Fortran 1 Posted July 13, 2009 (edited) A-10 CAMOPACK 9 A-10 Reskins, including: 1 - CAMO1 2 - CAMO2 3 - CAMO3 4 - CAMO4 5 - CAMO5 6 - WORN 7 - OLIVE 8 - TAN 9 - GRAPHITE DOWNLOAD LINK: http://www.filefront.com/14035439/FORTRAN_A10_CAMOPACK.zip MEDIAFIRE MIRROR http://www.mediafire.com/?yt4jzxamttu THANKS: kju for the config assistance. README: #A-10 CAMOPACK FOR ARMA2 BY FORTRAN##INSTALL# [1]******************************************************************* Place the following 2 files into a mod folder structure: eg. Bohemia Interactive/Arma 2/@MyMods/Addons/ a10camo.pbo a10camo.pbo.FORTRANMOD.bisign In your ARMA2 shortcut add the following switch: "C:\Program Files\Bohemia Interactive\ArmA 2\ArmA2.exe" -mod=@MyMods [2]******************************************************************* From the "REPLACEMENTS" folder select which A10 camo you would like to use and copy the 2 associated files into the same location as the a10camo.pbo file. For a visual reference of which camo is which, look in the IMAGES folder. For example, should you want to use camo6 then copy; a10_camo6_config.pbo a10_camo6_config.pbo.FORTRANMOD.bisign into Bohemia Interactive/Arma 2/@MyMods/Addons/ Load up ARMA2 and the A-10 will now be skinned with whichever texture config number you chose. NOTE: Only one config can be used at any given time. [ALTERNATIVE METHOD #1]************************************************* The following method can also be used to skin the A-10 without replacing the standard texture via the config method above. This method only requires: a10camo.pbo a10camo.pbo.FORTRANMOD.bisign to be included in the mod/addons folder. Place an A-10 on the map, double click and in the INIT line of the A-10 add the following: this setObjectTexture [0,"\a10camo\camo*_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo*_a10_02.paa"]; Where "*" = the number of the camo you would like to use. Camo file names are sequential and as follows: camo1_a10_01.paa camo1_a10_02.paa camo2_a10_01.paa camo2_a10_02.paa camo3_a10_01.paa camo3_a10_02.paa camo4_a10_01.paa camo4_a10_02.paa camo5_a10_01.paa camo5_a10_02.paa camo6_a10_01.paa camo6_a10_02.paa camo7_a10_01.paa camo7_a10_02.paa camo8_a10_01.paa camo8_a10_02.paa camo9_a10_01.paa camo9_a10_02.paa [ALTERNATIVE METHOD #2]************************************************* It is also possible to dynamically skin the A-10 via a script. Create a new SQS file in your mission directory: In this example it is titled "camo.sqs" Add the following to the camo.sqs. // MyA10 = Name of your A-10 unit // Place in init line of unit // this exec "A10camo.sqs" MyA10 = _this select 0 MyA10 setObjectTexture [0,"\a10camo\camo*_a10_01.paa"] MyA10 setObjectTexture [1,"\a10camo\camo*_a10_02.paa"] // Where "*" = the number of the camo you would like to use. Execute the camo.sqs by adding the following to the init line of any A-10 unit on the map. this exec "camo.sqs"; [sERVER ADMINS]************************************************* The keyfile for FORTRANMOD is found in the "SERVERKEY" folder: FORTRANMOD.bikey If any mod's could possibly retitle this thread to "A-10 CamoPack - [9 New A-10 Textures]" would appreciate it. Have edited the title but its not showing. Edited July 13, 2009 by Fortran Updated Share this post Link to post Share on other sites
djdel002 10 Posted July 13, 2009 Great looking skin! Thank you!! Share this post Link to post Share on other sites
p75 10 Posted July 13, 2009 Bless you, testing it now! Looks great on the pics! Share this post Link to post Share on other sites
MarkJ112 0 Posted July 13, 2009 (edited) Great work! Downloading!! ArmedAssault.info Mirror and News: Edited July 13, 2009 by MarkJ112 Added Mirror Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted July 13, 2009 Very Very nice, and just in time :) Thankyou Share this post Link to post Share on other sites
miller 49 Posted July 13, 2009 Thanks Fortran :bounce3: ArmA2Base.de Mirror: A-10 Desert Camo by Fortran Kind regards Miller Share this post Link to post Share on other sites
p75 10 Posted July 13, 2009 Very Very nice, and just in time :)Thankyou Hey mate, will that work with your addon? Share this post Link to post Share on other sites
Caselius 94 Posted July 13, 2009 Release frontpaged at the Armaholic homepage. A-10 Desert Camo Share this post Link to post Share on other sites
.kju 3245 Posted July 13, 2009 Fortran ... :) You have added your FORTRAN.biprivatekey inside the pbo. You may NOT share this file with anyone. Share this post Link to post Share on other sites
Alex72 1 Posted July 13, 2009 Hey mate, will that work with your addon? Yes i guess it will as Mark made the sound replace BIS standard A-10. ;) Some work still with the config last night. Might be fixed today. BTW: Great skin! Alex Share this post Link to post Share on other sites
p75 10 Posted July 13, 2009 Yes it works with HI-A10 addon :-) Share this post Link to post Share on other sites
.kju 3245 Posted July 13, 2009 You should at least include a basic config even for a texture container. Example: http://dump.no/files/a92ace6294de/Fortran_t_a10camo.7z And a replacement config (needs an site acc for read access to the core repository). Makes the replacement way less hassle. :) Todo: 1) Save the file 2) Create a folder named 'oac_r_a10_a10camo'. 3) Put the config.cpp in there. 4) Pack to Pbo with Eliteness. 5) Load oac_r_a10_a10camo.pbo along. Share this post Link to post Share on other sites
Fortran 1 Posted July 13, 2009 (edited) Fortran ... :)You have added your FORTRAN.biprivatekey inside the pbo. You may NOT share this file with anyone. I just noticed this also....I packed it very late at night and forgot I had pasted it into the folder for some reason. I don't really know what to do now lol...big mistake. I think im going to release a bigger skinpack later today with several other variants so I will change my signing name and hopefully people won't mind re-downloading the new pack which will be signed differently. You should at least include a basic config even for a texture container.Example: http://dump.no/files/a92ace6294de/Fortran_t_a10camo.7z And a replacement config (needs an site acc for read access to the core repository). Makes the replacement way less hassle. :) Todo: 1) Save the file 2) Create a folder named 'oac_r_a10_a10camo'. 3) Put the config.cpp in there. 4) Pack to Pbo with Eliteness. 5) Load oac_r_a10_a10camo.pbo along. Will have a go at that in the next skin release. Didn't realize I should have done that, thanks for the heads up. Sorry is my first ARMA related mod release so I am still very new to working with the engine. Thanks for the config layout Kju will def. add this to the next release today ---------- Post added at 02:39 PM ---------- Previous post was at 02:09 PM ---------- A couple of new variants..will try upload several different ones (including the original) in a new texture pack for the A-10. Edited July 13, 2009 by Fortran Share this post Link to post Share on other sites
.kju 3245 Posted July 13, 2009 No worries. Just create the key again with the same name. It is a different one. Don't worry. For multiple reskins, just make one addon for each with the config and two textures inside. Share this post Link to post Share on other sites
Fortran 1 Posted July 13, 2009 (edited) Thanks Kju, so if I run DSCreateKey key again with the same name it will still produce a different key ? Also do you mean have a separate PBO file for each texture ? (end user will just place whichever PBO he/she wants in addons directory) So in each PBO I will have camo1_a10_01.paa camo1_a10_02.paa config.cpp (such as the one you posted here http://dev-heaven.net/repositories/entry/oac/oac_replacements_a2_units/addons/oac_r_a10_a10camo/config.cpp) Edited July 13, 2009 by Fortran Share this post Link to post Share on other sites
.kju 3245 Posted July 13, 2009 > if I run DSCreateKey key again with the same name it will still produce a different key ? Yes it should. > Also do you mean have a separate PBO file for each texture ? Each textures pair yes. Well you can create new classes. That said experience shows and it is understandable that new classes are less used. MP it creates problems and needs rework of each mission. Thats why replacement configs are a very neat way of making your work playable out of the box. As you are doing separate skins, you cannot do them all in one config obviously. That's why I suggested to split it into multiple addons/pbos. You can have the textures in one separate pbo or the texture pair along with the config for it on each. Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted July 13, 2009 Wow, I'm looking forward to more variants mate. Thanks mate, great work :) Share this post Link to post Share on other sites
eddyd 0 Posted July 13, 2009 nice camo I have some A-10 skin that i not use , normal was for arma1 but i play arma2 now Also working on a winter camo If want them pm cya eddyD Share this post Link to post Share on other sites
Fortran 1 Posted July 13, 2009 (edited) Wow cool stuff Eddy! Love the mouth on the 2nd one. Wouldn't mind trying to incorporate that if you have no need for them anymore ? Updated first post with the new pack :). Download links in 1st post. If any mod's could possibly retitle this thread to "A-10 CamoPack - [9 New A-10 Textures]" would appreciate it. Have edited the title but its not showing. Edited July 13, 2009 by Fortran Share this post Link to post Share on other sites
vengeance1 50 Posted July 14, 2009 Nice work I love the new skins! Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted July 14, 2009 WOW Pimp my A-10 :) Thankyou again for a great new addition to A2 :) Share this post Link to post Share on other sites
SCAR1509 10 Posted July 14, 2009 Very great Skins!! Thanks a lot Fortran!!! :yay: I hope we will see more of your great textures for C130-Hercules and other vehicle from ArmA2!!!:cool::cool: Share this post Link to post Share on other sites
Simon C 0 Posted July 14, 2009 (edited) Just one small request from me: Can you make an A-10 with the normal texture but with the shark's teeth and eyes design? Like the one in this picture. Thanks ever so much, this addon is definitely a keeper. :D Edited July 14, 2009 by Simon C Share this post Link to post Share on other sites
.kju 3245 Posted July 14, 2009 Excellent job Fortran. :) Anything else in the pipe? :bounce3: Share this post Link to post Share on other sites