domokun 515 Posted October 8, 2010 @Cole: what I meant was: a. can I dump all the files (RH's SMG pack and your replacement) into the same folder? b. don't I have to remove the original cfg file for it to be replaced by yours? Thanks for the quick reply and I hope you soon find more time for A2. Share this post Link to post Share on other sites
aeggwards1 10 Posted October 8, 2010 I'm not sure Robert already has thermal imaging textures on his models, but if he does, I think the current replacement version should display them? However, if it doesn't (I don't play arma as much as I used to, and I didn't really check how much are the replacements compabile with OA myself) I guess I could make them work, but I don't know when is that going to happen. Sorry, I didn't explain myself to well. RH pack now contains M4's and M16's with working IR Lasers and Zeroing, I was wondering if you were considering adding support for these in your replacement pack as the stock ARMA2 ones don't currently. It would be a config change. Share this post Link to post Share on other sites
cole 0 Posted October 10, 2010 Sorry for the confusion guys... :o @Cole: what I meant was:a. can I dump all the files (RH's SMG pack and your replacement) into the same folder? b. don't I have to remove the original cfg file for it to be replaced by yours? Thanks for the quick reply and I hope you soon find more time for A2. a. Yes. b. You mean RH_cfg files? Keep those, you might get errors without them. Sorry, I didn't explain myself to well. RH pack now contains M4's and M16's with working IR Lasers and Zeroing, I was wondering if you were considering adding support for these in your replacement pack as the stock ARMA2 ones don't currently. It would be a config change. Oh. Okay, I'll see if I can do that next week. Share this post Link to post Share on other sites
aeggwards1 10 Posted October 11, 2010 Oh. Okay, I'll see if I can do that next week. Thanks mate Share this post Link to post Share on other sites
Phoenix654321 10 Posted October 11, 2010 Are the animations going to be changed so that you hold the RIS Hand grip? Share this post Link to post Share on other sites
Nightrain 10 Posted October 11, 2010 Just wondering before I go through downloading this and using it, does your replacement config also have the option to replace the stock sound with RHs sounds like Deadfast did the for the smg replacement? Share this post Link to post Share on other sites
cole 0 Posted October 11, 2010 (edited) Just wondering before I go through downloading this and using it, does your replacement config also have the option to replace the stock sound with RHs sounds like Deadfast did the for the smg replacement? I was originally planing to do that for an update that was never released :o But I guess I could add it to the CO/OA compatible update it if it's wanted. Edited October 11, 2010 by Cole omg I can't spell Share this post Link to post Share on other sites
enad 11 Posted October 11, 2010 Cool, looks forward to the update. :D Hey while you at it Cole, could ya make the US Army faction use RH M4's instead of SCARS? :p Share this post Link to post Share on other sites
Nightrain 10 Posted October 11, 2010 I was originally planing to do that for an update that was never released :o But I guess I could add to the CO/OA compatible update it if it's wanted. That would be awesome if you had the time I always thought RH had great sounds for all his weapons and having the option to use them is awesome! Share this post Link to post Share on other sites
cole 0 Posted October 11, 2010 oh boy oh boy, there's gonna be over 9000 config files... :b Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 11, 2010 Poor Cole. *puts e-hand on virtual shoulder* You have my sympathies, mate. lol ;) :P Share this post Link to post Share on other sites
Phoenix654321 10 Posted October 14, 2010 Are the animations going to be changed so that you hold the RIS Hand grip? am i missing something? or did no one see this post? Share this post Link to post Share on other sites
cole 0 Posted October 14, 2010 am i missing something? or did no one see this post? Sorry, probably skipped it by accident. That should be possible, I'll have a look at it once I start doing the OA/CO config update. Share this post Link to post Share on other sites
Phoenix654321 10 Posted October 14, 2010 Sounds good, I know its something small but I'm a bit picky when it comes down to things like that ;) Share this post Link to post Share on other sites
Nightrain 10 Posted October 18, 2010 oh boy oh boy, there's gonna be over 9000 config files... :b How is that coming Cole? :p Just letting you know my efforts at creating replacements are failing, I can't seem to figure out what to put here for everything (it changes often): class M4A1_RCO_GL : [i][u][b]M4A1[/b][/u][/i] { model = "\RH_m4\RH_m4glacog.p3d"; picture = "\RH_m4\inv\m4a1glacog.paa"; }; Share this post Link to post Share on other sites
domokun 515 Posted October 19, 2010 (edited) Perhaps a redundant question but is this replacement pack compatible with v1 of RH's M4/M16 pack? The reason is that I initially downloaded and installed RH's latest version (v1.1) but it requires OA which I don't have. Edited October 19, 2010 by domokun Share this post Link to post Share on other sites
Nightrain 10 Posted October 20, 2010 Just wondering, I noticed that in OA the Takistani Armies don't have their M16a2's replaced, why? And just letting you know my efforts at creating replacements are failing, I can't seem to figure out what to put here for everything (it changes often): class M4A1_RCO_GL : [i][u][b]M4A1[/b][/u][/i] { model = "\RH_m4\RH_m4glacog.p3d"; picture = "\RH_m4\inv\m4a1glacog.paa"; }; Share this post Link to post Share on other sites
cole 0 Posted October 22, 2010 Perhaps a redundant question but is this replacement pack compatible with v1 of RH's M4/M16 pack? The reason is that I initially downloaded and installed RH's latest version (v1.1) but it requires OA which I don't have. The original replacement was written for A2, so yes, it should be compatible. Just wondering, I noticed that in OA the Takistani Armies don't have their M16a2's replaced, why?And just letting you know my efforts at creating replacements are failing, I can't seem to figure out what to put here for everything (it changes often): class M4A1_RCO_GL : [i][u][b]M4A1[/b][/u][/i] { model = "\RH_m4\RH_m4glacog.p3d"; picture = "\RH_m4\inv\m4a1glacog.paa"; }; The M16A2 takistani's use might be using a special class name made for OA only, like M16A2_EP1, so that's probably why. And to your second question - I'm kinda not sure what you mean? Share this post Link to post Share on other sites
Nightrain 10 Posted October 22, 2010 I mean when you have class blalbal : (what goes here) { Take this for example: class M4A1_RCO_GL : [b][i][u]M4A1[/u][/i][/b] { model = "\RH_m4\RH_m4glacog.p3d"; picture = "\RH_m4\inv\m4a1glacog.paa"; }; class M4A1_HWS_GL : [b][i][u]M4A1_RCO_GL[/u][/i][/b] { model = "\RH_m4\RH_m4gleotech.p3d"; picture = "\RH_m4\inv\m4a1gleotech.paa"; }; class M16A2 : [b][i][u]M16_Base[/u][/i][/b] { model = "\RH_m4\RH_m16a2.p3d"; picture = "\RH_m4\inv\m16a2.paa"; }; class M16A2GL : [b][i][u]M16A2[/u][/i][/b] { model = "\rh_m4\RH_M16a2gl.p3d"; picture = "\RH_m4\inv\m16a2gl.paa"; }; class M16A4 : [b][i][u]M16A2[/u][/i][/b] { model = "\RH_m4\RH_m16a4aim.p3d"; picture = "\RH_m4\inv\m16a4aim.paa"; }; For the first one you have M4a1_RCO_GL : M4A1 but then for the next one you have M4A1_HWS_GL : M4a1_RCO_GL. Then you have M16A2GL : M16a2, but for class M16a4 : M16A2. What goes in the portion I've bolded, underline, italicized after class blah : ? Share this post Link to post Share on other sites
Phoenix654321 10 Posted October 24, 2010 Hey, just wondering, I'm trying to open up your Replacement to see what goes into a replacement config, and I see a .bin file, what do you use to open them? Share this post Link to post Share on other sites
Fox '09 14 Posted October 24, 2010 it's just inheriting the classes from it. the m16a4 shares the same classes as the m16a2 i suppose cause they're not too different. m16a2 might inherit from m16_base , and so on .. Share this post Link to post Share on other sites
cole 0 Posted October 24, 2010 Hey, just wondering, I'm trying to open up your Replacement to see what goes into a replacement config, and I see a .bin file, what do you use to open them? Try eliteness, it has the ability to unrap .bin configs to .cpp. Or, if you want, I can PM you the original config files. and thanks Fox for explaining that, I keep forgetting about this thread :3 Share this post Link to post Share on other sites
Phoenix654321 10 Posted October 25, 2010 Try eliteness, it has the ability to unrap .bin configs to .cpp. Or, if you want, I can PM you the original config files. Thanks mate, Downloading now. Share this post Link to post Share on other sites
Phoenix654321 10 Posted December 12, 2010 any updates? Share this post Link to post Share on other sites
Laertes 10 Posted December 12, 2010 It's a replacement pack what sort of updates are you expecting? Share this post Link to post Share on other sites