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Muecke

CRcti@Angry@sge "MOD"

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The 0.43 is quite ok.

Maybe you ask TiGGa if he shares some of his work so that you take over some of his GUI solutions.

Waypoint handling in 0.43 is a no-go. TiGGa's way with the "high command" is the way. But it still needs a GUI where you can define a bunch of WP without any purpose and another part where you connect functions by using WPs.

More static objects placable with the support vehicles would be excellent.

http://www.armatechsquad.com/ArmA2Class/warfare/

maybe from here the Air and arty radars as placable/destructable buildings instead of upgrades

http://www.armatechsquad.com/ArmA2Class/Buildings/full/Land_A_BuildingWIP.jpg

Class = Land_A_BuildingWIP

Name = A_BuildingWIP

Faction = Default

Side = CIVILIAN

...and this as 10.000 bugs HQ maybe with sandbag barriers for fire positions at windows and at rooftop. Building time 15 Minutes :-)

and from

http://www.armatechsquad.com/ArmA2Class/Objects/fortifications/

here also more Objects for base defense and/or road blocking

In a certain stage of a crCTI battle you might want to block some roads to have silence on that side to be able to concentrate your forces onto another spot.

So blocking a narrow valley with a street by concrete/wire/mines or controlling a valley by placing that "A_BuildingWIP" and lots of fortifications around would be a nice element.

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I want to modify teamswitch.Can I do?

Sorry for bad english.

Thanks

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Hmm, i constantly get told i can't play it as i don't have the required addons, however i have all of them installed

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How about an Yoma Addon Sync server - ArmA Creations would gladly host it.

CAA1 had the public release now - how about some crCTI on a1 worlds? :P

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If you don't take the addons in account, is this one more SAVE- and JiP-compatible than the crCTI 0.9?

Also is there more features over all in this one?

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nope !!!

the JIP is the same as in crcti warfare 0.9 !!!

---------- Post added at 01:19 PM ---------- Previous post was at 01:15 PM ----------

First Post updated !!!

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OK thx!

Me and a few friends are looking for a good crCTI to modify.... So we'll stick to 0.9.

Thanks for the quick answer!

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version is updated to v0.6 !!!

download allways at first post...

CRcti@Angry@SGE Version 0.6

* New: reworked Res Infantrie.

* New: new Version of AH6 / MH6.

* New: HMMVW medi + Vodnik medi included .

* New: Neue CTI version (Light) on Utes.

* Optimization: bicycle speed more less now.

* Optimization: Townincome from $400 to $300.

* Fixed: autom. Wall setting.

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Oh i'm not new to using mods for this game :) i have them installed correctly, but i still get told i need them, that is the problem

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most of the ppl were pissed of about the beam tents.

so we had a voting and they are not in game anymore...

@Nosediver

the game dont lie to you ! if it tells you that you need them to play you dont have them

started.try to start only the @sge modfolder...if this dont help make a safetycopy of your original arma addonsfolder and copy all the CRcti addons into it.it has to work !

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Ok... I'm currently modding the 0.9. It would be nice to have a look at the scripts for it.. Do you have it? I made a field HQ in my version. That can beam you between the base and the field. Going to add a param to choose to have it in the game or not. That way you have the option to go hard core.

On a big server it makes sense not to have it, but if you play coop with say 3 human player or so, it's nice not having to buy new vehicles all the time.

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yeah iam sure you will make it !

it's nice not having to buy new vehicles all the time

is it true that you only need to buy vehicles all the time if you die all the time ?

lol iam just kiddin... ;)

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most of the ppl were pissed of about the beam tents.

so we had a voting and they are not in game anymore...

...

Hello,

It is that difficult to add an switch on the parameter page to enable/disable the spawn tents. Or to relaese a version containing the spawn tents. For me and my friends it was a big advantage of your mission that it was been included, especially on the large map :(

Best,

alfons

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it is possible but it was a voting for get this out off this mission !

the beamtents was my idea to give a little respect to mike melvin for having this freakin great ideas for missions.

i have made a addonsfree version where the tents are still in use.

also gras on off and unflip vehicles plus 95% good working JIP.

if you want the mission send me pm with email and i will send it to you.

sorry for late answer.... ;)

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Muecke when are you guys playing CRCTI@Angry@SGE these days?

Is there a YAS to download the addons?

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we play every sunday a CTI Party based on the CRcti@Angry@SGE !

now we are on v0.8h wich is much better than older versions....

the balance is the main target here.

ADDONS >>here<<

i didnt post updates here cause of lame feedback focus on playing it SP alone in the dark.

store this url for further updates wich come weekly...

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I like beamtents ... gives me the famous ol' OFP feeling and ... Mike Melvin I own a great thanx to for having done mfcti which accompagnied me through the years of ... 2002 - 2005 (about). ;-)

And I never forget crcti missions with mfstyle "on" which did "cost" me a lot of time in 2005 - 2009 (about) ;-)) though there were no beamtents but other memories from mfcti - like HE weapons for base defense and radar in tank for driver and gunner too.

I loved it.

Edited by Herbal Influence

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@Muecke.....Have you tryed adding the UAV system in CRCTI? Maybe as an Upgrade..

yes we did and also the Arty!

Problem is if you want to use it you need to place them on map in editor !

In crcti you dont know where you get on map so useless for us.

But its possible if you write a totaly new script for stuff like this same as benny did for his warfare...

check out the new and i guess last beta version V08L !!!

Tanks fixed so they are even now...

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yes we did and also the Arty!

Problem is if you want to use it you need to place them on map in editor !

In crcti you dont know where you get on map so useless for us.

But its possible if you write a totaly new script for stuff like this same as benny did for his warfare...

check out the new and i guess last beta version V08L !!!

Tanks fixed so they are even now...

I done it a couple of months ago, by increasing the UAV terminal radius, and putting a upgrade price on it to activate it via Camp UAV terminal. It will respawn somewhere on the map.

another one

I also added it to the MHQ building, another UAV terminal with a expensive price. once constructed UAV is useable.

its a unfinished script:j:

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I done it a couple of months ago, by increasing the UAV terminal radius, and putting a upgrade price on it to activate it via Camp UAV terminal. It will respawn somewhere on the map.

another one

I also added it to the MHQ building, another UAV terminal with a expensive price. once constructed UAV is useable.

its a unfinished script:j:

yep sounds very nice !!

Please let me know if you finished it....

:bounce3:

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