Aelin 10 Posted September 30, 2009 i wanna press the pause button(where is it?)and just go around on the map to watch images,finds its best angles and then add them to my desktop or make some movies.Is it possible or am I just a dreamer? if this question has already been answered,i feel sorry and you are free to say "Aelin go to hell!!!you newppa-newbbb!!":bounce3: Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted October 1, 2009 Place a unit somewhere in the editor and put this in the init-line of the unit: this exec "camera.sqs"; As soon as you start the mission preview, the camera function is loaded. Press 'L' to disable the crosshair. Play around with the keyboard so you'll get to know how to handle the camera. You can alter every angle and direction, even the zooming level very easy. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted October 1, 2009 This helped me with ArmA 1. http://e-arma.blogspot.com/ Share this post Link to post Share on other sites
Wolfrug 0 Posted October 1, 2009 Also about the camera.sqs camera: by chancing the "buldozer" controls in the controls set up to use the mouse for looking around you can get a lot more precise control over it (buldozer camera = camera.sqs camera). :) By default I think they're mapped to the arrows keys, which is a little stiff... Regards, Wolfrug Share this post Link to post Share on other sites
Dead3yez 0 Posted October 1, 2009 http://community.bistudio.com/wiki/camera.sqs Share this post Link to post Share on other sites
HamishUK 0 Posted October 12, 2009 Is there a way of removing the massive black letterbox borders? Share this post Link to post Share on other sites
Thirdup 0 Posted October 12, 2009 Is there a way of removing the massive black letterbox borders? Yes. "showCinemaBorder false;" It's explained around 9:00 in the camera tutorial clip http://www.vimeo.com/1545959 Share this post Link to post Share on other sites
Aelin 10 Posted October 12, 2009 thanks,grazie,gracias,danke,merci,kiitos,ecc.....ecc....:811: Share this post Link to post Share on other sites
LJF 0 Posted October 19, 2009 Yes. "showCinemaBorder false;"It's explained around 9:00 in the camera tutorial clip http://www.vimeo.com/1545959 Didn't work for me, I have: this exec "camera.sqs"; showCinemaBorder false; setAccTime 0.003 And it's got those damned things on it. Can't seem to get any info on this thing, am I doing something wrong? It comes up with the code suggestion: showCinemaBorder show Any ideas? Share this post Link to post Share on other sites
dmarkwick 261 Posted October 19, 2009 Also about the camera.sqs camera: by chancing the "buldozer" controls in the controls set up to use the mouse for looking around you can get a lot more precise control over it (buldozer camera = camera.sqs camera). :) By default I think they're mapped to the arrows keys, which is a little stiff...Regards, Wolfrug I mapped my Buldozer camera movements to my TrackIR and Cougar Joystick. I get fantastic functionality out of that setup. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted October 19, 2009 (edited) It would appear that something in the scripting has changed but I'm not a scripter so I do not know what the problem is. If you created a camera to execute via a trigger (as in this video) then the black borders don't show up (for me atleast). That is regardless of whether or not showCinemaBorder is present in the script line. However if you just create a camera that is executed in a units' "init" box then borders appear to be there (atleast for me they are). Any scripters tell us whats changed about creating and removing the borders? EDIT: Until someone helps us out, for black borders you have to do it via the unit (no triggers) - LIKE THIS Or use triggers to get rid of the border - LIKE THIS (then in game, press 0-0-1 to activate) Edited October 19, 2009 by Mr Sarkey Share this post Link to post Share on other sites
Gladius 10 Posted November 2, 2009 When I use the trigger method the deactivation of the camera with the [v] key doesn't work. I followed the instruction in the video tutorial that was posted before. What can I do to be able to repeatedly activate and deactivate the camera? Share this post Link to post Share on other sites
Aeneas2020 10 Posted November 2, 2009 coming to this thread late i think...but if i use the "camera.sqs"; line and then preview my user created mission I get the black boxes. however if i then hit escape and choose to restart said mission the black boxes dissapear. not the most elegant solution but it works for me. Share this post Link to post Share on other sites
Gladius 10 Posted November 3, 2009 The [v] key doesn't work for me to exit the camera view for some reason. But I figured out that I can exit the camera view via the [t] key (team switch). The problem here is that after leaving the camera view, it's not possible anymore to activate the camera with the radio command trigger. Any ideas? Please help me. Share this post Link to post Share on other sites
yanquis 10 Posted November 3, 2009 if u DL the lost key addon it has a free camera option Share this post Link to post Share on other sites
Deadfast 43 Posted November 3, 2009 showCinemaBorder has to be executed after the mission started. If you intend on using unit's init line use: this exec "camera.sqs"; [] spawn {sleep 0.1; showCinemaBorder false}; Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 3, 2009 showCinemaBorder has to be executed after the mission started.If you intend on using unit's init line use: this exec "camera.sqs"; [] spawn {sleep 0.1; showCinemaBorder false}; Ok. But when "camera.sqs" is activated via the init line, the borders are there. Whereas when it is activated by a trigger the borders are not. It wasn't like this in OFP or ArmA, why should the status of the borders change when all I'm doing is calling the same script via a different method. Share this post Link to post Share on other sites
Deadfast 43 Posted November 3, 2009 The lines are there because of showCinemaBorder set to true. Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 3, 2009 The lines are there because of showCinemaBorder set to true. Uh huh. I understand that. But I'm not enabling that command. All I am doing is calling the script "camera.sqs", calling it through the "init" line I have the borders. Via a trigger I do not. That is what confuses me, why is it not there when calling via the trigger. The command showCinemaBorder is not involved. Share this post Link to post Share on other sites
Gladius 10 Posted November 5, 2009 I figured out that one of the mods I wanted to have in the movie caused that malfunction of the camera.sqs. But I have another question: I want to make a movie of an aircraft flying at low level, filmed from outside view. When I track that aircraft with the [F] button, the camera itself remains static. How can I make the camera actually follow the moving tracked object? Manually doesn't work out for me, because the object moves faster then the camera. Is it possible to make the camera follow a moving object and be able to adjust the angle of the camera? Share this post Link to post Share on other sites
Mr Sarkey 0 Posted November 5, 2009 Is it possible to make the camera follow a moving object and be able to adjust the angle of the camera? As always, there is a number of ways this can be achieved. The most simplistic approach I could reccomended is "Geloxos Handy Tools", these were originally released for Armed Assault but most of it still works just fine in ArmA2 for me. Downloadable from here (and here is the original forum thread for his release). Make sure you read all of the accompanying documentation because there is plenty to get stuck into. Share this post Link to post Share on other sites