overcharger 0 Posted August 3, 2009 The mod is already excellent!! The way you have to fight is very very different of modern warfare. I´m working on some little missions with GLII and works great. Thanks ProfTournesol. Share this post Link to post Share on other sites
Gbs67 10 Posted August 6, 2009 Hi Great work Prof! I made some ships, that will fit for the mod. //img195.imageshack.us/img195/5729/shellingthetown.jpg //img505.imageshack.us/img505/3755/georg04.jpg //img517.imageshack.us/img517/9980/squadron2.jpg //img169.imageshack.us/img169/4242/tatra04.jpg //img216.imageshack.us/img216/5491/georg05.jpg Share this post Link to post Share on other sites
sudayev 27 Posted August 6, 2009 HiGreat work Prof! I made some ships, that will fit for the mod. //img195.imageshack.us/img195/5729/shellingthetown.jpg //img505.imageshack.us/img505/3755/georg04.jpg //img517.imageshack.us/img517/9980/squadron2.jpg //img169.imageshack.us/img169/4242/tatra04.jpg //img216.imageshack.us/img216/5491/georg05.jpg Wow, these are great ships you've made man! Share this post Link to post Share on other sites
Gbs67 10 Posted August 6, 2009 There is my addon, not finished, but playable. http://rapidshare.com/files/264538898/ww1ships.zip Have fun! Share this post Link to post Share on other sites
fryzjer 11 Posted August 7, 2009 Yes great ships I downloading now ;) Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 7, 2009 There is my addon, not finished, but playable.http://rapidshare.com/files/264538898/ww1ships.zip Have fun! Thanks a lot, very nice work ! Share this post Link to post Share on other sites
feldmarschall {LS} 10 Posted August 7, 2009 Yeah, really great work!! Share this post Link to post Share on other sites
jarv9 10 Posted August 22, 2009 oh man, the links aren't working for me....been waiting for this expansion for some time, can anyone post a new link please? Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 23, 2009 Try those mirrors (with ArmA.fr courtesy) : WW1 Mod Core pack WW1 Mod Expansion pack Share this post Link to post Share on other sites
riffleman 20 Posted August 23, 2009 Try those mirrors (with ArmA.fr courtesy) :WW1 Mod Core pack WW1 Mod Expansion pack proftournsel these file are enough for playing WW1 Mod? Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 23, 2009 proftournsel these file are enough for playing WW1 Mod? Yes indeed. Share this post Link to post Share on other sites
jarv9 10 Posted August 23, 2009 Okay ty for replying so fast but i still have a problem with the file...i have had the core pack since you first released it but when i dl the expansion pack and unpack it all i get is a map of africa,without any of the extra units that are supposed to be in there...so no i am not a newb with addons or mods so i believe i'm doing it correctly any thoughts? any help would be greatly appreciated! Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 24, 2009 I don't understand what's happening : the WW1ModExpansion folder contains 4 folders : Foreign addons included for missions, Mission, Mission editor missions and WW1Mod. This expansion pack is in this last folder "WW1mod" which contains itself 3 folders : Addons, Dta and Bin. Copy and paste those 3 folders Addons, Dta and bin in the previous WW1 Core pack folder that you already have installed. Accept any replacements of files, then launch the mod as every OFP mods through a shortcut. Share this post Link to post Share on other sites
riffleman 20 Posted August 24, 2009 Great work.Are there some more mission of ww1 mode available? Share this post Link to post Share on other sites
jarv9 10 Posted August 24, 2009 Ok, i got it sorted out my .rar program was glitching. Thanx again for all the hard work that went into this fantastic mod and for sharing it with the ofp community! Share this post Link to post Share on other sites
ProfTournesol 956 Posted August 24, 2009 My pleasure :) Share this post Link to post Share on other sites
ovg 0 Posted May 21, 2010 (edited) Could anyone give me a step-by-step help with ammunition in multiplayer? I can't seem to figure it out from the readme :p. Edited May 21, 2010 by Ovg Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 21, 2010 Could anyone give me a step-by-step help with ammunition in multiplayer? I can't seem to figure it out from the readme :p. Well i'm not used to MP scripting, but try to put the game logic called "Ammo Bug Fix (SP/MP only)" on the map to see what happens. Share this post Link to post Share on other sites
ovg 0 Posted May 23, 2010 It's a part of my problem. I tried putting it in, but it seemed to rearm only the AI (not the players). When you put it in a group with some units, it freezes the game during loading. So no idea. Interesting thing is that, when I've changed the PGM_cfg_weap to make every gun hold more bullets in a magazine and modfied the units accordingly, they still won't get any ammo in multiplayer. Do they have any type of "pouch" weapon like in your great napoleonic mod (which I got to work in MP :D) ? Share this post Link to post Share on other sites
ProfTournesol 956 Posted May 23, 2010 It's a part of my problem. I tried putting it in, but it seemed to rearm only the AI (not the players). When you put it in a group with some units, it freezes the game during loading. So no idea. Interesting thing is that, when I've changed the PGM_cfg_weap to make every gun hold more bullets in a magazine and modfied the units accordingly, they still won't get any ammo in multiplayer. Do they have any type of "pouch" weapon like in your great napoleonic mod (which I got to work in MP :D) ? Yes, they have the same kind of pouch simulating bayonet, and avoiding units to complain about having no ammo when they have too many magazines. Basically they have one "pouch" when they have no bayonet, and another one when they have bayonet. Share this post Link to post Share on other sites
Petike 10 Posted December 30, 2010 I have a problem with the sound not working in your mod (I installed everything needed (except the missions) in a separate folder in OFP, with the usual Bin, Dta, AddOns and Campaigns subfolders). The mod works fine, just the sound and music is non-existant (they worked when I first tested the mod in Resistance's folder). Did I miss a .pbo file ? I've already sent you a PM about this (where I describe the problem in greater detail). I'd appreciate any kind of troubleshooting advice. Thanks in advance. Share this post Link to post Share on other sites
ProfTournesol 956 Posted December 31, 2010 I have a problem with the sound not working in your mod (I installed everything needed (except the missions) in a separate folder in OFP, with the usual Bin, Dta, AddOns and Campaigns subfolders). The mod works fine, just the sound and music is non-existant (they worked when I first tested the mod in Resistance's folder). Did I miss a .pbo file ?I've already sent you a PM about this (where I describe the problem in greater detail). I'd appreciate any kind of troubleshooting advice. Thanks in advance. From our PM conversation, the only thing i can see is a bad install of the mod. I installed myself this mod on three different computers, never had any troubles. So : Once you've downloaded the two packs named WW1Mod and WW1ModExpansion : (1) Create a WW1mod folder into the main OFP directory, then copy into it the "addons" and "Dta" folders from the WW1Mod downloaded folder ; don't forget to copy the BIScamel addon into the WW1Mod addons folder ; eventually copy the icons ; (2) Copy into it (and overwrite files when prompted) the "addons", "Dta" and "Bin" folders from the WW1ModExpansion downloaded folder ; eventually copy the foreign addons into the WW1Mod addons folder if you wanna play the missions ; (3) Create a shortcut pointing to the WW1Mod folder like this : (4) Then, your "WW1Mod" folder should look like this : The "Dta" and "Bin" folders should look like this : The "Addons" folders should look like this : Share this post Link to post Share on other sites
Petike 10 Posted December 31, 2010 From our PM conversation, the only thing i can see is a bad install of the mod. I installed myself this mod on three different computers, never had any troubles.So : Well, thanks. I'll retry the entire installation from scratch. Hope it works. :) P.S. All the best in the upcoming new year ! ;) Share this post Link to post Share on other sites
JAG201509 10 Posted May 19, 2011 is this mod for A2 ? Share this post Link to post Share on other sites
RozekPoland 591 Posted May 19, 2011 This mod is excellent! Great job ProfTournesol! Share this post Link to post Share on other sites