zxxxrhs
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10 GoodAbout zxxxrhs
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Does anyone know where the steam version places player-made scenarios?
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I'm playing ArmA:CWA with FFUR2007 and I have problem with civilians that they run in direction of attacker, run as a horde into a nearby building despite getting gunned down, etc. Is there any way to make them run away from danger?
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I'm making a mission where the player character isn't expected to survive. Is it possible to display debriefing on loss? Is it possible to make the player win the mission if they died, but fulfilled an objective, for example killed more than x enemies?
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COSLX - An updated version of the original SLX Mod
zxxxrhs replied to Gunter Severloh's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Hello! I'm new to ArmA2. When I try to run the mod (with parameters: mod=@Addons;@CBA_CO;@COSLX), I get an error: Addon 'SLX_Cartriges' requires addon 'CAWeapons_E'. In main menu I get an error: Cannot load material file ca\characters_e\heads\male\defaulthead\data\hhl\white.rvmat. Some parts of the mod seem to work, but not all. For example wounds and gore don't work (SLX logo/loading screen shows up, weapons seem to have different sounds and some stuff seems to be different). Any idea what's wrong and how to make wounds and gore work? I have ArmA2: Combined Operations from GOG. -
Are there any addons that make civilians more diverse, make their behaviour more realistic and most importantly, add their own sounds?
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Making the AI use AP rounds against AFVs and HE against soft targets?
zxxxrhs posted a topic in OFP : CONFIGS & SCRIPTING
I noticed that it doesn't change round types. Is there any way to make it fire correct ammo? -
Is it available in any DRM-free store?
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I had to copy the whole ViewOpticsBase class and rename it to ViewOptics because it claimed that the ViewOpticsBase class isn't defined or something. Now it works. Thanks a lot!
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A tank. I'm trying to disable zooming in and out.
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Where should I place it? I tried directly in the class and it didn't change anything. The same with pasting in a modified ViewGunnerBase and ViewOpticsBase classes.
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Is it possible to regulate it?
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As in the title.
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Even generic vanilla OFP optics would be better than aiming with the centre of the screen.
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If it's an engine problem, I think that it would be better make a larger (wider?) model that would be more stable. While it would look ahistorical, 90% of vehicles keeling over during attack over a slightly uneven ground is even less historical. Any chances for guns, tanks, etc. getting sights?
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Does anyone else have problems with epileptic Renault FTs? They tend to spin/dance in place and very often keel over during the "dance".