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Obecalp

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  1. Obecalp

    ARMA II Community Update

    I am pretty speechless. Moaning minutes ago in another thread about poor communication and now this EXTENSIVE statement :eek: If this would happen in weekly or 2-weekly cycles and really with MEAT it would be a drastic change. I know that BIS devs are keen to use the community tracker in a way that it would be visible for us. But if BIS would make clear that "accepting" a TT does not mean any warranty that it is officially accepted and that it will be solved there would be no danger. And if despite that still some would complain you could ignore it like so many other things BIS is ignoring. But the good side would be that people instantly see that BIS is working without "controlling" . Maybe a group account "BIS_DEVS" where you assign the TTs to would do the job. And BIS devs could send questions anonymous but straight to the creator of a certain TT without being disturbed by the noise you have if you do similar in the forum here.
  2. Obecalp

    strela can't touch jet.

    Noticed that in CTI, planes are impossible to catch with the Strela except you catch them before start and hammer the Strela launcher-tube onto the fuselage.
  3. Obecalp

    CRcti@Angry@sge "MOD"

    The 0.43 is quite ok. Maybe you ask TiGGa if he shares some of his work so that you take over some of his GUI solutions. Waypoint handling in 0.43 is a no-go. TiGGa's way with the "high command" is the way. But it still needs a GUI where you can define a bunch of WP without any purpose and another part where you connect functions by using WPs. More static objects placable with the support vehicles would be excellent. http://www.armatechsquad.com/ArmA2Class/warfare/ maybe from here the Air and arty radars as placable/destructable buildings instead of upgrades http://www.armatechsquad.com/ArmA2Class/Buildings/full/Land_A_BuildingWIP.jpg Class = Land_A_BuildingWIP Name = A_BuildingWIP Faction = Default Side = CIVILIAN ...and this as 10.000 bugs HQ maybe with sandbag barriers for fire positions at windows and at rooftop. Building time 15 Minutes :-) and from http://www.armatechsquad.com/ArmA2Class/Objects/fortifications/ here also more Objects for base defense and/or road blocking In a certain stage of a crCTI battle you might want to block some roads to have silence on that side to be able to concentrate your forces onto another spot. So blocking a narrow valley with a street by concrete/wire/mines or controlling a valley by placing that "A_BuildingWIP" and lots of fortifications around would be a nice element.
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