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cole

Cole's M-Family Replacement Config

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@Cole: what I meant was:

a. can I dump all the files (RH's SMG pack and your replacement) into the same folder?

b. don't I have to remove the original cfg file for it to be replaced by yours?

Thanks for the quick reply and I hope you soon find more time for A2.

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I'm not sure Robert already has thermal imaging textures on his models, but if he does, I think the current replacement version should display them?

However, if it doesn't (I don't play arma as much as I used to, and I didn't really check how much are the replacements compabile with OA myself) I guess I could make them work, but I don't know when is that going to happen.

Sorry, I didn't explain myself to well. RH pack now contains M4's and M16's with working IR Lasers and Zeroing, I was wondering if you were considering adding support for these in your replacement pack as the stock ARMA2 ones don't currently. It would be a config change.

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Sorry for the confusion guys... :o

@Cole: what I meant was:

a. can I dump all the files (RH's SMG pack and your replacement) into the same folder?

b. don't I have to remove the original cfg file for it to be replaced by yours?

Thanks for the quick reply and I hope you soon find more time for A2.

a. Yes.

b. You mean RH_cfg files? Keep those, you might get errors without them.

Sorry, I didn't explain myself to well. RH pack now contains M4's and M16's with working IR Lasers and Zeroing, I was wondering if you were considering adding support for these in your replacement pack as the stock ARMA2 ones don't currently. It would be a config change.

Oh. Okay, I'll see if I can do that next week.

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Just wondering before I go through downloading this and using it, does your replacement config also have the option to replace the stock sound with RHs sounds like Deadfast did the for the smg replacement?

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Just wondering before I go through downloading this and using it, does your replacement config also have the option to replace the stock sound with RHs sounds like Deadfast did the for the smg replacement?

I was originally planing to do that for an update that was never released :o

But I guess I could add it to the CO/OA compatible update it if it's wanted.

Edited by Cole
omg I can't spell

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Cool, looks forward to the update. :D

Hey while you at it Cole, could ya make the US Army faction use RH M4's instead of SCARS? :p

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I was originally planing to do that for an update that was never released :o

But I guess I could add to the CO/OA compatible update it if it's wanted.

That would be awesome if you had the time :yay:

I always thought RH had great sounds for all his weapons and having the option to use them is awesome!

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oh boy oh boy, there's gonna be over 9000 config files... :b

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Poor Cole. *puts e-hand on virtual shoulder* You have my sympathies, mate. lol ;) :P

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Are the animations going to be changed so that you hold the RIS Hand grip?

am i missing something? or did no one see this post?

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am i missing something? or did no one see this post?

Sorry, probably skipped it by accident. That should be possible, I'll have a look at it once I start doing the OA/CO config update.

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oh boy oh boy, there's gonna be over 9000 config files... :b

How is that coming Cole? :p

Just letting you know my efforts at creating replacements are failing, I can't seem to figure out what to put here for everything (it changes often):

class M4A1_RCO_GL : [i][u][b]M4A1[/b][/u][/i] {
	model = "\RH_m4\RH_m4glacog.p3d";
	picture = "\RH_m4\inv\m4a1glacog.paa";
};

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Perhaps a redundant question but is this replacement pack compatible with v1 of RH's M4/M16 pack? The reason is that I initially downloaded and installed RH's latest version (v1.1) but it requires OA which I don't have.

Edited by domokun

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Just wondering, I noticed that in OA the Takistani Armies don't have their M16a2's replaced, why?

And just letting you know my efforts at creating replacements are failing, I can't seem to figure out what to put here for everything (it changes often):

class M4A1_RCO_GL : [i][u][b]M4A1[/b][/u][/i] {
	model = "\RH_m4\RH_m4glacog.p3d";
	picture = "\RH_m4\inv\m4a1glacog.paa";
};

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Perhaps a redundant question but is this replacement pack compatible with v1 of RH's M4/M16 pack? The reason is that I initially downloaded and installed RH's latest version (v1.1) but it requires OA which I don't have.

The original replacement was written for A2, so yes, it should be compatible.

Just wondering, I noticed that in OA the Takistani Armies don't have their M16a2's replaced, why?

And just letting you know my efforts at creating replacements are failing, I can't seem to figure out what to put here for everything (it changes often):

class M4A1_RCO_GL : [i][u][b]M4A1[/b][/u][/i] {
	model = "\RH_m4\RH_m4glacog.p3d";
	picture = "\RH_m4\inv\m4a1glacog.paa";
};

The M16A2 takistani's use might be using a special class name made for OA only, like M16A2_EP1, so that's probably why.

And to your second question - I'm kinda not sure what you mean?

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I mean when you have class blalbal : (what goes here) {

Take this for example:

class M4A1_RCO_GL : [b][i][u]M4A1[/u][/i][/b] {
	model = "\RH_m4\RH_m4glacog.p3d";
	picture = "\RH_m4\inv\m4a1glacog.paa";
};

class M4A1_HWS_GL : [b][i][u]M4A1_RCO_GL[/u][/i][/b] {
	model = "\RH_m4\RH_m4gleotech.p3d";
	picture = "\RH_m4\inv\m4a1gleotech.paa";
};

class M16A2 : [b][i][u]M16_Base[/u][/i][/b] {
	model = "\RH_m4\RH_m16a2.p3d";
	picture = "\RH_m4\inv\m16a2.paa";
};

class M16A2GL : [b][i][u]M16A2[/u][/i][/b] {
	model = "\rh_m4\RH_M16a2gl.p3d";
	picture = "\RH_m4\inv\m16a2gl.paa";
};

class M16A4 : [b][i][u]M16A2[/u][/i][/b] {
	model = "\RH_m4\RH_m16a4aim.p3d";
	picture = "\RH_m4\inv\m16a4aim.paa";
};

For the first one you have M4a1_RCO_GL : M4A1 but then for the next one you have M4A1_HWS_GL : M4a1_RCO_GL. Then you have M16A2GL : M16a2, but for class M16a4 : M16A2. What goes in the portion I've bolded, underline, italicized after class blah : ?

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Hey, just wondering, I'm trying to open up your Replacement to see what goes into a replacement config, and I see a .bin file, what do you use to open them?

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it's just inheriting the classes from it. the m16a4 shares the same classes as the m16a2 i suppose cause they're not too different. m16a2 might inherit from m16_base , and so on ..

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Hey, just wondering, I'm trying to open up your Replacement to see what goes into a replacement config, and I see a .bin file, what do you use to open them?

Try eliteness, it has the ability to unrap .bin configs to .cpp.

Or, if you want, I can PM you the original config files.

and thanks Fox for explaining that, I keep forgetting about this thread :3

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Try eliteness, it has the ability to unrap .bin configs to .cpp.

Or, if you want, I can PM you the original config files.

Thanks mate, Downloading now.

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