Inkompetent 0 Posted July 3, 2010 yes, insurgency is the best example. nice looking shader for the magnification of the optics. but don't forget, with the black border arma wants to simulate the limited FOV when using scope. it doesn't look cool, but does the job delivering a minor disadvantage. ArmA doesn't want that. It's just that there's no existing computer that wouldn't self-terminate from the strain of picture-in-picture rendering in within ArmA, so it's not a techinically achievable solution. Share this post Link to post Share on other sites
frederf 0 Posted July 3, 2010 I don't know, what if the "rest of world" was rendered in 640x480 while the scope was rendered at full resolution? The rest of world should be somewhat out of focus anyway since you're looking at the scope so it would achieve some level of SA without bringing computers to their knees. It's also not like the scene is literally rendered twice. Geometry and shading for objects, etc. have the chance to be shared between both renders. Share this post Link to post Share on other sites
CarlGustaffa 4 Posted July 4, 2010 No thanks for sniping. I'm sort of considering that a one eye only thing. But I would really much like it for ACOGs, the versions that are specifically designed for two eyes shooting in mind. But, if the engine can't handle it in the first place, discussing it won't help much :p Share this post Link to post Share on other sites
galzohar 31 Posted July 4, 2010 But, if the engine can't handle it in the first place, discussing it won't help much :p Yep... Share this post Link to post Share on other sites
Baff1 0 Posted July 4, 2010 I've started using the same reticle on my Cobra sight as the one in the game. It's not really my favourite, but I can't resist imitating ArmA around my garden. Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 4, 2010 I never zoom in so I like the Holo sight. Share this post Link to post Share on other sites