SigintArmA 10 Posted August 15, 2011 Should have a file included that has the 'Face' IDs of the masks and such for 'Setface' and 'Setidentity'. Share this post Link to post Share on other sites
jedra 11 Posted August 15, 2011 Not wearing anything on their heads,look more like the gangsters, don't look middle eastern, really giving me trouble.Any ideas as to why this is? Follow these instructions from the readme to set hats/faces etc.. There are also some new faces available in your profile, or write this setface "Merc_Face1"; in the init, use another number for the other faces (1-33) or Merc_Face5_camo,Merc_Face6_camo,Merc_Face8_camo,Merc_Face13_camo Some of the hats/helmets/glasses can be changed or added by setting a different identity for the unit, to do this put this command in the init: this setidentity "name"; helmets/hats/glasses/gas masks/pilot stuff names: Pro_Helmet Pro_Helmet1 Kevlar_Helmet wdl_helmet green_mask Barett bdu_cap skull_cap b_TacticalGlasses headset gasmask gasmask2 gasmask_red gasmask_helmet gasmask_helmet2 pilot_mask pilot_mask_v pilot_v dive_mask green_beret black_beret goggles_winter If you want to create your own identities with the helmets/hats/glasses/gas masks/pilot stuff in a description.ext you will need these names: glasses= Pro_Helmet Pro_Helmet_g Pro_Helmet_2 Kevlar_Helmet Kevlar_Helmet_g class Barett class Barett_g class Bdu_cap class Bdu_cap_g class b_TacticalGlasses class headset class headset_g gasmask gasmask2 gasmask_helmet gasmask_red gasmask_helmet2 pilot_mask pilot_mask_v pilot_v skull_cap skull_cap2 taliban_hat_shadow dive_mask US_green_beret US_black_beret Share this post Link to post Share on other sites
USMC Soldier 10 Posted August 15, 2011 I would be much easier if it was apart of the model itself. Share this post Link to post Share on other sites
jedra 11 Posted August 15, 2011 I would be much easier if it was apart of the model itself. But less flexible. This way you can combine things a lot easier. You only have to set up the files once and then you can copy/paste between missions and just tweak the bits you need. You would end up with hundreds of unit classes if he tried to cover every combination in the configs. BlokeWithGlasses. BlokeWithGlassesandHat BlokeWithHatbutNoGlassesBecauseHeLeftThemInTheHummer..... ;-) Share this post Link to post Share on other sites
heroes maker 10 Posted August 15, 2011 BlokeWithHatbutNoGlassesBecauseHeLeftThemInTheHummer..... ;-) HA HA HA oh nice, i lol'd Share this post Link to post Share on other sites
CameronMcDonald 146 Posted August 16, 2011 I would be much easier if it was apart of the model itself. It would also cripple the unit performance-wise, unless you mapped the textures for all the headgear onto one file. Share this post Link to post Share on other sites
USMC Soldier 10 Posted October 3, 2011 I can't get these faces to work on bots.Any ideas? I already tried this setface "name"; Please help. Share this post Link to post Share on other sites
Cytreen 14 Posted July 13, 2012 Is there anyway you may considering updating the BB_Mercs. Get lots of RPT spam of No speaker given for Jaroslav Grygar No speaker given for Otakar Valenta Now its not just though 2 names its a whole crap load so im thinking its all of the units in the pack that have the issue. What i am currently using is the insurgence and gangsters. Share this post Link to post Share on other sites
vicent_nb1 10 Posted August 24, 2013 Follow these instructions from the readme to set hats/faces etc.. There are also some new faces available in your profile, or write this setface "Merc_Face1"; in the init, use another number for the other faces (1-33) or Merc_Face5_camo,Merc_Face6_camo,Merc_Face8_camo,Merc_Face13_camo Some of the hats/helmets/glasses can be changed or added by setting a different identity for the unit, to do this put this command in the init: this setidentity "name"; helmets/hats/glasses/gas masks/pilot stuff names: Pro_Helmet Pro_Helmet1 Kevlar_Helmet wdl_helmet green_mask Barett bdu_cap skull_cap b_TacticalGlasses headset gasmask gasmask2 gasmask_red gasmask_helmet gasmask_helmet2 pilot_mask pilot_mask_v pilot_v dive_mask green_beret black_beret goggles_winter If you want to create your own identities with the helmets/hats/glasses/gas masks/pilot stuff in a description.ext you will need these names: glasses= Pro_Helmet Pro_Helmet_g Pro_Helmet_2 Kevlar_Helmet Kevlar_Helmet_g class Barett class Barett_g class Bdu_cap class Bdu_cap_g class b_TacticalGlasses class headset class headset_g gasmask gasmask2 gasmask_helmet gasmask_red gasmask_helmet2 pilot_mask pilot_mask_v pilot_v skull_cap skull_cap2 taliban_hat_shadow dive_mask US_green_beret US_black_beret Unfortunately this doesn't work with ACE. :( Share this post Link to post Share on other sites
pd3 25 Posted December 16, 2013 (edited) Has anyone else noticed that some of the desert mercs, specifically desert merc 6 (not sure if there are any others) - have an annoying bug wherein the head of the player persists if you're in ironsight mode? I was using RH MGS weapon pack with the AK102, and the perspective is far enough back for the ironsights that you can actually see the player model's head clipping through your field of view. Is there any chance this can be fixed? I suspect it has something to do with the model itself? Because I tested this with other addons and stock units and none of their heads seem to get into the perspective. Edited December 16, 2013 by Pd3 Share this post Link to post Share on other sites