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TeRp

BWMod for ArmA II

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Wonderful, I've been looking forward to the Tiger since OFP. Model and textures look excellent.

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Amazing, simply amazing :eek: There will be that lovely UH-1(D?) that was in A1 too? :yay:

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PS: The BWmod is my favourite i use them more than any other, when these are released i will use em even more, thanks.

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The new Tiger for ArmA2 of BWMod his guaranteed a huge success. I'm looking forward to fly even with the eurocopter on the island to. ;)

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Thanks for the comments. :)

May I ask what your plans are for the HUD?

German Tigers don't have a HUD, only the french HAP does. :)

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I am looking forward to my Marder 1A3. A lovely IFV :o I was driving it 4 years. :icon_w00t:

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Thanks for the comments. :)

German Tigers don't have a HUD, only the french HAP does. :)

I believe he means the TopOwl system. ;)

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We'll do the Marder 1A5 , as it is currently used in A-Stan.

The German Tiger indeed does not have a HUD. Instead the information is somehow projected into the helmet visor. Don't ask me how :blues:

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phew, had this one long time ago, nothing special ...

leogt.th.jpg

Just kidding! ;)

Eagerly awaiting to have this beast in A2 quality; without needing the CAA1project ;) Glad you've shown this one and please keep us posted o the progress

MfG, Topas

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With the force of Santa in the sky and Leo's on the ground you wont be loosing any missons. :D

Btw whats up with those speedy Wiesel 1 and perhaps Wiesel 2 variants?

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And again the BWMod Team managed to create outstanding quality. These are not far away from total perfection. Especially The Leo2!

Dankeschön! And please keep up the good work.

Just a proposal:

I the real Leo2 there is a laser range finder, as you know, that compensates the ballistics. You have just to point the crosshair at the target and fire.

Right now we have to elevate the gun ingame for range compensation. How about simulating the laser range finder by just removing the ballistic curve?

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And again the BWMod Team managed to create outstanding quality. These are not far away from total perfection. Especially The Leo2!

Dankeschön! And please keep up the good work.

Just a proposal:

I the real Leo2 there is a laser range finder, as you know, that compensates the ballistics. You have just to point the crosshair at the target and fire.

Right now we have to elevate the gun ingame for range compensation. How about simulating the laser range finder by just removing the ballistic curve?

I believe the Leo2 also can program targets for the gunner with that sight.

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Hi @ all

After some time in BWMod in which I have made models of different vehicles, it is the time to do more.

Now I'd try a complete vehicle, my first complete work.

Normal maps , Texures ....

here is a picture ( extremely WIP )

dingo9.jpg

By frankyman at 2010-01-08

sorry for my very bad english

cu

Frankyman

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Yes,

It is planned 2 weapons stations

flw 100 with the MG3 and FLW200 with the HK GMW.

But only the FLW200 is already built

There is still much to be done.

interior, FLW100 uvw maps , texture and complete import.

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