-Sof-Jacksonfive 10 Posted August 5, 2009 Has 1.03 improved your performance at all? Share this post Link to post Share on other sites
Shinobi575 10 Posted August 5, 2009 i voted yes, im getting way beter FPS, ALSO flying in the jets is a little easier, so far so good, the AI isnt acting like terminator any more too. Share this post Link to post Share on other sites
InFireBaptize 0 Posted August 5, 2009 whoever voted the third option from top, tell us how and why? Share this post Link to post Share on other sites
froggyluv 2136 Posted August 5, 2009 So far only ran ArmaMark and I'm finally getting some 50's in those scores which I never got before. Patch 102 had knocked my old mark from 3800 down to 3400. Now, I'm getiing 4150. Pretty nice, but the proof is in the AI for me :D Share this post Link to post Share on other sites
Relemar 10 Posted August 5, 2009 Where can I find a changelog? Just downloading it now at a reasonable 1.5mbps ;) Share this post Link to post Share on other sites
Shinobi575 10 Posted August 5, 2009 1.03 CHANGE LOG: Engine ------ * New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. * New: command line option -showScriptErrors introduced to show errors in scripts on-screen * New: Direct analogue throttle and brake for airplanes now available. * New: More flexible configuration of Flares in the config (brightness, size) * New: Mission name (with * indicated unsaved work) displayed in the mission editor * New: Keyboard shortcuts in the mission editor * Improved: better handling of gravitation for shots (esp. for grenades) * Improved: Building destruction * Improved: Better airplane HUD visibility both night and day * Optimization: Reduced frame stutter near map borders. * Hotfix: Players are forced to reconnect after MP Load on server. * Fixed: no particles effect when hit object with destructNo * Fixed: grenade could destroy a building just by impact * Fixed: grenades may explode only on the final impact * Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now * Fixed: missiles should pass through vegetation * Fixed: Player connected to loaded game was sometimes frozen. * Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. * Fixed: Possible crash with laser designator active. * Fixed: Sometimes crew of a close vehicle was visible through the vehicle. * Fixed: Infinite looping of commands 'Stop' in radio. * Fixed: Leaning 'limits' do not work in TrackIR. * Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. * Fixed: Rainbow could be visible even with sun below horizon. * Fixed: 3D Editor - civilian and resistance units did not work correctly * Fixed: Sea surface was not rendered in NE area out of map. * Fixed: Terrain surface was sometimes using wrong parallax map. * Fixed: Grenade could sometimes destroy a building just by impact * Fixed: Radio messages sometimes echoed * Fixed: Team switch did not work when player died * Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. * Fixed: Prevent killed AI units reporting who killed them. * Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity * Fixed: Leaning 'limits' did not work with TrackIR * Fixed: MP client frozen in Receiving... screen sometimes * Fixed: Problems with saving and loading games in cooperative campaign Missions --------- * Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War) * Improved: autosave logic to not save when it was not safe * Improved: Eye for an Eye in Scenarios Modules --------- * Fixed: Warfare fast travel on clients was not using logistic values * Fixed: Warfare money sending * Fixed: Warfare HQ multiple reports * Fixed: First-Aid: Action module caused healing scripts to run twice * Fixed: Supply drop not ending (wrong vehicle class) * New: First-Aid modules work with respawn * New: First-Aid ability to stop healing * New: Added ability to add Support Requests that do not expire. * Improved: First-Aid modules more robust and faster * Improved: Better support for side Resistance in SOM / ACM. Data --------- * Fixed: Invisible driver in UAZ (MG and GL) * Fixed: AI soldiers were able to hear extremely well * Fixed: various minor problems on buildings * Fixed: rocks destruction effect changed * Fixed: penetrability of some vegetation * Fixed: collision geometry of A_BuildingWIP * Fixed: react FSM core conversations * Fixed: cargo animations in LAV25 * Fixed: indicators in Ka52 when using NVG * Fixed: cargo animations in BTR * Fixed: Warfare keypoint on Chernarus Share this post Link to post Share on other sites
Relemar 10 Posted August 5, 2009 * New: More flexible configuration of Flares in the config (brightness, size) Is there flares in arma 2??? Share this post Link to post Share on other sites
Shinobi575 10 Posted August 5, 2009 not the kind of flare your thinking of. Share this post Link to post Share on other sites
PuFu 4600 Posted August 5, 2009 same performance as with 1.02. No difference whatsoever. I will try the 190.56 drivers, see if that does any magic tricks Share this post Link to post Share on other sites
Relemar 10 Posted August 5, 2009 not the kind of flare your thinking of. oh shame, i waiting for ace mod Share this post Link to post Share on other sites
PuFu 4600 Posted August 5, 2009 Is there flares in arma 2??? In fact the scripts are already in ArmA2 Share this post Link to post Share on other sites
Big Dawg KS 6 Posted August 5, 2009 Is there flares in arma 2??? Have been since OFP... for illumination. Share this post Link to post Share on other sites
Relemar 10 Posted August 5, 2009 In fact the scripts are already in ArmA2 I can't seem to get extended eventholders to work though, it says wrong verison.. ;[ Share this post Link to post Share on other sites
convoker 0 Posted August 5, 2009 Still 10-15 fps without any reason on low-med settings, hangs, lags, CTD's... my system specs on sysProfile Share this post Link to post Share on other sites
fideco 1 Posted August 5, 2009 Same performance 1.02 Old problems with ATI card remain AI improvement:hard to say.. Very disappointed Cheers Share this post Link to post Share on other sites
Windexglow 10 Posted August 5, 2009 whoever voted the third option from top, tell us how and why? Since updating, my graphics card has overheated 3 times - never did that with 1.2 However my fps is roughly the same. GTX260 Latest driver Maybe it's just unlucky today. Share this post Link to post Share on other sites
cjsoques 0 Posted August 5, 2009 Since updating, my graphics card has overheated 3 times - never did that with 1.2 However my fps is roughly the same.GTX260 Latest driver Maybe it's just unlucky today. Scared now, have GTX260 with latest drivers, patch downloading now Share this post Link to post Share on other sites
randir14 10 Posted August 5, 2009 Maybe I'm imagining things but it seems like Chernogorsk runs a lot smoother. Certain foliage like the red trees and bushes still cause low FPS when AA is enabled. Share this post Link to post Share on other sites
Shinobi575 10 Posted August 5, 2009 http://img.photobucket.com/albums/v359/Demon575/island.jpg added more onto Utes, ididnt read that in the notes, Share this post Link to post Share on other sites
llauma 0 Posted August 5, 2009 http://img.photobucket.com/albums/v359/Demon575/island.jpg added more onto Utes, ididnt read that in the notes, It's a bug that's been along since the game came. If you first load chernarus and then utes the island up north will appear. Share this post Link to post Share on other sites
Shinobi575 10 Posted August 5, 2009 Oh, i had big plans for a capture the island on utes, oh well. Share this post Link to post Share on other sites
pauliesss 2 Posted August 5, 2009 same performance as with 1.02. No difference whatsoever. I will try the 190.56 drivers, see if that does any magic tricksI have to agree, there is absolutely no difference in FPS for me comparing to version 1.02......what a disappointment for me...:mad: Share this post Link to post Share on other sites
manzilla 1 Posted August 5, 2009 I got about 2-3 FPS improvement but to be honest I've been running the game with everything on the high settings with the exception of 7500VD and the game ran great in v1.02(performance wise). I wasn't expecting much of a boost for me but I surprised others haven't reported any boost. Usually there's a little bit of one when they release a new patch. Share this post Link to post Share on other sites
enforcer1975 0 Posted August 5, 2009 This game needs at least 5 more patches to be working smoothly like it did in A1. Share this post Link to post Share on other sites
eJay 1 Posted August 5, 2009 Nothing big in performance change. Maybe I've got 3-4 fps extra in the air, but on the ground it works good and bad, as in 1.02. Share this post Link to post Share on other sites