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schnapsdrosel

BlackOps and desert mercs

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how can i buy the units in warfare

you already asked that two posts back, pls stop spamming.

Use this feature to learn how to do that, as this question has been asked before, all you have to do is figure out the class names for this addon (I think).

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Well stop spamming this thread with your Warfare questions. He's obviously not around at the moment, he cant help you.

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OA version ?

You mean a version that will contain the same units but only require OA? That's forbidden by BIS. Just buy ArmA2 too, so you can play them both...

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You mean a version that will contain the same units but only require OA? That's forbidden by BIS. Just buy ArmA2 too, so you can play them both...

:butbut: ok

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Sorry to make a post that adds nothing new, but is there anyway to give the BlackOp (Balaclava) a face OTHER than the skull mask? A white face in the night = Instant headshot!

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Sorry to make a post that adds nothing new, but is there anyway to give the BlackOp (Balaclava) a face OTHER than the skull mask? A white face in the night = Instant headshot!

this setFace "whateverface" (in unit init field)

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Ah, that works? Cool. Hate to badger but is there a plain black mask in the BIS heads and if so what's its name? TIA

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Is it possible to add the sunglasses from the profile of your character into some of the mercs?

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RabidStoat: this setFace "Merc_Face2" or this setFace "Merc_Face3" or this setFace "Merc_Face15"

All will give black mask to unit.

ray243:

In your description.ext file:

class CfgIdentities

{

class MrCool

{

name="MrCool";

face="Face74";

glasses="SunGlasses";

speaker="Dan";

pitch=1.5;

};

Then set ID for unit MrCool

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RabidStoat: this setFace "Merc_Face2" or this setFace "Merc_Face3" or this setFace "Merc_Face15"

All will give black mask to unit.

ray243:

In your description.ext file:

class CfgIdentities

{

class MrCool

{

name="MrCool";

face="Face74";

glasses="SunGlasses";

speaker="Dan";

pitch=1.5;

};

Then set ID for unit MrCool

Thanks a ton!

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@SchnapsdroSel

when im playing one of your units the heads are in the way when i try to look around

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RabidStoat: this setFace "Merc_Face2" or this setFace "Merc_Face3" or this setFace "Merc_Face15"

All will give black mask to unit.

ray243:

In your description.ext file:

class CfgIdentities

{

class MrCool

{

name="MrCool";

face="Face74";

glasses="SunGlasses";

speaker="Dan";

pitch=1.5;

};

Then set ID for unit MrCool

I am a bit late, but which description.ext file? Can't seem to find any, and can't find my mission file.

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If only the black ops could be fitted with flash lights, some of them need NVG

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is there a way to make it so the units can use the ace backpacks, or can some use them and some cant

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When I try to be an iraqi insurgent they don't have anything on their heads?(turban and such)

---------- Post added at 08:28 PM ---------- Previous post was at 08:04 PM ----------

They look NOTHING like in the screen shots.

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Not wearing anything on their heads,look more like the gangsters, don't look middle eastern, really giving me trouble.Any ideas as to why this is?

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