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schnapsdrosel

BlackOps and desert mercs

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Should have a file included that has the 'Face' IDs of the masks and such for 'Setface' and 'Setidentity'.

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Not wearing anything on their heads,look more like the gangsters, don't look middle eastern, really giving me trouble.Any ideas as to why this is?

Follow these instructions from the readme to set hats/faces etc..

There are also some new faces available in your profile, or write 
this setface "Merc_Face1";
in the init, use another number for the other faces (1-33) 
or
Merc_Face5_camo,Merc_Face6_camo,Merc_Face8_camo,Merc_Face13_camo

Some of the hats/helmets/glasses can be changed or added by setting a different 
identity for the unit, to do this put this command in the init:
this setidentity "name";

helmets/hats/glasses/gas masks/pilot stuff names:
Pro_Helmet
Pro_Helmet1
Kevlar_Helmet
wdl_helmet
green_mask
Barett
bdu_cap
skull_cap
b_TacticalGlasses
headset
gasmask
gasmask2
gasmask_red
gasmask_helmet
gasmask_helmet2
pilot_mask
pilot_mask_v
pilot_v
dive_mask
green_beret
black_beret
goggles_winter

If you want to create your own identities with the 
helmets/hats/glasses/gas masks/pilot stuff 
in a description.ext you will need these names:
glasses=
Pro_Helmet 
Pro_Helmet_g
Pro_Helmet_2
Kevlar_Helmet
Kevlar_Helmet_g
class Barett
class Barett_g
class Bdu_cap
class Bdu_cap_g
class b_TacticalGlasses
class headset
class headset_g
gasmask
gasmask2
gasmask_helmet
gasmask_red
gasmask_helmet2
pilot_mask
pilot_mask_v
pilot_v
skull_cap
skull_cap2
taliban_hat_shadow
dive_mask
US_green_beret
US_black_beret

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I would be much easier if it was apart of the model itself.

But less flexible. This way you can combine things a lot easier. You only have to set up the files once and then you can copy/paste between missions and just tweak the bits you need.

You would end up with hundreds of unit classes if he tried to cover every combination in the configs.

BlokeWithGlasses.

BlokeWithGlassesandHat

BlokeWithHatbutNoGlassesBecauseHeLeftThemInTheHummer.....

;-)

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I would be much easier if it was apart of the model itself.

It would also cripple the unit performance-wise, unless you mapped the textures for all the headgear onto one file.

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Is there anyway you may considering updating the BB_Mercs. Get lots of RPT spam of

No speaker given for Jaroslav Grygar

No speaker given for Otakar Valenta

Now its not just though 2 names its a whole crap load so im thinking its all of the units in the pack that have the issue. What i am currently using is the insurgence and gangsters.

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Follow these instructions from the readme to set hats/faces etc..

There are also some new faces available in your profile, or write 
this setface "Merc_Face1";
in the init, use another number for the other faces (1-33) 
or
Merc_Face5_camo,Merc_Face6_camo,Merc_Face8_camo,Merc_Face13_camo

Some of the hats/helmets/glasses can be changed or added by setting a different 
identity for the unit, to do this put this command in the init:
this setidentity "name";

helmets/hats/glasses/gas masks/pilot stuff names:
Pro_Helmet
Pro_Helmet1
Kevlar_Helmet
wdl_helmet
green_mask
Barett
bdu_cap
skull_cap
b_TacticalGlasses
headset
gasmask
gasmask2
gasmask_red
gasmask_helmet
gasmask_helmet2
pilot_mask
pilot_mask_v
pilot_v
dive_mask
green_beret
black_beret
goggles_winter

If you want to create your own identities with the 
helmets/hats/glasses/gas masks/pilot stuff 
in a description.ext you will need these names:
glasses=
Pro_Helmet 
Pro_Helmet_g
Pro_Helmet_2
Kevlar_Helmet
Kevlar_Helmet_g
class Barett
class Barett_g
class Bdu_cap
class Bdu_cap_g
class b_TacticalGlasses
class headset
class headset_g
gasmask
gasmask2
gasmask_helmet
gasmask_red
gasmask_helmet2
pilot_mask
pilot_mask_v
pilot_v
skull_cap
skull_cap2
taliban_hat_shadow
dive_mask
US_green_beret
US_black_beret

Unfortunately this doesn't work with ACE. :(

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Has anyone else noticed that some of the desert mercs, specifically desert merc 6 (not sure if there are any others) - have an annoying bug wherein the head of the player persists if you're in ironsight mode?

I was using RH MGS weapon pack with the AK102, and the perspective is far enough back for the ironsights that you can actually see the player model's head clipping through your field of view.

Is there any chance this can be fixed?

I suspect it has something to do with the model itself? Because I tested this with other addons and stock units and none of their heads seem to get into the perspective.

Edited by Pd3

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