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Stemack

British Royal Marine Commandos

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Some good points made above and i agree, but the units are looking fantastic and will keep us busy until more releases are made!

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yer greatwork just hope the ukf boys give him the go ahead to use the uk weapons that he ported over but waiting on the good ahead to use them

so from a ex member of the british army please give the go ahead

thanks

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yer greatwork just hope the ukf boys give him the go ahead to use the uk weapons that he ported over but waiting on the good ahead to use them

so from a ex member of the british army please give the go ahead

thanks

I've ported them successfully but like I said awaiting the go ahead from UKF, the weapons work without any errors at all just to make you all happy :) too a lot of work yesterday but they are now working!

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Hold on, now I can move units around again.. This is strange as I couldn't earlier, (must have been next to a tree of something stopping me from moving him) was the ArmAHolic mirror even updated?

Sorry if I sound as if I'm complaining.

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Armaholic hasn't been updated yet I am just sorting out uploading the new version of the troops too rapidshare or something for the time being, please bare with me whilst I do this.

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Any chance for SAS units ?

Might try it soon, recommend posting in the addon request thread though!

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Hi, When i puit the folder in the arma2 directory it dosent pick up in my mod launcher....is this client side?

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Hi, When i puit the folder in the arma2 directory it dosent pick up in my mod launcher....is this client side?

Works fine for me, but then again I just put all my mods into one folder.

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Thanks for the port lads. Some points to work on please.

1) Use tags for pbo and class naming.

2) Use pal2pace of the a2 tools suite to compress the textures. Saves 40% size.

3) Get the MLOD and binarize them again with a2 tools.

4) Use a model.cfg: http://pastebin.jonasscholz.de/128

5) Use a correct config: http://pastebin.jonasscholz.de/127

6) Fill out the header of the config with your details.

7) Split config from model+textures to a separate pbo.

Thank you!

Cheers for the pointers, its just that this was a quick port over, can i ask, how does having a seperate model.cfg benefit things? And what is different in your config? I can see there is less defining the individual units, is that the only difference?

And to other peoples, the updated models havent been uploaded yet.

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Well the model.cfg is only useful:

a) if you load MLOD p3d (not the case)

b) for binarization - the information gets merged into the p3d.

Why model.cfg instead of definition inside a config.cpp - better performance if the

engine already has the data inside the model.

Use compareIt to compare the configs. :)

a) better inheritance

b) removed obsolete values

c) remove weapon and magazine definitions.

1) not available

2) should be done in a separate addon to have no addon dependencies

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Update!!

After taking into consideration the problems of the last release myself and Stalker have modified the addon too improve it by fixing the previous problems, see below for the changelog & new download mirror. Even though this has been done we'd prefer if you'd still test it for us so that we can keep smoothing it out and making it more enjoyable for everyone! Oh people spawn with M4A1 just so that you don't get errors about UKF weapons (we're still awaiting to hear if we can use the ported UKF weapons pack or not from UKF if so they will be updated again with the UKF weapons being spawned on troops at a later date).

Changelog

-Arm glitched [fixed]

-Walking into vechiles [fixed]

-Spawning with weapons now [fixed]

-Lots more [fixed]

Armaholic Mirror

Thanks Stemack & StalkerGB.

Edited by Stemack

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Great, I hope UKF gets into contact with you soon. =P

EDIT -

No bin entry for HandGrenadeTimed.

Just popped up as I picked the squad leader, no major problem though.

Edited by TheHandsy

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Stemack my friend either contact messiah or pathy on these forums (or on ours www.pukf.net) if you havent already ;)

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Great, I hope UKF gets into contact with you soon. =P

EDIT -

No bin entry for HandGrenadeTimed.

Just popped up as I picked the squad leader, no major problem though.

Yea man thats a problem what I know of, thats going to be fixed in the next release of the addon!

Stemack my friend either contact messiah or pathy on these forums (or on ours www.pukf.net) if you havent already ;)

Been waiting to hear something back via PM but had no response yet any chance you could have a sneakie and see what the progress on this situation is mate?

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ok, i'm a little drunk atm but as far as i can see the only issues still to be fixed are the radio needing to be equiped and the hand grenade class name, i think there is an issue with the sniper (missing texture maybe), i'll look into that too

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I noticed that the shades and lighting on the riflemen backpacks was upside down, did anyone else get that?

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Yup weird shading texture on the backpacks - making it black - maybe shadow lods - but dam no modeller so wouldnt know.

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Last two comments, this is being sorted as you speak :)

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