galzohar 31 Posted November 2, 2009 It's not so much a matter of training, it's more of a matter of them already knowing where you are because you shot them. Share this post Link to post Share on other sites
HyperU2 11 Posted November 5, 2009 (edited) They always know where that shot came from though, with their ESP laser shots. The problem is they can bail out of a heavily damaged tank and engage me in what seems to be less time than it takes for me to put down my launcher and switch to my rifle. Also, holding my breath for ECP on ARMA2. :) Edited November 5, 2009 by HyperU2 Share this post Link to post Share on other sites
Bomber_c 0 Posted November 5, 2009 For a more conclusive result, do the same test on an APC. That is always a 100% kill with the Metis/Javelin/AT4/PG7VR etc. The crew still get out and shoot. I am not trying to be a smartarse but this doesn't occur on my end. I place a USMC Javelin guy at the end of the runway, a BMP3 about 400m away. I am observing as a civilian. The USMC runs about 30m then fires the Jav, it hits the BMP in the rear and there are two explosions: 1 from the missile hitting the APC, and about half a second later another explosion from the BMP, well, exploding. I never see the crew. Share this post Link to post Share on other sites
HyperU2 11 Posted November 5, 2009 Ok, I mostly only play MP but I just ran a test in the editor and everything went perfectly. I retract any previous complaints. :) GxlXZM-G6vA Share this post Link to post Share on other sites
bangtail 0 Posted November 5, 2009 (edited) Happens way more with tanks tbh. It does happen with APCs but it's not as common. I haven't tested it since the recent betas so maybe something has changed. Edited November 5, 2009 by BangTail Share this post Link to post Share on other sites
HyperU2 11 Posted November 5, 2009 I should have done a tank but I wouldn't really want to try that with an AT4 anyway. Share this post Link to post Share on other sites
bangtail 0 Posted November 5, 2009 I should have done a tank but I wouldn't really want to try that with an AT4 anyway. Just tested Javelin vs T-90. The tank gets hit and the crew suddenly "appear" outside the tank. The secondary explosion seems to kill them more often now (well some of them) but one inevitably survives and starts shooting. 3 major problems here : 1. They just "appear" outside of the tank. 2. They are always unharmed. 3. Out of 10 javelin shots (Front side and back of Tank), not one was a 100% instant kill. There is always a pause before the tank explodes and the crew always get out unharmed. It's not really a big thing, but it is annoying and in certain situations, it totally breaks the immersion. Share this post Link to post Share on other sites
HyperU2 11 Posted November 5, 2009 They always do bail out too quickly. When I'm firing a Javelin I'm usually too far away to notice what they do. :) Share this post Link to post Share on other sites
sbsmac 0 Posted November 5, 2009 (edited) Here's a video I made back for ArmA1. You've got to admit those tank crews are well-trained, they bailed out and were shooting at before I'd even managed to switch weapons back to my rifle ! RVw5J1kBu-E Edited November 5, 2009 by sbsmac Share this post Link to post Share on other sites
no use for a name 0 Posted November 6, 2009 Here's a video I made back for ArmA1. You've got to admit those tank crews are well-trained, they bailed out and were shooting at before I'd even managed to switch weapons back to my rifle ! RVw5J1kBu-E lol! there's no arguing with that Share this post Link to post Share on other sites
kklownboy 43 Posted November 6, 2009 it would be nice if the crew was injured or disoriented, or only some crew get out, all dependent on the type of damage the container took. Cause they also bail out for the littlest things too. T90 v jav= 1 crewman out, that only crawls and cant shoot for 35sec... Share this post Link to post Share on other sites
Jex =TE= 0 Posted November 6, 2009 It should be based on how much damage the weapon does to the vehicle as to how damaged the crew take and then a percentage probability for them surviving (to simulate fortunate soldiers). However they still need to exit the tank which should be longer and they should suffer some disorientation as well (reduce their "knows about" value - more reduction the higher the damage?) Share this post Link to post Share on other sites
Flash Thunder 10 Posted November 9, 2009 Just tested Javelin vs T-90.The tank gets hit and the crew suddenly "appear" outside the tank. The secondary explosion seems to kill them more often now (well some of them) but one inevitably survives and starts shooting. 3 major problems here : 1. They just "appear" outside of the tank. 2. They are always unharmed. 3. Out of 10 javelin shots (Front side and back of Tank), not one was a 100% instant kill. There is always a pause before the tank explodes and the crew always get out unharmed. It's not really a big thing, but it is annoying and in certain situations, it totally breaks the immersion. Thats one of my BIGGEST grunts with the AI and the Damage system, BIGGEST complaint with the game and must be addressed with the 1.05 AI automatically knowing where you're, jumping out instantly, no reaction from explosion or shock. :mad: Share this post Link to post Share on other sites
CarlGustaffa 4 Posted November 10, 2009 I agree it's unrealistic, but the way the AI fight (or not), it doesn't bother me so much that they have this edge over human players. Fire your shot and get to cover immediately. Have two units ready to kill off the occupants. A surprise coordinated attack always works. You are working with others, right? ;) I'm now talking about mobility kills, for coop multiplayer, where the AI is supposed to get out. Catastrophic kills should still be catastrophic also to the crew. Share this post Link to post Share on other sites