liquidpinky 11 Posted November 1, 2009 I cannot get ramdisk to help. I am using superspeed ramdisk+ and thenlaunching with "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=R:\AddOns but performance is no better???. I am sick of this game I have tried so many things and it still plays like a slug. I couldn't get the addons method to work either, that is why I used the symlink method instead. Try the method in my sig out and see if that works for you. Share this post Link to post Share on other sites
Tankbuster 1747 Posted November 1, 2009 Nah, I'll pass until there are SAS2-spec SSDs with hardware TRIM. Given that this device is a rebadged intel unit, it's just a matter of time before TRIM is added by firmware update. Your SAS2 units are in a completely different price bracket - hardly a fair comparison. Share this post Link to post Share on other sites
suma 8 Posted November 1, 2009 (edited) I cannot get ramdisk to help. I am using superspeed ramdisk+ and thenlaunching with "C:\Program Files\Bohemia Interactive\ArmA 2\arma2.exe" -mod=R:\AddOns Small mistake here. You should use -mod=R: only. Addons etc. is searched automatically inside of the mod directory (see also this post which does it right). Edited November 1, 2009 by Suma Improved wording Share this post Link to post Share on other sites
Basil Brush 10 Posted November 1, 2009 (edited) I couldn't get the addons method to work either, that is why I used the symlink method instead. Try the method in my sig out and see if that works for you. I tried it your way and it now works, its not perfect but it makes the LOD switching, texture loading and flickering a lot better. I just wish I had more than 6gb and could put the whole game on ramdisk..maybe finally I will start playing this game now performance is not uncomfortable.. Edited November 1, 2009 by Basil Brush Share this post Link to post Share on other sites
TimRiceSE 10 Posted November 1, 2009 have you tried the latest beta patch also? Seems to be a lot of very good optimisation with texture streaming. Share this post Link to post Share on other sites
oktane 0 Posted November 1, 2009 Small mistake here. You should use -mod=R: only. Addons etc. is searched automatically inside of the mod directory (see also this post which does it right). Ah, excellent information. Good to know we don't need to move original addons out, and that game will use -mod files as as highest priority if dupe exists. Share this post Link to post Share on other sites
tcp 10 Posted November 1, 2009 What misleading information? We already know about the method you described using drive letters. The question was how to get past enforced mod lines (equalModRequired). In his situation, he thought he needed to move the entire Addons folder because he couldn't add his own modfolders. However, using a junction named after an allowed modfolder let's you do it easily and end up with a clean mod line that is also more friendly to launchers. I don't mean to insult anybody, but there are lots of people who get suspicious when they see a custom mod line. They should just get rid of it in the next patch as it doesn't provide any useful information. Share this post Link to post Share on other sites
Avoidable 10 Posted November 2, 2009 I set up a 9gb ramdisk on the weekend loading with my entire addons folder. I'm not at home right now to check the command line on the arma shortcut but I used -mod=R:\@ram i believe. I'll edit this tonight if wrong. Placing all the files from the original arma2\addons folder in R:\@RAM\Addons. Ofcourse replace "R:\" with your respective ramdisk drive letter and "@RAM" with a folder name of your choosing. Performance is great, much much less stuttering. I still have slight stutter on test 1 of armamark, I'd imagine it may be textures and what not being moved to the vram or something, but after this is over its great. I'm running dual boot xp 32 (this os uses the ramdisk) and win 7. The ramdisk is only operational in xp, still giving me 12gb ran should I boot in win 7 which is great. All files are copied from HDD to the ramdisk at start up and vice versa at shutdown, leading to long startup times should I boot to XP. All in all, great expierience and thanks to Qwertz for his research. i7 920 @3.8 12gb OCZ 1600 at 1530 ish 320gb 7200rpm hdd Asus p6t deluxe Gtx 285 x2 in sli Share this post Link to post Share on other sites
liquidpinky 11 Posted November 2, 2009 I set up a 9gb ramdisk on the weekend loading with my entire addons folder.I'm not at home right now to check the command line on the arma shortcut but I used -mod=R:\@ram i believe. I'll edit this tonight if wrong. Placing all the files from the original arma2\addons folder in R:\@RAM\Addons. Ofcourse replace "R:\" with your respective ramdisk drive letter and "@RAM" with a folder name of your choosing. Performance is great, much much less stuttering. I still have slight stutter on test 1 of armamark, I'd imagine it may be textures and what not being moved to the vram or something, but after this is over its great. I'm running dual boot xp 32 (this os uses the ramdisk) and win 7. The ramdisk is only operational in xp, still giving me 12gb ran should I boot in win 7 which is great. All files are copied from HDD to the ramdisk at start up and vice versa at shutdown, leading to long startup times should I boot to XP. All in all, great expierience and thanks to Qwertz for his research. i7 920 @3.8 12gb OCZ 1600 at 1530 ish 320gb 7200rpm hdd Asus p6t deluxe Gtx 285 x2 in sli You will find that it still has a little stutter on your first run through ArmAmark, just do two or three in a row for better results. Share this post Link to post Share on other sites
hoak 0 Posted November 2, 2009 very interesting thread. Has anyone tried using NTFS Compression on their RAM Drive? I put game servers on RAM drives years ago (Quake III Arena) -- when price/space/performance ratio seemed to be at even more of a premium... As a lot of ArmA II Fan's systems seem to have CPU overhead to spare -- there's actually room in some instances, with some sytems for some performance gain with regard to total data read speed gain -- and that seems to be what everyone is looking for here, i.e. pumping as much data afap. :butbut: Share this post Link to post Share on other sites
frequence 1 Posted November 2, 2009 I had System reboots using RAMDrives. Have testet RAM for error with Memtest, windows memory diagnostic and some other tools...no errors....tried 4 different ramdrive softwares and still habe the reboots. any ideas? new beta patch tweaked streaming very nice...hope we will see the final 1.05 soon. Share this post Link to post Share on other sites
Leon86 13 Posted November 2, 2009 very interesting thread.Has anyone tried using NTFS Compression on their RAM Drive? I put game servers on RAM drives years ago (Quake III Arena) -- when price/space/performance ratio seemed to be at even more of a premium... As a lot of ArmA II Fan's systems seem to have CPU overhead to spare -- there's actually room in some instances, with some sytems for some performance gain with regard to total data read speed gain -- and that seems to be what everyone is looking for here, i.e. pumping as much data afap. :butbut: I tried the ntfs compressing once, it only reduced space on disk by about 5% or so while massively increasing cpu load. Didn't try it again, performance reduces massively. Share this post Link to post Share on other sites
liquidpinky 11 Posted November 2, 2009 I had System reboots using RAMDrives. Have testet RAM for error with Memtest, windows memory diagnostic and some other tools...no errors....tried 4 different ramdrive softwares and still habe the reboots.any ideas? new beta patch tweaked streaming very nice...hope we will see the final 1.05 soon. You either don't have a pagefile at all, this will crash it, or maybe you haven't allowed enough RAM left over for your OS and other background applications. Share this post Link to post Share on other sites
frequence 1 Posted November 2, 2009 You either don't have a pagefile at all, this will crash it, or maybe you haven't allowed enough RAM left over for your OS and other background applications. - Pagefile present - enough RAM left for System etc reboots while idle or minor desktop work. only once crashed while playing another game. it doesnt make any sence. Share this post Link to post Share on other sites
Vipera 10 Posted November 8, 2009 (edited) I've bought 4Gb more of RAM and i'm so happy now because i don't have stuttering at all! Now I have 8 Gb of RAM and i'm able to spend 3Gb for RamDisk under Win7. I put these files to Ram Disk: buildings.pbo.bi.bisign buildings2.pbo.bi.bisign buildings2_Ind_CementWorks.pbo.bi.bisign plants2_Bush.pbo.bi.bisign plants2_Clutter.pbo.bi.bisign plants2_misc.pbo.bi.bisign plants2_Plant.pbo.bi.bisign plants2_Tree.pbo.bi.bisign Roads2.pbo.bi.bisign sounds.pbo.bi.bisign structures.pbo.bi.bisign buildings.pbo buildings2.pbo buildings2_Ind_CementWorks.pbo plants2_Bush.pbo plants2_Clutter.pbo plants2_misc.pbo plants2_Plant.pbo plants2_Tree.pbo Roads2.pbo sounds.pbo structures.pbo I tried to use ramdisk files as mod (@Ramdisk) but later decided to use windows symlinks Here is my .bat file to create symlinks for ramdisk (RamDisk is assigned to B: drive letter): mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings.pbo.bi.bisign" b:\@RamDisk\Addons\buildings.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings2.pbo.bi.bisign" b:\@RamDisk\Addons\buildings2.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings2_Ind_CementWorks.pbo.bi.bisign" b:\@RamDisk\Addons\buildings2_Ind_CementWorks.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Bush.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_Bush.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Clutter.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_Clutter.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_misc.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_misc.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Plant.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_Plant.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Tree.pbo.bi.bisign" b:\@RamDisk\Addons\plants2_Tree.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\Roads2.pbo.bi.bisign" b:\@RamDisk\Addons\Roads2.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\sounds.pbo.bi.bisign" b:\@RamDisk\Addons\sounds.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\structures.pbo.bi.bisign" b:\@RamDisk\Addons\structures.pbo.bi.bisign mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings.pbo" b:\@RamDisk\Addons\buildings.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings2.pbo" b:\@RamDisk\Addons\buildings2.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\buildings2_Ind_CementWorks.pbo" b:\@RamDisk\Addons\buildings2_Ind_CementWorks.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Bush.pbo" b:\@RamDisk\Addons\plants2_Bush.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Clutter.pbo" b:\@RamDisk\Addons\plants2_Clutter.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_misc.pbo" b:\@RamDisk\Addons\plants2_misc.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Plant.pbo" b:\@RamDisk\Addons\plants2_Plant.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\plants2_Tree.pbo" b:\@RamDisk\Addons\plants2_Tree.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\Roads2.pbo" b:\@RamDisk\Addons\Roads2.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\sounds.pbo" b:\@RamDisk\Addons\sounds.pbo mklink "c:\Program Files (x86)\Steam\steamapps\common\arma 2\Addons\structures.pbo" b:\@RamDisk\Addons\structures.pbo There is no difference for game speed but second variant has better compatibility for MP on servers that don't allow additional mods. Here is just one question i'm curious. If Steam auto update makes some file changes how it will work with symlinked files. I'll check this when it happend. Edited November 8, 2009 by Vipera Share this post Link to post Share on other sites
Leon86 13 Posted November 8, 2009 There is no difference for game speed but second variant has better compatibility for MP on servers that don't allow additional mods. I start it as a mod and when I join a server I always get a message of modified data, never been kicked because of it though. Share this post Link to post Share on other sites
tcp 10 Posted November 8, 2009 On a anti-cheat server, missing signatures is usually a kick and modified data is usually a ban. You get the modified data message even though you have the bisign files? Share this post Link to post Share on other sites
liquidpinky 11 Posted November 8, 2009 Here is just one question i'm curious. If Steam auto update makes some file changes how it will work with symlinked files. I'll check this when it happend. I have a lot of games and apps spread out over drives using symlink, they patch normally because as far as the installer is concerned they are still in the c: drive program folders. I wouldn't patch to RamDrive though, it's goodbye files when you power off and the install would be shafted. Share this post Link to post Share on other sites
hamis 0 Posted November 8, 2009 And is it possible that QWERTZ makes Arma 1 version of his i/o tool? QWERTZ,could you make it please? Share this post Link to post Share on other sites
TimRiceSE 10 Posted November 8, 2009 Just curious... are people trying the latest beta patch before shelling out $100+ on memory for this workaround? Share this post Link to post Share on other sites
-GCA- Salah ad Din 10 Posted November 8, 2009 Ok, I am really sorry if this has already been asked and answered, but I just cannot read 27 pages of posts to find this. How do SSD's compare to RAM disks? Would that be an easier alternative? (not necessarily cheaper, though). Share this post Link to post Share on other sites
TimRiceSE 10 Posted November 8, 2009 SSDs arent quite as effective as a RAM disk, however they have other advantages like.. you can actually install windows onto it too and increase overall performance outside of arma, but still a hell of a lot better than a regular HDD... and theres no need to copy from HDD to RAM every time you boot, giving you a shit long load time. But after trying the latest beta patch, the improvement made me drop my plans to buy a SSD just yet and im no longer playing around with a RAM drive... Share this post Link to post Share on other sites
Leon86 13 Posted November 8, 2009 (edited) On a anti-cheat server, missing signatures is usually a kick and modified data is usually a ban.You get the modified data message even though you have the bisign files? yes, but I dont miss signature files. everything I load is on the server as well so I think the server sees it as an allowed mod or something. edit: I get the message now even without mods. copy-ing an pasting around made one of the files corrupt I guess... Edited November 8, 2009 by Leon86 Share this post Link to post Share on other sites
Vipera 10 Posted November 9, 2009 but SSDs still a hell of a lot better than a regular HDD... and theres no need to copy from HDD to RAM every time you boot, giving you a shit long load time. I agree, that SSD can improove overall performance. But it's still expensive. And for ARMA2 ramdisk is better than SSD because SSD has bad random write/read speed. I decided to buy 4Gb RAM because 4Gb RAM that I had is not enough for Win7 which takes 2.5 Gb in idle. So additional memory will be good for other applications too. Ramdisk that i use doesn't take much time to load 3Gb image file because copy speed is about 180 Mb/s. So, this is not critical for me. Everyone chooses what he wants. Share this post Link to post Share on other sites
qwertz 10 Posted November 9, 2009 QWERTZ,could you make it please? Happy to do it when I find some time. I would need you to post the file list/structure of Arma 1 though. Could you please post the content of the folder for the PBO files on a fresh Arma 1 install? Share this post Link to post Share on other sites