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Stagler

SP Mission : Operation Visheny

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SP OPERATION VISHENY

Overview.jpg

My first mission i have released so far, I am still getting to grips with the editor :); I got the idea whilst studying for my Military History degree. It is my best representation of the first set of Operations in the Panshjir Valley in the Soviet-Afghan war but the location changed to Chernarus

You command 2nd squad of the 103rd Russian Airborne troops from Sabre Platoon in helping clear out the remote mountain town of Pusta with Sabre 1 and Mechanised units from the 81st Mechanised Division. You will be inserted via Mi-8 south of pusta and will move quietly into your position and await the order to commence the attack.

After the town has been cleared you are to then move on to ambush a guerilla reinforcement column moving through the valley North of Pusta with reinforcements from a separate Airborne division. After the column has been destroyed ,an Mi-24 will arrive and return you to base.

I tried to keep the realism high and used maneuvers and tactics as close as I could reproduce them used in the Soviet-Afghan war, Blocking units and striking units etc.

Give it a try, any comments or criticism feel free to PM me.

Thanks, Stagler Out

Required Addons:

http://www.armaholic.com/page.php?id=6421

http://www.armaholic.com/page.php?id=6901

http://www.armaholic.com/page.php?id=6231

Rapidshare + Imagehost Link

http://rapidshare.com/files/296060873/Operation_Visheny1.1.Chernarus.rar

http://i.imagehost.org/download/0334/Operation_Visheny_Chernarus

Edited by colonel stagler

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The required add-ons links dont work chap! Also are they essential to play? Im no good at installing add-ons so kind of gave up on them a while ago :(

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Yea sorry dude ill fix that now, I know one is essential, the extra units addon, which adds a Russian BMP2 an some other soldier variants which are in the misson.

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Looks good. One thing, I do believe that the first one "Extra Units and Vehicles" should be the only one that is required. Other two, (especially CBA) unless needed by the mission shouldn't be required. Anyway, downloading now.

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Mission requires downloadable content, relli.cra

I have all the required mods long installed, so any ideas?

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Mission requires downloadable content, relli.cra

Check again "Extra Units and Vehicles" addon installation.

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Mission requires downloadable content, relli.cra

Check again "Extra Units and Vehicles" addon installation.

All is installed properly - Moshr00m's Extra units mod version 1.1

Still having the ralli.cra problem

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Then for whatever reason you need the CRA troops made by Rellikki. You can download them here.

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Hello

I had the CRA troops missing too and solved this problem. however, I have also "nim_clouds" missing and I can't manage to find it. I installed Nim weather but it didn't work. What addon do I need ?

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Hello

I had the CRA troops missing too and solved this problem. however, I have also "nim_clouds" missing and I can't manage to find it. I installed Nim weather but it didn't work. What addon do I need ?

Same here, installed all required add-ons and still missing nim clouds

I guess we'll just have to stay away from missions where add-ons are not made clear in the description...

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CRA i thought i must of taken them out sorry, But NIM clouds i dont remember that being in there, does it add it automatically if you are running NIM weather. And Papercut, shut up, at least i tried to put together a decent mission and its my first. So lay off eh.

Wont bother next time

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You should just make sure you're making missions with only the mods enabled that you want to make players need. Some addons quietly sneak themselves into the mission even if you aren't placing anything to do with it, like VopSound. That way you won't have these problems. And if in doubt, just open the mission.sqm file and check for the addons under addOns[]= and addOnsAuto[]=.

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Yes Zipper5 gave you a good tip. Open the file and remove all addons that aren't needed.

I had the same "glitch" in my mission. I have to remove addons from the mission.sqm everytime i save my mission in editor.

I'm too lazy to remove mod parameters in my shortcut when i'm editing missions. :)

And yeah PaperCuts attitude isn't the best one.

Edited by Potatomasher

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Should I open the mission sqm in notepad++ yea?

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My apologies, text does not represent the same attitude as speech. I should have mentioned that I downloaded three missions this past Friday (including yours)and had the same sort of problems with every one. I've been working on a mission of my own for the last month or so and fully understand how difficult it is to create them. You'll NEVER catch me bitching about the content of a mission. Ever.

Yours was the last of the three missions I tried to get working last Friday that did not work. By the time I got to yours and started trouble shooting it with no luck then returned to the site here to see if anyone else had the same probs I was obviously aggravated. What really got me was I downloaded everything needed/listed and it still didn't work. Again, I apologize. I have no problems what so ever admitting when I'm wrong and in this case I was.

Going to try and get it to work again today.

**EDIT**

I have been fiddling around with this for quite some time now. I understand how to install mods with mod folders but for some reason NIM would not work properly by using its own separate mod folder stating that nim_clouds was deleted. I re-downloaded it, even downloaded the version for Arma 1 thinking that the file missing would be located there, no dice.

I then decided to just drag n' drop both files that are included with the Arma 2 version of NIM into the add-ons folder located within the Root Arma2 folder in program files and the mission loaded just fine.

I hope you will accept my humble apology and offer up my head for you to take a big shit on as I deserve it :)

I am going to play it now and return here with my thoughts/criticism.

I just finished the mission man, had lots of fun playing it. Attacking Pusta was awesome, lotsa skinnies attacked from different directions making it unpredictable as hell! Then theres the ambush... I love ambushes especially when I have enough time to set up my troops which I did.

I set up snipers at elevated positions on either side of the road and my AT troops inside the town itself on the west side of a couple of buildings so that when the Guerrillas drove by my AT troops were set up with perfect firing positions at the rear of the vehicles. Worked perfectly

There were only two problems, don't know if it was something I failed to do or a scripting problem.

None of the objectives were ticked off from the task screen but I did receive the orders to go to the next objective and the messages informing me of the completion of each objective.

The only other thing that happened was once I completed the ambush, I waited for the chopper, once it arrived, I ordered my troops inside. Once inside the chopper shut down its engines and wouldn't move.

Other than those two things the mission played very well.

My only suggestion would be to beef up the convoy, aside from that the mission was awesome man, for what its worth coming from me, great job :thumbsup:

Edited by PaperCut
I'm an asshole :)

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Papercut im glad you liked it mate, the helicopter, ill take a look into that and ill add a few more trucks to the convoy. The problems i had with the convoy was that there were too many troops and they ran off into the hills and the objective wouldnt complete itself.

Iv opened the mission in notepad, do i delete nim_clouds and relli_cra from the thing and it should be pukka right?

Ill also make it so it checks off the missions in the task thing, Another problem i had was that the objectives and tasks took a long time to load up when the mission loaded. Is anyone else having this.

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yeh, the obj's almost always take a long time for user content to load up for me, but I chalk that up to me having a crappy PC.

As for the NIM thing... by adding the two PBO's that come with the mod to my root add-ons folder all was well. Were you going to delete them just to lessen the required add-ons to play the mission?

Even if some of the bad guys run off into the woods, as long as the player sets up his troops in such a way that they can see all of the enemy as they get out of the trucks, no enemy should be able to escape. If the player ends up losing sight of any escaping troops, that would be the players fault! Setting up your soldiers accordingly for an ambush would prevent any enemies from escaping.

Also, I noticed in another convoy ambush mission that the vehicles within the convoy are spread out pretty far as is the case in your mission. Is there a way to tighten up the formation of convoys? Or is it just the way the AI drives the vehicles?

I played through it again to attack Pusta a bit differently just for shits n' giggles and it was pretty fun, I split up my squad into three groups and moved towards the town a bit slower than the first time I played, it was quite alotta fun man you did a great job :thumbsup: hope ya make another one!!

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The convoy is the way the AI drives, CRA was in there originally because i used some soviet troop textures i have for the CRA and used them. but when i took them all out the addon reliance must stay in there, sadly.

The hind thing is a bit annoying, sometimes it takes off , sometimes it doesnt, its relying on a trigger that it moves off when the players group is in using in the condition for the move order, player1 alive! or invehicle HIND

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@Stagler colonel Sir!

I've been trying to play this mission, but at the very start when I just start to embark into the Mi-8, the mission ends within 30 seconds, citing I'm victorious. I have latest CO patches (no beta)

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