x3kj 1247 Posted December 5, 2013 (edited) Same here. Either this thing pops up, or it exports an empty file, or it exports a file, which however is not readable by O2 (Arma 3 Tools Version) Please help :icon_sad: This toolbox motivated me to finish my model and now it doesnt work *is heartbroken* Additionally the shader makes the model look really arkward (almost as if it would have flipped faces). I tried every option, with and without material/texture export. Assigning the directx material and then exporting with and without material/texture... Everytime i either get the error, or a file that is not readable by O2. Max 2013 64bit Version Edited December 5, 2013 by Fennek Share this post Link to post Share on other sites
cigar0 12 Posted December 14, 2013 (edited) Ok i also have a problem. I extract the model p3d file. But this file includes no textures at all. But why? :-) And also we got this bug on another system with the same datas. http://i.imagebanana.com/img/mmqm15ac/Screenshot2013121416.15.02.png (227 kB) Edited December 14, 2013 by Cigar0 Share this post Link to post Share on other sites
PuFu 4600 Posted December 15, 2013 I got problem of export to p3d file, it always came out with message like “Unknown property: “effectFile†in filename: Standardâ€I’ve build a very basic dice for test, it only got model itself and texture, but this problem still exist. Does anyone know which might have cause this? Thank for the help. http://ppt.cc/eJCu@.jpg If the image is too small, just right click and open the image(http://ppt.cc/eJCu) with new page. What shader are you using? Same here. Either this thing pops up, or it exports an empty file, or it exports a file, which however is not readable by O2 (Arma 3 Tools Version)Please help :icon_sad: This toolbox motivated me to finish my model and now it doesnt work *is heartbroken* Additionally the shader makes the model look really arkward (almost as if it would have flipped faces). I tried every option, with and without material/texture export. Assigning the directx material and then exporting with and without material/texture... Everytime i either get the error, or a file that is not readable by O2. Max 2013 64bit Version So you are using directX shader that comes with max then? Ok i also have a problem. I extract the model p3d file. But this file includes no textures at all. But why? :-)And also we got this bug on another system with the same datas. http://i.imagebanana.com/img/mmqm15ac/Screenshot2013121416.15.02.png (227 kB) It has nothing to do with this plug-in Share this post Link to post Share on other sites
cigar0 12 Posted December 15, 2013 Ok it has nothing to do with it "but" the extraction is a work of the plugin and if there is not texture at all in the p3d data, there should be something wrong. Is it possible to give the data to someone who is usesing the toolbox and could maybe try to extract it? Share this post Link to post Share on other sites
PuFu 4600 Posted December 18, 2013 Things was solved via PM, it had NOTHING to do with this plug-in Share this post Link to post Share on other sites
LCpl Aaron 11 Posted January 2, 2014 (edited) im getting this message when i try to duplicate an LOD, im using max 13. I have reinstalled the tool kit twice to make sure i didnt misinstall anything and i made sure everything was installed in the proper directories. Does anyone have a clue as to why its doing this? I am good with max so getting this working would nail down my workflow for getting stuff into arma i just dont like oxygens interface. (and i noticed it says 2010 so idk why it would be routing itself through a 2010 folder) Edited January 2, 2014 by Sw4l Share this post Link to post Share on other sites
PuFu 4600 Posted January 4, 2014 (edited) http://i1287.photobucket.com/albums/a629/supergizmo/ArmaToolKitError_zps01bc4691.jpgim getting this message when i try to duplicate an LOD, im using max 13. max 13 means 3ds max 2011. Is it 64 or 32 bit version? I have reinstalled the tool kit twice to make sure i didnt misinstall anything and i made sure everything was installed in the proper directories. Does anyone have a clue as to why its doing this? Have you installed the patch for v1.1 as well? The one provided in the first post? (and i noticed it says 2010 so idk why it would be routing itself through a 2010 folder) If when you say you are using max 13, you actually mean max 15, or 3ds Max 2013 to be more precise, then the installation instructions for it (as well as for 2014) are here: http://forums.bistudio.com/showthread.php?82188-ArmA2-Modding-Toolbox-for-3ds-max-V1-1&p=2238587&viewfull=1#post2238587 Edited January 4, 2014 by PuFu Share this post Link to post Share on other sites
LCpl Aaron 11 Posted January 4, 2014 (edited) im using max 2013, if i recall i have downloaded the 1.1v tool kit, ill try a fresh install. EDIT: fresh install and still the same issue, i have followed the new installation instructions to a T and everything, only thing i can think of it being is its calling that one button through the 2010 folder and it doesn't exist but i have no issues with any of the other LOD buttons so im stumped. Edited January 4, 2014 by Sw4l Share this post Link to post Share on other sites
PuFu 4600 Posted January 4, 2014 (edited) have you installed the patch no.1 for the v1.1 as well? UPDATE: Patch 1 (for v 1.1) fixes some errors caused by trying to export improperly prepared modes to p3d. http://sparrowstudio.net/armavdv/too...1.1_patch1.rar Edited January 5, 2014 by PuFu Share this post Link to post Share on other sites
janus0104 3 Posted March 8, 2014 Patch 1 no longer available (host site offline) :( Share this post Link to post Share on other sites
soul_assassin 1750 Posted March 8, 2014 sorry yeah i took down my previous host, you can find the stuff here: http://www.armaholic.com/page.php?id=6891&highlight=3DSMAX http://www.armaholic.com/page.php?id=8039&highlight=3DSMAX Share this post Link to post Share on other sites
janus0104 3 Posted March 9, 2014 sorry yeah i took down my previous host, you can find the stuff here:http://www.armaholic.com/page.php?id=6891&highlight=3DSMAX http://www.armaholic.com/page.php?id=8039&highlight=3DSMAX Thanks for the links! Shame about the documentation, though. Share this post Link to post Share on other sites
brooks143 10 Posted July 5, 2014 (edited) nice job Edited July 5, 2014 by brooks143 Share this post Link to post Share on other sites
mcpxxl 2 Posted August 19, 2014 too bad shaders are broken in 2014 it seems Share this post Link to post Share on other sites
GhostEngineer12 0 Posted October 23, 2015 So i installed this toolbox in 3ds max 2012, everything seemed to be fine, untill i tried to duplicate a lod. When i try to duplicate a lod it gives me the message: "-- Runtime error: Can't load Button images: bitmap: "C:\Program Files\Autodesk\3ds Max 2010\scripts\ArmAToolBox\armaToolBox2.bmp" . I find this line to be especually interesting becouse somehow it mentions 3ds Max 2010, wich is not installed, never has been, and as you can expect that folder doesn't exist. So my question: What do i do to reroute this bitmap loading thingy to where it is actually installed. Also i am still rediculously confused why it mentioned 3ds Max 2010 in the first place. P.S. Grammar in this post problebly won't be up to par with the general norm for the english language, and my apologies for this, as i am not a native english speaker i expect some flaws. Thank you for taking your time to read this post. Greetings, GhostEngineer12. Share this post Link to post Share on other sites
Agarthan_Two 0 Posted January 7, 2016 Is there an updated toolbox for 3DS Max 2016? Or is this the most current one? Share this post Link to post Share on other sites
PuFu 4600 Posted January 7, 2016 this is the most current one, and there won't be any updates to it. in fact it is a bit obsolete Share this post Link to post Share on other sites
Agarthan_Two 0 Posted January 7, 2016 Thanks for the info! If it's not going to be updated, are there any replacements out there for it by chance? Share this post Link to post Share on other sites
PuFu 4600 Posted January 8, 2016 there is little need for it anymore really. i'd love to be able to everything outside o2, but currently, i only spend less than 1% of the dev time while creating an asset in o2, and moat of that is setting up some selections that i cannot export directly, setting paths for textures and rvmats and importing all the indiv lods. btw, there is script in the tools folder for max that exports as a bi universal txt file. i don't really use it since bi added fbx import (which also works for weighted meshes btw) Share this post Link to post Share on other sites
gfelton 84 Posted September 5, 2016 What's everyone using these days if these tools are now obsolete? I've seen mention of the blender toolkit but I've also seen people bashing it for not being up to par with other stuff. Share this post Link to post Share on other sites
RussiaGhost 0 Posted November 2, 2016 in 2017 3d max no job this script. :angry: :angry: :angry: Share this post Link to post Share on other sites
Macser 776 Posted November 2, 2016 What's everyone using these days if these tools are now obsolete? I've seen mention of the blender toolkit but I've also seen people bashing it for not being up to par with other stuff. What other stuff? Other than the max toolset there's literally nothing else out there. So there's no basis for comparison. How can something that's been released for free and taken a good chunk of someone's time be bashed? It does exactly what Alwarren intended it to do and more. If people have any problems with it, the most likely reason is their own inability to use it correctly. Sometimes people just don't have the time or interest to keep these tools updated. If that happens, then we just have to accept it. They don't owe the community anything. Least of all, reasons. In fact I'd suggest it's the other way around. :) Share this post Link to post Share on other sites
RussiaGhost 0 Posted November 3, 2016 this job in 3ds max 2010 Share this post Link to post Share on other sites
RussiaGhost 0 Posted November 3, 2016 This Tools job 3ds Max 2017 Share this post Link to post Share on other sites
RussiaGhost 0 Posted November 3, 2016 I change DisplayDriver in Customize - Preferences - Viewports - ChoseDriver As Nitros Direct 3d 9. Default Nitros Direct 3d 11 no job for ARMA Tools. Share this post Link to post Share on other sites