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A-10 CamoPack - [9 New A-10 Textures]

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A-10 CAMOPACK

A10_123_th.jpg A10_456_th.jpg A10_789_th.jpg

9 A-10 Reskins, including:

1 - CAMO1

2 - CAMO2

3 - CAMO3

4 - CAMO4

5 - CAMO5

6 - WORN

7 - OLIVE

8 - TAN

9 - GRAPHITE

DOWNLOAD LINK:

http://www.filefront.com/14035439/FORTRAN_A10_CAMOPACK.zip

MEDIAFIRE MIRROR

http://www.mediafire.com/?yt4jzxamttu

THANKS:

kju for the config assistance.

README:

#A-10 CAMOPACK FOR ARMA2 BY FORTRAN#

#INSTALL#

[1]*******************************************************************

Place the following 2 files into a mod folder structure: eg.

Bohemia Interactive/Arma 2/@MyMods/Addons/

a10camo.pbo

a10camo.pbo.FORTRANMOD.bisign

In your ARMA2 shortcut add the following switch:

"C:\Program Files\Bohemia Interactive\ArmA 2\ArmA2.exe" -mod=@MyMods

[2]*******************************************************************

From the "REPLACEMENTS" folder select which A10 camo you would like to use and

copy the 2 associated files into the same location as the a10camo.pbo file. For

a visual reference of which camo is which, look in the IMAGES folder.

For example, should you want to use camo6 then copy;

a10_camo6_config.pbo

a10_camo6_config.pbo.FORTRANMOD.bisign

into

Bohemia Interactive/Arma 2/@MyMods/Addons/

Load up ARMA2 and the A-10 will now be skinned with whichever texture config number you chose.

NOTE: Only one config can be used at any given time.

[ALTERNATIVE METHOD #1]*************************************************

The following method can also be used to skin the A-10 without replacing the standard

texture via the config method above. This method only requires:

a10camo.pbo

a10camo.pbo.FORTRANMOD.bisign

to be included in the mod/addons folder.

Place an A-10 on the map, double click and in the INIT line of the A-10 add the following:

this setObjectTexture [0,"\a10camo\camo*_a10_01.paa"];this setObjectTexture [1,"\a10camo\camo*_a10_02.paa"];

Where "*" = the number of the camo you would like to use. Camo file names are sequential and as follows:

camo1_a10_01.paa

camo1_a10_02.paa

camo2_a10_01.paa

camo2_a10_02.paa

camo3_a10_01.paa

camo3_a10_02.paa

camo4_a10_01.paa

camo4_a10_02.paa

camo5_a10_01.paa

camo5_a10_02.paa

camo6_a10_01.paa

camo6_a10_02.paa

camo7_a10_01.paa

camo7_a10_02.paa

camo8_a10_01.paa

camo8_a10_02.paa

camo9_a10_01.paa

camo9_a10_02.paa

[ALTERNATIVE METHOD #2]*************************************************

It is also possible to dynamically skin the A-10 via a script.

Create a new SQS file in your mission directory: In this example it is titled

"camo.sqs"

Add the following to the camo.sqs.

// MyA10 = Name of your A-10 unit

// Place in init line of unit

// this exec "A10camo.sqs"

MyA10 = _this select 0

MyA10 setObjectTexture [0,"\a10camo\camo*_a10_01.paa"]

MyA10 setObjectTexture [1,"\a10camo\camo*_a10_02.paa"]

// Where "*" = the number of the camo you would like to use.

Execute the camo.sqs by adding the following to the init line of any A-10 unit on the map.

this exec "camo.sqs";

[sERVER ADMINS]*************************************************

The keyfile for FORTRANMOD is found in the "SERVERKEY" folder:

FORTRANMOD.bikey

If any mod's could possibly retitle this thread to "A-10 CamoPack - [9 New A-10 Textures]" would appreciate it. Have edited the title but its not showing.

Edited by Fortran
Updated

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Bless you, testing it now! Looks great on the pics!

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Very Very nice, and just in time :)

Thankyou

Hey mate, will that work with your addon?

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Fortran ... :)

You have added your FORTRAN.biprivatekey inside the pbo.

You may NOT share this file with anyone.

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Hey mate, will that work with your addon?

Yes i guess it will as Mark made the sound replace BIS standard A-10. ;) Some work still with the config last night. Might be fixed today.

BTW: Great skin!

Alex

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Yes it works with HI-A10 addon :-)

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You should at least include a basic config even for a texture container.

Example: http://dump.no/files/a92ace6294de/Fortran_t_a10camo.7z

And a replacement config (needs an site acc for read access to the core repository).

Makes the replacement way less hassle. :)

Todo:

1) Save the file

2) Create a folder named 'oac_r_a10_a10camo'.

3) Put the config.cpp in there.

4) Pack to Pbo with Eliteness.

5) Load oac_r_a10_a10camo.pbo along.

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Fortran ... :)

You have added your FORTRAN.biprivatekey inside the pbo.

You may NOT share this file with anyone.

I just noticed this also....I packed it very late at night and forgot I had pasted it into the folder for some reason. I don't really know what to do now lol...big mistake. I think im going to release a bigger skinpack later today with several other variants so I will change my signing name and hopefully people won't mind re-downloading the new pack which will be signed differently.

You should at least include a basic config even for a texture container.

Example: http://dump.no/files/a92ace6294de/Fortran_t_a10camo.7z

And a replacement config (needs an site acc for read access to the core repository).

Makes the replacement way less hassle. :)

Todo:

1) Save the file

2) Create a folder named 'oac_r_a10_a10camo'.

3) Put the config.cpp in there.

4) Pack to Pbo with Eliteness.

5) Load oac_r_a10_a10camo.pbo along.

Will have a go at that in the next skin release. Didn't realize I should have done that, thanks for the heads up. Sorry is my first ARMA related mod release so I am still very new to working with the engine. Thanks for the config layout Kju will def. add this to the next release today

---------- Post added at 02:39 PM ---------- Previous post was at 02:09 PM ----------

CAMO_V2_1_th.jpg

CAMO_V3_1_th.jpg

A couple of new variants..will try upload several different ones (including the original) in a new texture pack for the A-10.

Edited by Fortran

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No worries.

Just create the key again with the same name. It is a different one. Don't worry.

For multiple reskins, just make one addon for each with the config and two textures inside.

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Thanks Kju, so if I run DSCreateKey key again with the same name it will still produce a different key ?

Also do you mean have a separate PBO file for each texture ? (end user will just place whichever PBO he/she wants in addons directory) So in each PBO I will have

camo1_a10_01.paa

camo1_a10_02.paa

config.cpp (such as the one you posted here http://dev-heaven.net/repositories/entry/oac/oac_replacements_a2_units/addons/oac_r_a10_a10camo/config.cpp)

Edited by Fortran

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> if I run DSCreateKey key again with the same name it will still produce a different key ?

Yes it should.

> Also do you mean have a separate PBO file for each texture ?

Each textures pair yes. Well you can create new classes.

That said experience shows and it is understandable that new classes are less used.

MP it creates problems and needs rework of each mission.

Thats why replacement configs are a very neat way of making your work playable

out of the box.

As you are doing separate skins, you cannot do them all in one config obviously.

That's why I suggested to split it into multiple addons/pbos.

You can have the textures in one separate pbo or the texture pair along with the

config for it on each.

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nice camo

I have some A-10 skin that i not use , normal was for arma1 but i play arma2 now

Also working on a winter camo

If want them pm

A10_HOG.jpg

A10_SHARK.jpg

81ST_PANTER.jpg

cya

eddyD

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Wow cool stuff Eddy! Love the mouth on the 2nd one. Wouldn't mind trying to incorporate that if you have no need for them anymore ?

Updated first post with the new pack :). Download links in 1st post.

A10_123_th.jpg A10_456_th.jpg A10_789_th.jpg

If any mod's could possibly retitle this thread to "A-10 CamoPack - [9 New A-10 Textures]" would appreciate it. Have edited the title but its not showing.

Edited by Fortran

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Very great Skins!! Thanks a lot Fortran!!! :yay::yay:

I hope we will see more of your great textures for C130-Hercules and other vehicle from ArmA2!!!:cool::cool:

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Just one small request from me: Can you make an A-10 with the normal texture but with the shark's teeth and eyes design? Like the one in this picture. Thanks ever so much, this addon is definitely a keeper. :D

Edited by Simon C

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Sweet Lord, superb!

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Excellent job Fortran. :)

Anything else in the pipe? :bounce3:

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