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Karmichael

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About Karmichael

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  1. Multiplayer Game Types class Header { gameType = Coop; minPlayers = 1; maxPlayers = 100; playerCountMultipleOf = 1; }; You probably get better luck posting this in here
  2. Karmichael

    Advance And Secure

    *There were some cases of players being invulnerable. I'll look into this. HandleDamage maybe pushing unexpected results.:confused: *The volume of music was still THAT high :D I'll remove it in the next update. And reduce the volume in the intro music.:cool: *We had 1 complain today from a player said Music stuck for infinite time Yup thats me random music loop. I'll remove it, just testing. *I noticed the game made me Fireteam leader with the common subordinates icons below. I don't believe this should be standard-Classic PvP behavior.I don't know for sure. I think thats maybe BIS ranking behavior. not sure :confused: *There was a mission the timer was like 1365.45 minutes left (!!) Newly time limit added 24hrs (1440mins). Some clans wanted a option to continue fighting until a side captures all the zones to Win, instead of ending early with a short time limit. * The "SAVE" feature (on ammobox) does not work until you at least die once.. Are you talking about the "Save Loadout" or the Profile Save Gear? More info plz One(vice-versa) or Both features needs to be enabled in parameters (Profile Save Gear) and Rules set (Can Custom loadout for Save loadout) "Save Loadout": this feature allows you to save your custom loadout so ONLY when you die you will get your custom gear back. "Profile Save Gear": this feature allows you to save your custom loadout into a profile so when you die or also when disconnect from server and reconnect a week later you would still have that same loadout. All your questions below concerns the awesome custom-able rules sets. It can be very easily altered to give the required results. I'll sent you a PM with Arma2RU rule set code and you may alter the numbers (time/dist) and disable/enable, whatever you want changed in the rules set to suit your server needs. *Although ARMA.RU ruleset was selected..the "Virtual-darn-Ammobox" was still available for every newcomer Arma2 RU ruleset in arma 2 allowed custom loadout:) but Easy fix in rules set. *I selected an SAS class (so..class's Pros and Cons)..but in my inventory there was a rich selection of optics. I can't be sure if this was intentional but..imHo this defeats the purpose of "Class" existence .. ;) You can remove this class or name and customize a new class in rule set. *Another complain was Spawn protection duration. Again you can alter this in rules set even disable it. I'll push out another update again this weekend.
  3. Karmichael

    Advance And Secure

    DOWNLOADS Mediafire mirror: V8 -AAS Arma 3 Pack V8 Changelog: [b][size=5]V8[/size][/b] Added: New Rules Set Arma3RU (Same rules as Arma2ru rules set in A2OA). Changed/fixed: AI Support now in rules Set only to disable/enable. Once its enabled you may further customize the AI settings (default: On when <= 4 players). Rules Sets: ArmA3ru = Disabled, AUSARMA = Enabled, Public = Enabled, German Ballerbude = Disabled. Changed/fixed:Time of day has been set to noon as parameter default for most maps. Changed/fixed: Go To Squad Leader Teleport/Parachute now in rules Set. Rules Sets: ArmA3ru = Disabled, AUSARMA = Teleport, Public = Parachute, German Ballerbude = Disabled. Changed/fixed: SAS Class HALO now in rules Set. Disable/Enable Rules Sets: ArmA3ru = Disabled, AUSARMA = Enabled, Public = Disabled, German Ballerbude = Enabled. Note: In future updates will add Rules set info/setting in briefing. ---------- Post added at 10:41 PM ---------- Previous post was at 10:37 PM ---------- :o true...lol
  4. Karmichael

    Advance And Secure

    :o come to think of it Yes your right. On all 25 map was excessive. I better fix that. ARMA.RU ruleset was not requested so it was removed But its very easy to add it back again. I'll do that now. Let me know what you what changed.If not I'll use the same rules set settings as the ones in Arma 2. "Spawn on Leader" --> Disable "SAS parachute" --> Disable "AI support enabled<4 players" --> Disable :eek: I think its time put those into the Rules Set. Thank you for your feedbacks. I'll do a quick update.:cool:
  5. Karmichael

    Advance And Secure

    DOWNLOADS Mediafire mirror: V7 -AAS Arma 3 Pack V7 Changelog: [b][size=5]V7[/size][/b] Added: 13 New Altis missions. Each map plays differently Added: show notification (BIS_fnc_showNotification) Changed/fixed: Map player markers. Added map name tags/Group name tags. Group colors/Team colors. Squad Leader Text color. Fixed: GUI (HUD-zones,minimap) disappearing on some missions. Added: Turn fatigue on/off via rules set. Removed/Added: Old clean up script causing performance problems on Altis. Now replaced. Thanks to Aeroson's Clean Up script. Added: BIS Overview Changed:Time of day has been set to Random as parameter default for all 25 maps.
  6. Karmichael

    DM 20 Jet Rage - air combat on steroids!

    coool just like the good old camel rage days... Good times:cool:
  7. Karmichael

    Advance And Secure

    you can change it via mission parameters in description.ext. Any time set in the sqm gets overided by the time set in description.ext.
  8. Karmichael

    Advance And Secure

    thanks galzohar :cool:
  9. Karmichael

    Advance And Secure

    The cap radius is done manually in the mission.sqm on the MP mission editor. Change the A & B axis Templates AAS100]V6Templates
  10. Karmichael

    Advance And Secure

    *The player count on the base info (1 v 2) - been hidden due to another clans not liking, too much AO info. But i accounted for it via rules set. Default/Public rules set allows for player count on the base info. *HUD keeps disappearing for a lot of players - Try pressing keys on your keyboard ctr + H. It sets your HUD to minimal,reduced and normal, if its too cluttered. It may reset your HUD also. * Fog - turned it off in start-up parameters. Within 10 minutes, fog had rolled in - Its been done deliberately in mission.sqm. So looks like it overrides any settings in start-up parameters. I'll look into this.:) * ACRE - sure is a good idea. Templates soon will be released. You may make your own maps:cool:. And your own clan rules sets.
  11. Karmichael

    Advance And Secure

    DOWNLOADS Armaholic mirror: - Advance And Secure Pack [v6.0] Mediafire mirror: V6 -AAS Arma 3 Pack V6 Changelog: [b][size=5]V6[/size][/b] Added: New intro. A3 style. Added: New Class SAS. Has the ability to HALO,depending on map size it starts at X-ray @ 9000ft-16000ft and you have to use your skill to get into position or the right location. Land in at Sea and the player automatically changes to diving gear. Main focus is STEALTH. HALO feature maybe enabled in parameters (default: Enabled). Changed: Class System have been edited to implement A3 Uniform/Headgear/Goggles/items etc. Changed: Diver class has proper gear now. (diving suit). Removed: Quick diving gear addAction and script removed Changed: VAS updated. Added: New Team Select system. Thanks to Xeno. You may Join AI group. If enable in parameters (default: Enabled). Added/Changed: Group members can now Teleport or Parachute on Squad Leaders. Restrictions: Can not Teleport/Para near Zones, distance changeable via Clan rules, 100m from a squad leader and if there no more seats in a Squad Leader vehicle. If enable in parameters (default: teleport). Removed: Dr Eyeball's Team Status Dialog. It always been my favorite team dialog, but finding it hard to maintain it. Fixed: Undefined variables. Almost all have been ironed out. Changed: UPSMON Edited/Updated. AI can now use Vehicles. Removed: Death Marker. Removed: AUSCOG rules removed. Fixed: textures for vehicles in MP fixed. Added: New Map [AAS_T]KavalaFight "CQB in Altis town of Kavala" Added: Map player markers. Thanks to Aeroson's Dynamic Player Markers . AAS edited: see players with their chosen class on the map. Changed:Capture Flags is now the proper textured pole flags. ---------- Post added at 11:08 PM ---------- Previous post was at 11:05 PM ---------- :) No worries.
  12. Karmichael

    Advance And Secure

    V6 -AAS Arma 3 Pack V6 Version 6 now available. Compatible to Arma 3 version 1.0. I have changed alot of things but still staying true to Coolbox's AAS Style.:cool: Please let me know are there any problems :)
  13. Can someone crack this for me please:confused: more info on mission: http://www.armaholic.com/page.php?id=20228 #include "globalDefines.hpp" private ["_reviveInstruction", "_recvArray", "[color="#FF0000"]_recvCmd[/color]", "_unit", "_pidx", "_qridx", "_desiredSpawnLoc", "_playerQID", "_newQueue", "_arrPlayerTeams", "_spawnInstruction", "_spawnQueueUpdate", "_curSpawnTimer", "_cb", "_sQueue", "_info"]; if( (time - lastTime) >= 1 ) then { //------------------ handle spawn instructions ----------------------- array _reviveInstruction = []; //diag_log format[hint typeName _var]; int _pidx=0; for "_pidx" from 0 to ((count playableUnits) - 1) do { // process incoming transmission _unit = playableUnits select _pidx; string [color="#FF0000"]_recvCmd[/color] = ""; if ( !(isNull _unit) ) then { //TODO giving undefined errors variable _recvCmd @ array _recvArray = toArray _recvCmd; Find a work around call compile format["[color="#FF0000"]_recvCmd[/color] = xmit%1;",_unit]; array _recvArray = toArray [color="#FF0000"]_recvCmd[/color]; if( count _recvArray > 0 ) then { DEBUG_LOG format["SRV updateSpawnQueues.sqf : RECV %1 = %2",_unit,_recvArray]; }; if( count _recvArray == 2 ) then { // player command to select a spawn location if( (_recvArray select 0) == CMD_PLAYERSPAWNSELECT ) then { // player wishes to spawn int _desiredSpawnLoc = _recvArray select 1; if( SRVBASECACHEA(_desiredSpawnLoc,CAPLEVEL) == 100 ) then { _playerQID = _unit call getPlayerQID; DEBUG_LOG format["SRV updateSpawnQueues.sqf : enqueuing %1 with QID %2",playableUnits select _pidx,_playerQID]; // if player not already in the queue if (!(_playerQID in SRVBASECACHEA(_desiredSpawnLoc,SQUEUE))) then { // remove player from all queues int _qridx = 1; for [{_qridx = 1},{_qridx < count saas_baselist},{_qridx = _qridx + 1}] do { if (_playerQID in SRVBASECACHEA(_qridx,SQUEUE)) then { array _newQueue = SRVBASECACHEA(_qridx,SQUEUE) - [_playerQID]; SETSRVBASECACHEA(_qridx,SQUEUE,_newQueue); }; }; // only add to queue, if not 'cancel' button if (_desiredSpawnLoc != AAS_CANCEL_RESPAWN_LOCATION) then { // add player to requested queue (at end) array _newQueue = SRVBASECACHEA(_desiredSpawnLoc,SQUEUE) + [_playerQID]; SETSRVBASECACHEA(_desiredSpawnLoc,SQUEUE,_newQueue); }; }; }; }; In the RPT.file Error in expression <_recvCmd = xmitplayerWest1;> Error position: <xmitplayerWest1;> Error Undefined variable in expression: xmitplayerwest1 Error in expression <xmit%1;",_unit]; _recvArray = toArray _recvCmd; if( count _recvArray > 0 ) t> Error position: <_recvCmd; if( count _recvArray > 0 ) t> Error Undefined variable in expression: _recvcmd
  14. Karmichael

    UPSMON for arma3

    Change unit setUnitPos "MIDDLE" command to unit setUnitPos "AUTO" command that should fix that problem..... So instead of forcing the AI into a position stance let it decide for itself.:) @All the UPSMON coders,modders,scripters,editors Thank you for updating the UPSMON. I greatly use it for the Arma 3 AAS AI side. It was implemented in Arma 2 but wasn't working as good as it should. :cool:
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