.

The rectangle that you are talking about is not a 'crosshair' but a 'lock indicator' and it is not removable unless you modify the game.

You wouldn't be able to determine if the target has been locked if you remove it anyway.

Also, note that the in-game Javelins/Metis are heat seeking only. You can't guide the missiles to hit where you aim.

I think tcp is saying he wants to keep the lock box but disable crosshairs...

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You wouldn't be able to determine if the target has been locked if you remove it anyway.

I think it's removed on Veteran/Expert difficulty.

If thats the case tcp then set server with modified regular difficulty.

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Right, you would think that the 'lock indicator' would have nothing to do with weapon crosshairs, but if change difficulty setting for weapon crosshair to off, it is no longer shown. You can go into spacebar command menu and cycle TAB. You will see the box as normal, but you can't fire from command menu. You have to pick your target with the command menu open, then close the menu and fire.

I've tested this in the editor, as well as with multiple people on a dedicated server.

Also, I think you may be wrong about the Javelin/Metis. I don't know what they do in real life, although I think that the Javelin doesn't rely on heat-seeking alone. Wikipedia says it uses imaging infrared, and from what I've seen in various videos you can clearly select a target, it even uses the targeting box to indicate and track what you've selected. When you fire either the Metis or Javelin in-game without selecting a target, they don't go straight, but they follow a slight curve like normal only less pronounced. You can easily have a near miss because it won't use it's guidance. When you do lock onto a target, you can use Tab to select any target that is not obscured, even if you aren't looking at it. When you fire, it will almost always hit. It won't be affected by other heat signatures, so its quite different from the AA weapons in-game.

Thanks for responding JW Custom, I know it has to do with the difficulty settings, specifically weapon crosshair setting. Autoguide AT setting is also on, but doesn't affect the targeting box. I've tested it on the dedicated server with its custom difficulty settings and on my computer with default regular difficultly and only changing the weapon crosshair setting. As a side note, with weapon crosshair off, aircraft and armored vehicles still have the targeting box.

Edited by tcp

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I am hopeful that Mando Missile (which can be included for download within missions) will provide a HUD and targeting for these launcher types before too long.

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Defunkt, in fact you know pretty well this is already in the roadmap ;)

Anyway, the problem with some of these systems is that they auto-target, so you dont need to press any key and just having the target more or less centered BIS default system targets it. And doesnt matter if HUD is on or off, the target is really targetted automatically are ready to be fired at. Actually I really dont know whether this can be overriden or not.

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Well if you take the delete-and-replace-on-launch approach surely the default lock, which isn't indicated in any way in Veteran/Expert mode, can simply be ignored?

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From my testing, if you don't lock onto a target with an AT weapon using TAB, it won't fly straight, but it also will not guide itself towards any target. It will go in a forward direction but along a higher curved path and miss the target if you don't aim low or aren't very close.

I can't remember if AA missiles guide themselves towards their target or not if you don't use TAB to select a target.

The first time you press TAB, it will select the target that is in the direction you are looking. The only problem with not having a targeting box, is that if you press TAB a second time, it will lock onto a target that you aren't even looking at. Also you can't tell if you failed to lock onto something the first time you pressed TAB.

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Well if you take the delete-and-replace-on-launch approach surely the default lock, which isn't indicated in any way in Veteran/Expert mode, can simply be ignored?

Yes, it can be ignored. But it might have side effects as at launch time, just 1 millisecond before I remove and replace the missile, the target has received an incoming missile EH, then "n" addons or mods attending to that EH might be doing all kind of things on the fired missile (or even the replaced one, which has the same class as the fired one). Ideally it might be way better to use a mechanism similar to the one used currently with MMA HUD (useWeapon action), where "incoming missile" EH is never triggered in the target so you have almost all under control within mma rules. But to do that the weapon index is required, and while getting it from a vehicle is easy, getting the correct one from a soldier is a hell (or a mistery).

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Right, that problem again. However, assuming a fix for the infantry weapon index doesn't materialise (and I suspect it won't), I think you should stop worrying so much about what other mods might do with the IncomingMissile EH. MMA is the only mod that is ever likely to provide a consistent treatment across all launchers, any other missile handler can GTFO IMHO.

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They really need to make weapon crosshairs and handheld launcher targeting boxes seperate. How are you supposed to use a launcher reliably when you have no way to know you are targeting what you are looking at with weapon crosshair difficulty setting disabled? This seems like an oversight and game-breaking issue, rather than something that can just be scripted around.

By the way, the AutoguideAT difficulty setting, when on, automatically locks on to whatever you are pointing at, and, when off, requires that you press TAB to cycle between targets.

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practice with the cross and lock then repeat same actions with out( point-clickonce-shoot) and cross your fingers... Or "man up" and use satchels, not them fancy so easy your mom can kill a T90 stuff.

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If you are aiming for an aircraft with an AA launcher, there is no way to know if the lock took effect at all, not at all, or on some other target. Also, have you ever tried taking out multiple armored vehicles per town with satchels/mines in CTI/Warfare gamemode?

Edited by tcp

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