vilas 477 Posted February 9, 2015 (edited) Reported bugs of Modern Polish Army and Police - Military (v2014-12-21) on Vilas's forum (http://vilas.freeforums.net/thread/3/polish-armed-forces-addon-progress)------------------------------------------------------------------------------------ Combat armored vehicles (Pojazdi opancerzone): - Krab - no in/out animation for crew; - Jelcz NDR NSM - wrong editor icon, wrong engine sound (UAZ used), wrong gunner optics view, steering wheel not turning, wrong driver animation (wrong position of hands); - Leopard 2A4/2A5 - no rear lights, headlights almost not seen; - PL-01 - wrong editor icon, no in/out animation for crew, no exhaust port for exhaust to come from (exhaust comes through armor); - RAK/Rosomak - no in/out animation for crew; - SA-8 - no rear lights, headlights dissapear at the distance of 100 metres from the vehicle, radar on turret turning too slow, missiles firing too fast after each other, steering wheel not turning, speedometer and other driver's instruments don't work correctly, gunner sits wrongly (has no chair, sits on the floor); - Loara - no in/out anim for crew, radar on turret turning too slow, no engine exhaust. -------------------------------------------------------------------------------------- Combat support vehicles (Wsparcie): - Honker (ambulance/saper)/Tarpan Honker (ambulance) - no rear lights, flashlights dissapear at the distance of 50 metres (Honker Saper); - Jelcz 662 (Fuel) - steering wheel not turning, rear lights dissapear at 100m; - Rys (HQ) - no rear lights; - WDSZ0G Regina - headlights almost not seen, no rear lights, no in/out animation for crew. -------------------------------------------------------------------------------------- Combat non-armored vehicles (Pojazdy): - Jelcz 442 (HQ satellite) - steering wheel not turning; - Mercedes G - no rear lights, shape of headlights a bit incorrect; - STAR 266 - rear lights dissapear at 100m. -------------------------------------------------------------------------------------- Policja (PL): - Dzik (AT) - no rear lights, flashlights dissapear at 200m; - Land Rover - rear lights incorrect, wrong engine sound (UAZ used - LR sounds can be taken from BIS Arma 2OA Land Rover Def 110), steering wheel not working, flashlights dissapear at 50m (LR Policja, SG, ZW). thanx for report, thanx for spending time on helping to find it, sory for long delay in answer (too much "real life work") but: - i changed sounds as you suggest, - i made opening hatches at all "Rosomak" wheeled APCs those are fixes for today , soon i will add : - goretex clothes on soldier (our "ecwcs") for regular and special forces in winter (simply goretex suit officer and special forces in grey/green uniform similar to PCU level 5 in look), - i will try to do more winter-seazon clothes like high loft jacket (special forces, winter time), - i will fix those lights and steering wheels, - i am doing at the moment better multicam texture (from real uniform photos i have, simply Polish "suez" camo is litter different than Crye' Multicam, it is green where Multi is tan/brown , so previous photoshoped edited multicam is not perfect realistic, so i took real uniform and photographed it around to create textures, so it will be more green than it was before, also texture of pockets will change to real pockets) so i am working on this pack, yet only thing that would be "to test" (link in my forum, 600 mb 7zip) are Rosomaks with opening hatches and sounds for Landrover and wheeled APC (from MTVR) Edited February 9, 2015 by vilas Share this post Link to post Share on other sites
fulcrum_86 12 Posted February 12, 2015 (edited) Thanks! Please add opening hatches to "Krab" crew too, very needed! Edited February 12, 2015 by Fulcrum_86 Share this post Link to post Share on other sites
vilas 477 Posted February 13, 2015 Thanks! Please add opening hatches to "Krab" crew too, very needed! done, Krab and Anders family, (another beta on ftp) now i am working on better uniforms textures ("suez" "Polish Multicam" by replacing old multicam textures and making new textures along with new NOHQ with proper pockets shape) Share this post Link to post Share on other sites
Tranor 10 Posted February 14, 2015 Hey, I was wondering if the link on the first page were the latest. Also, my game seems to crash whenever I use the air pbos for Project '85, so I'm wondering what was the problem? Share this post Link to post Share on other sites
vilas 477 Posted February 14, 2015 p85_air.pbo? it was for Arma1 link on 1at posts are to released versions, not beta wip updates Share this post Link to post Share on other sites
Tranor 10 Posted February 16, 2015 p85_air.pbo? it was for Arma1link on 1at posts are to released versions, not beta wip updates Oh, that would explain it. Not sure how that got in my files. Thanks! Do the Soviets just not have air vehicles yet? Share this post Link to post Share on other sites
fulcrum_86 12 Posted February 16, 2015 done, Krab and Anders family, (another beta on ftp)now i am working on better uniforms textures ("suez" "Polish Multicam" by replacing old multicam textures and making new textures along with new NOHQ with proper pockets shape) Thanks! Share this post Link to post Share on other sites
vilas 477 Posted March 3, 2015 uploaded wip beta , link as usually, changes : - added rear lights to several vehicles you mentioned and more vehicles (MTLB family, WDSZG), - new textures for modern soldiers (mostly replaced old pockets with new pockets, cause in previous versions pockets were too wide, real pockets are narrow), real "suez" camo made and replaced old multicam, SWAT policeman in ATACS, few ECWCS officers (bad weather goretex clothes), retextured special forces guys (cause of this "suez" camo), also Iveco ambulance added (mid-late 90s ), fixed few minor bugs like co-driver position in BRDM, glass break errors in Honker jeeps, Share this post Link to post Share on other sites
strpeer 1 Posted March 12, 2015 (edited) Hello, vilas and SV5000. I found three problems with East Weapon Pack mod.:j: 1) "VIL_AK_74_GP" doesn't have a name and an unique texture. https://dl.dropboxusercontent.com/u/61801597/2015-03-12_00002.jpg (702 kB) 2) can't aim "vil_ak12_ap" correctly. https://dl.dropboxusercontent.com/u/61801597/2015-03-12_00005.jpg (362 kB) 3) The iron sight of "VIL_Groza_SD" can't be used with NV at night. I think the following line is not necessary. visionMode[] = {"Normal"}; class vil_Groza_SD : vil_Groza_HG { scope = public; fireLightDuration = 0.0; fireLightIntensity = 0.0; model = "\vilas_aks\vil_groza_sd"; displayName = $STR_TGW_VIL_OC14_SD; magazines[] = {"vil_20Rnd_9x39_SP6_OC"}; handAnim[] = {"OFP2_ManSkeleton", "\vilas_aks\Anim\groza_sd.rtm"}; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; picture = "\vilas_aks\ico\w_vil_oc_sd_ca.paa"; visionMode[] = {"Normal"}; class Armory { author = $STR_AUTHOR_VILAS; }; descriptionShort = $STR_TGW_VIL_OC14_SHORT; class Single : Single { begin1[] = {"\vilas_aks\sounds\groza_sd_fire1", db8, 1, 150}; soundBegin[] = {"begin1", 1.0}; }; class FullAuto : FullAuto { begin1[] = {"\vilas_aks\sounds\groza_sd_fire1", db8, 1, 150}; soundBegin[] = {"begin1", 1.0}; }; Edited March 12, 2015 by strpeer Share this post Link to post Share on other sites
sv5000 127 Posted March 16, 2015 Hello, vilas and SV5000. I found three problems with East Weapon Pack mod.:j:1) "VIL_AK_74_GP" doesn't have a name and an unique texture. https://dl.dropboxusercontent.com/u/61801597/2015-03-12_00002.jpg (702 kB) 2) can't aim "vil_ak12_ap" correctly. https://dl.dropboxusercontent.com/u/61801597/2015-03-12_00005.jpg (362 kB) 3) The iron sight of "VIL_Groza_SD" can't be used with NV at night. I think the following line is not necessary. visionMode[] = {"Normal"}; class vil_Groza_SD : vil_Groza_HG { scope = public; fireLightDuration = 0.0; fireLightIntensity = 0.0; model = "\vilas_aks\vil_groza_sd"; displayName = $STR_TGW_VIL_OC14_SD; magazines[] = {"vil_20Rnd_9x39_SP6_OC"}; handAnim[] = {"OFP2_ManSkeleton", "\vilas_aks\Anim\groza_sd.rtm"}; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; picture = "\vilas_aks\ico\w_vil_oc_sd_ca.paa"; visionMode[] = {"Normal"}; class Armory { author = $STR_AUTHOR_VILAS; }; descriptionShort = $STR_TGW_VIL_OC14_SHORT; class Single : Single { begin1[] = {"\vilas_aks\sounds\groza_sd_fire1", db8, 1, 150}; soundBegin[] = {"begin1", 1.0}; }; class FullAuto : FullAuto { begin1[] = {"\vilas_aks\sounds\groza_sd_fire1", db8, 1, 150}; soundBegin[] = {"begin1", 1.0}; }; hmmm bug 1: Will look into it bug2 - yes i know about that one bug3 - will have a look. That being said until vilas gives me the ok i cannot release any updates for the east weapons pack, due to earlier issusZ Share this post Link to post Share on other sites
fulcrum_86 12 Posted March 20, 2015 Ok, here's the latest bug report. Thanks for lots of improvements with lights and sounds (Land Rover, NDR NSM, Leopard 2A4/A5, MTLB, WDSzG, SA-8). They are ok. Iveco is fine (lights, steering wheel, emergency lights are also ok). Men (policemen, soldiers) are ok. Hatches work, but there's a bug - crewmen can't be shot in the "turn out" position, there're like still "inside" the vehicle (Krab, Rosomaks, Rak, Anders). I've just checked everything, here's an updated report for NPL: - No turn out crew animation: Loara, WDSzG Regina, PL-01; - Steering wheel not turning: SA-8, Jelcz NDR NSM, Jelcz 662(Fuel), Jelcz 442(HQ satellite), Land Rover; - Crew turn out (hatch) bug (as noted above): Krab, Anders, Rosomaks, Rak; - No rear lights: Lublin, Rys(HQ), Tarpan Honker Ambulance, Honker Ambulance, Honker(Saper), Mercedes G, Land Rover, Krab, Loara; - Rear lights dissapearing at some distance: Jelcz 662(Fuel), STAR 266; - Emergency lights dissapearing/jammimg at some distance: Van(Ambulance), Van(MP), Honker(Saper), Land Rover(MP/BG), Kia Ceed(BG). - No engine exhaust: Loara; - Radar turning speed too low: SA-8, Loara; - Wrong editor icons: Jelcz NDR NSM, PL-01, Land Rover. - No machine gun on turret: Krab. And please may I ask you to add a Polish motopoliceman to npl! I'm in a very heavy and urgent need of it and I think it will be a great addition to the community, as there's no such addon (but Police motos exist, for example from RPG mods). And maybe a current Polish Police Honda CBF-1000A too, if you can. You may add them to civs too. Here are photos for your reference: http://www.gazeta.policja.pl/997/galeria-1/78984,Motocyklesawszedzie.html http://d.motofakty.pl/art/83/fi/1fuwt484ocgw4k4cs0ok4/motocykl.640.jpg http://www.policja.pl/dokumenty/zalaczniki/1/1-56773.jpg http://www.motocykle.v10.pl/galeria/honda,cbf,1000a,policja,01,artykul,58347,0,jpg.html http://img.czerwonesamochody.com/data/media/302/IMGP9978.JPG http://d.naszemiasto.pl/k/r/08/3c/4da04d5e5a37c_o.jpg?1550094400 http://www.nowiny.pl/static/defaults-news/newico_policja_motor01-large.png?d1f7a http://i.wp.pl/a/f/jpeg/27319/pol_bmw11_580.jpeg Share this post Link to post Share on other sites
vilas 477 Posted April 5, 2015 due to lack of free time not all issues are solved, but i uploaded another beta (before official Armaholic release) many of issues told above fixed some to be fixed later, and suggestion for new bike is good, new beta has 640 MB in zip www.armaholic.eu/vilas/vilas_npl_as.7z of 4th April , it is not yet tested by several people to give signal to Foxhound to update i also hope to fix more issues plus add this motobike , i also wish to make Augusta A149 which may be next Polish army helicopter Share this post Link to post Share on other sites
fulcrum_86 12 Posted April 7, 2015 It's good that you like the moto idea. It will be a great addition! But, please, don't forget about motopoliceman (the one with white helmet) too (see photos above). Otherwise no one can legally drive these motos in Arma:) For Policja motos here's the main reference for you - http://motocykle.onet.pl/aktualnosci/motocykle-polskiej-policji/2zjlz (15 types) I personally think that most interesting ones which can be made both for civilians and the Policja are BMW K1200S, BMW R1200RT, Honda CBF-1000A. Share this post Link to post Share on other sites
sv5000 127 Posted April 10, 2015 Vilas your work has come along in leaps and bounds, Very nice looking Motorcycle. Vilas has given me the ok to start work on the AK's again, So when i can tear myself away from WarThunder I will post here with updates. Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 10, 2015 Wondeful job there Vilas :) Share this post Link to post Share on other sites
vilas 477 Posted April 14, 2015 (edited) ok, so test version of CPL (civilian cars pack) is on FTP probably (i put auto-uploader when i left home) so new version contains : - those bikes, - new models of Opel Vivaro (police, bus, ambulance...) just those things changed edit: can someone donate EC-135 model ? i would like to add also yellow-red ambulance verion of Eurocopter 135 to my PL mod as it is main helicopter in life rescue here ;) Edited April 15, 2015 by vilas Share this post Link to post Share on other sites
fulcrum_86 12 Posted April 22, 2015 (edited) Ok, current NPL (April 18) check: - No turn out crew animation: Loara, WDSzG Regina, PL-01; - Steering wheel not turning: SA-8, Jelcz NDR NSM, Jelcz 662(Fuel), Jelcz 442(HQ satellite), Land Rover; - Crew turn out (hatch) bug (as noted above): Krab, Anders, Rosomaks, Rak; - No rear lights: Lublin, Rys(HQ), Tarpan Honker Ambulance, Honker Ambulance, Honker(Saper), Mercedes G, Land Rover, Krab, Loara; - Rear lights dissapearing at some distance: Jelcz 662(Fuel), STAR 266; - Emergency lights dissapearing/jammimg at some distance: Van(Ambulance), Van(MP), Honker(Saper), Land Rover(MP/BG), Kia Ceed(BG); - No engine exhaust: Loara; - Radar turning speed too low: SA-8, Loara; - Wrong editor icons: Jelcz NDR NSM, PL-01, Land Rover; - No machine gun on turret: Krab. new: - Killed driver anim wrong (driver's head is stuck in metal): Krab, Loara, Anders; - Driver's legs in the "turn out" pos are outside of a vehicle - Loara; - Gunner's legs in the "turn in" pos are under a vehicle - Anders. CPL (April 14) check: - Lublin (Police)/Lublin (Prison Guard) - still no rear lights; - DZIK (AT) - no rear lights, no damage info (in upper left corner), no horn, wrong editor icon (HMMWV); - Honda CBF-1000A (Policja) - front strobes don't work (jam), no rear strobe (there is one in reality - http://www.ziemiapucka.info/wp-content/uploads/2011/04/4-honda-468x351.jpg ) Edited April 22, 2015 by Fulcrum_86 Share this post Link to post Share on other sites
vilas 477 Posted May 1, 2015 (edited) thanks for huge help and bug reports, so far changed: - SA8 issues with driver wheel, too slow radar, plus i changed config so now player can aim targets near horizon, previously it was made to limit AI from using it against ground targets, but disadvantage was that player couldn't aim horizon air targets, - Loara - fixed issue with slow turning radar and with legs of driver when turned out, also i added config options for NV and FLIR scope, - Star 266 rear lights fixed, Dzik AT rear lights fixed, Landrovers emergency light on far distances now blinks , also optimized Landrovers on far lods (lowpoly wheels modeled to replace highpoly wheels on far lod for better performance), Tarpan Saper - also fixed, - 2 versions of uparmoured Hibneryt, with zeroing set to 400 m, - Anders - crew proxies do not appear when turned in, so it was NPL (Dzik is in NPL), CPL will be also fixed just when i will find some time :) now 4h-6 hours of uploading zip (660 mb) there is delay cause i have to upload other things first, but at the end of the day it should be www.armaholic.eu/vilas/vilas_npl_as.7z future plans for this addon: - maybe another version of ZUBR, - SA-3 ? Newa SC - AA launcher on T55 hull, HQ radar station for it (on SCUD hull), - SA-6 Kub 2K12 - EC 725 Characal - EC 135 ambulance (civil ambulance helicopter) Edited May 1, 2015 by vilas Share this post Link to post Share on other sites
reconteam 19 Posted May 5, 2015 Hi Vilas, do you have one download containing all of the Project 85 content? Your list of content on the first page seems a bit disjointed. Share this post Link to post Share on other sites
vilas 477 Posted May 7, 2015 P85 is modular - it is divided so people can have their own country army or not , thats why P85 is not one download but divided into countries, if you want US but do not want FIA or German or Polish troops - than you choose only western (example) so thats why there are mutliple links - also not all people who are interested in military vehicles - want civilian cars from 1985 thats why it is modular Share this post Link to post Share on other sites