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ProfTournesol

WW1 Mod Expansion Pack Release

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Realistic horses, that can move? Sounds very interesting, thanks for job!

But why only Red army soldiers of Soviets, without "Whites", tzar's soldiers, who fought in Europe?

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Yeah, thanks! I simply has wrong installation...

Horses are very exotic element in OFP, I just like it!

But spears firing hundreds meters across disappoints a few.

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This mod is one of the best mods I have ever played for any game, ever.

I have question: Does anyone have any missions they would like to share? I'm pretty bad at using the editor and i'd like to try some more levels.

(I'm not sure if necroposting is as frowned upon in this forum as it is in other forums I used.)

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I am still playing this mod too :)

I like reenacting battles from all quiet on the western front, although I can't really get the AI to charge and retreat

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No problem with necroposting here, i'm still active :)

Awesome! As I said, this is a superb mod, and it deserves more attention, so hopefully posting in this thread will get it the attention it deserves.

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No problem!

I have one question, how can I access the gas? I expected it to be with the artillery but I couldn't figure out. :confused:

Yep, put the following command in the init line of the canon :

this addEventHandler [{fired},{[_this select 0,(Nearestobject [_this select 0,_this select 4])] exec "\PGM_scripts\mustard.sqs"}]

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Yep, put the following command in the init line of the canon :

this addEventHandler [{fired},{[_this select 0,(Nearestobject [_this select 0,_this select 4])] exec "\PGM_scripts\mustard.sqs"}]

Awesome, thanks!

By the way, I made a quick

of the gas using the already existing WW1gas level.

Also, is there a script I can add to an event to have men put on their gas masks?

Edited by BreakingInReverse

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Yes, put a trigger covering the soldiers, activated by their side, once, and write this in the on activation line of the trigger :

{_x animate ["gasmask", 1];_x exec "\PGM1\scripts\putmaskon.sqs";} forEach thislist

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Hy there,recently I had lost all the data on my HDD,so could You renew links to ww1 mod,and expansion?

Thanks in advance!

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Nice mod.

I have noticed that AFVs in the mod don't have optics. WWI tanks had optics:

A7V had a 4x telescopic V sight.

Mark IV (male) had a 4x telescopic cross-hair sight

Renault FT had either a 1x or 1,5x telescopic cross-hair sight depending on source.

Edited by Zxxxrhs

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Does anyone else have problems with epileptic Renault FTs? They tend to spin/dance in place and very often keel over during the "dance".

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