NeoArmageddon 958 Posted August 30, 2009 (edited) Mission by NeoArmageddon and Mondkalb Version.: 0.99d Beta What is Serialkiller? Serialkiller is a mission/gamemode. There are one or two killer, up to 26 policemen and up to 260 civilians controlled by AI. The killer's task is to kill all civilians. The cops have to stop them and get them into custody. If the killers proceed in their task to wipe the civilians out, the police gets stronger equipment (weapons, cars and even choppers). Features -2 killers with random spawns -26 cops and 5 policestations -260 civilians (some in each city/village) -Civilian traffic -Vehiclespawn for cops -Unlocking of new vehicles/weapons -Hostages -Marker system -Escape from prison is possible -Caralerts -much more Planned -Streaming the civilians to increase performance -Policelights -Roadbarriers -Multilanguage stringtable Version Info This is a beta! There are still some bugs and we need a lot of player to get a good feedback and bug reports! Fixed in .96: -Get stuck in forest after jip -No cop marker after jip -Briefing can be enabled with 0-0-3 Changed in .99d -Fixed: JIP -Fixed: Multialarm at stolen cars -Changed: Respawnsystem -Fixed: Briefing -Changed: Killermodels (Businessman) -Added: Booster for Police Vats, Police bike and police UAZ -Removed: M16 with M203 -Added: Pistolhiding for killer -Added: Hospitals -Added: Marker for killer (Cops cant see them) -Removed: Helispawn in Solnichny -Added: New Missionparamarray intruduced in newest ArmA2 1.03 Beta (but not supported yet) -Fixed/Removed: Hostages -Fixed: Policemarker -Fixed: In 1.03 intruduced eventhandler "killed" bug solved!!! -Added: If the killer has no weapons, he will apear as civilian -Changed: Police weapons -Removed: Radiocontrol to readd briefing. Known Bugs -After a few hours the JIP gets broken (maybe already fixed but not tested) -Sometimes civilians get a heartattack ^^ Pictures See Mondkalbs post Credits Scripts/mission/framework: NeoArmageddon Objectplacing/scripts/dialogs: Mondkalb Betatesting: Scruffy, Freshman, Mr.Murray, Forces of War (forces-of-war-hq.de) Screaming-Eagles (Screaming-Eagles.at) Original idea back in OFP days: Citycobra Disclaimer DO NOT modify this mission without permission given by NeoArmageddon and Mondkalb. Otherwise we'll hunt you down and you'll suffer a long and painful death, or something. (<- Just a joke) We do not endorse serial killing or murders. If you tend to murder innocent people on a regular basis, or have recently killed innocent people, DO NOT play this mission.This mission cannot be used to simultate real killing sprees. If you think that, you're a simple and plain idiot. Server We got a Serialkiller Server up Name: "Serialkiller 2009 Server [AT]" Pw: None Download Please report all bugs and suggestions here in this thread or write me a PM! Serialkiller 2009 v.0.99d Armaholic Mirror Edited September 1, 2009 by NeoArmageddon Share this post Link to post Share on other sites
mondkalb 1087 Posted August 30, 2009 To all newsposters: Please mention me in addition to NeoArmageddon, since I have contributed crucial parts of work to this mission. And here are the pictures: Old-School car chase: Killer at work: The prison: Share this post Link to post Share on other sites
CrazyAce 0 Posted August 30, 2009 Reminds me of crooks, but with AI support. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted August 30, 2009 (edited) What the hell is crooks? Edited August 30, 2009 by NeoArmageddon Share this post Link to post Share on other sites
NeoArmageddon 958 Posted August 30, 2009 (edited) [Edit] Can a Mod please delete this post? (Pushed the wrong button) Thanks [/Edit] Edited August 30, 2009 by NeoArmageddon Share this post Link to post Share on other sites
kremator 1065 Posted August 30, 2009 Crooks http://forums.bistudio.com/showthread.php?t=82676 Share this post Link to post Share on other sites
cole 0 Posted August 30, 2009 Cool, I like missions like this, good job guys! Share this post Link to post Share on other sites
NeoArmageddon 958 Posted August 30, 2009 We are currently fixing some bugs. Specialy the double counted kills and the JIP respawn bug. An update will be aviable soon! Share this post Link to post Share on other sites
Aelin 10 Posted August 30, 2009 i wanna try it but does it require any mod\addon?? Share this post Link to post Share on other sites
NeoArmageddon 958 Posted August 30, 2009 No, it does not require any addon or mod yet Share this post Link to post Share on other sites
enforcer1975 0 Posted August 31, 2009 How can the server handle the load? They already have problems with the few AIs on CTI missions. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted August 31, 2009 Ehm... streaming engine? Works pretty well on dedicated. AI is just controlled by waypoints... the scripts that init the waypoints are shut down after creating them. There are just 2-3 scripts running after game initalisation Share this post Link to post Share on other sites
mondkalb 1087 Posted August 31, 2009 Average servers can handle the mission quite good. In CTIs it is just a matter of time until the giant lags start. Although there are approximately 250 civilians moving around in our mission, everything else is streamed. And if 250 civilians are too much for the server, you can set the "civilian-fillrate" to a lower set, for e.g. to 50% of normal amount. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted September 1, 2009 Mission updated to 0.99d. Maybe this will be the last beta before final. We tested it pretty much and their are no major bugs anymore. Share this post Link to post Share on other sites
icebreakr 3156 Posted September 1, 2009 Tnx for the game last time, we did a nice ambush at that church in Grishno :) Share this post Link to post Share on other sites
Dragon6400 10 Posted September 1, 2009 Very nice mission, makes a lot of fun to play it with some people over TS... Thx guys Share this post Link to post Share on other sites
enforcer1975 0 Posted September 4, 2009 All of the units positions are sent even if you don't see them. Having a lot of units around causes heavy traffic on the server. That's why CTIs lag a lot when they are progressing. More units running around more info to send. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted September 5, 2009 Jop, but the client is not rendering the units... thats the main reason for lag. And some unit pos, is not much traffic. There are up to 300 units in SK. In CTI (specially CR) you got much more. And BTW: This map is for dedicated servers! Not for hosting them alone on you 2 GHZ dualcore to kill civilians. Share this post Link to post Share on other sites
enforcer1975 0 Posted September 5, 2009 (edited) Sure you have more, but the server is already laggy enough when players start to spread and fight in different locations, activating ai and causing traffic. You shouldn't underestimate traffic. Sometimes it's usefull to differ between necessary traffic where every clients needs it sent and traffic only the server needs to know even if it's only a handful of players, it reduces the load a lot. That's the secret in making a mission for "masses". You have to think about the weakest spot in the network. The clients are the bottleneck. If they can't handle the load there is lag and then desync. Edited September 5, 2009 by Enforcer1975 Share this post Link to post Share on other sites
NeoArmageddon 958 Posted September 6, 2009 Have you played the mission? We tested it many time swith a lot of people. Lag was not a problem! (And we tested it on many different servers). If you have had lag, please report it here and say which hardware and arma version do you use. Share this post Link to post Share on other sites
enforcer1975 0 Posted September 10, 2009 Noticable framerate drop like in Warfare, even with grass turned off. In PvP i have double the frames. Might not be the mission though. But it shows how much load the server and clients have with missions with ai. btw...the original mission wasn't about mass murder. You had to kill 2 people in every town and not the entire town. You might want to try it with one killer first or add the option for one or two killers in a menu. Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 10, 2009 is this SP or MP? Share this post Link to post Share on other sites
big 0 Posted September 10, 2009 is this SP or MP? AT Serialkiller (2 vs 26) So MP. Share this post Link to post Share on other sites
NeoArmageddon 958 Posted September 11, 2009 btw...the original mission wasn't about mass murder. You had to kill 2 people in every town and not the entire town. You might want to try it with one killer first or add the option for one or two killers in a menu. ArmA/ArmA2 handels more civilians better than OFP... so why not adding 200 civs instead of 20? This brought much more fun to the mission. And there is an option to set the population in every town to 1-3 civs (but just the patch 1.04 will support the new dropdown boxes). And if you want to play with just one killer, just leave the second slot blank (with no AI) all scripts are designed for one and two killers. The idea of the two killers is from a modified version of the original serialkiller back in ofp. Share this post Link to post Share on other sites
enforcer1975 0 Posted September 12, 2009 I meant you didn't have to kill all civs in a town, just 2 of them. That was the original mission. Adding 20 or 30 per town should not be a problem, is more fun to find the right person to kill that way. Share this post Link to post Share on other sites