vostov 10 Posted July 2, 2009 If its nowhere... how to I put it down? Cuz, I want to base missions off of it. Share this post Link to post Share on other sites
[frl]myke 14 Posted July 2, 2009 Most easy way: http://www.armaholic.com/page.php?id=5858 Share this post Link to post Share on other sites
vostov 10 Posted July 2, 2009 There are two large ships sufficient to launch a helo from in the Empty section but they always start underwater... do you know how to make them float possibly? (I'd prefer the Khe Sahn to a dl'd LST) Share this post Link to post Share on other sites
Rommel 2 Posted July 2, 2009 Its a script, not an addon. _xhandle = [this] execvm "createCarrier.sqf" createCarrier.sqf _replace = _this select 0; _pos = getpos _replace; _dir = getdir _replace; if (isServer) then { _parts = [ "Land_LHD_house_1", "Land_LHD_house_2", "Land_LHD_elev_R", "Land_LHD_1", "Land_LHD_2", "Land_LHD_3", "Land_LHD_4", "Land_LHD_5", "Land_LHD_6" ]; { _veh = _x createvehicle _pos; _veh setdir _dir; _veh setpos _pos; } foreach _parts; deletevehicle _replace; }; Share this post Link to post Share on other sites
vostov 10 Posted July 2, 2009 Oh. Rommel where do I put the Code string? Do I get to select where the Carrier is? I made the .sqf file. Share this post Link to post Share on other sites
OddballWDI 0 Posted July 2, 2009 Put the "_xhandle = [this] execvm "createCarrier.sqf"" into a game logic and the carrier will appear where ever you place that game logic. Share this post Link to post Share on other sites
gunterlund21 10 Posted July 2, 2009 Tried this with no luck. No carrier shows up. Is it on the bottom? Put game logic down (is there a certain type of logic?). Start mission. No Joy. Put the "_xhandle = [this] execvm "createCarrier.sqf"" into a game logic and the carrier will appear where ever you place that game logic. Share this post Link to post Share on other sites
luckyhendrix 10 Posted July 2, 2009 have you put the createCarrier.sqf in mission file ? Share this post Link to post Share on other sites
bk1276 0 Posted July 2, 2009 Tried this with no luck. No carrier shows up. Is it on the bottom? Put game logic down (is there a certain type of logic?). Start mission. No Joy. ive stuck it all together as a basic map (you====ship) heres the link http://http://rapidshare.com/files/250959154/ship.Chernarus.rar.html un zip/rar into your mission folder in Documents and Settings\YOUR NAME\My Documents\ArmA 2\missions hope it helps Share this post Link to post Share on other sites
[frl]myke 14 Posted July 2, 2009 Ya, sure, why make it easy when it can be done hard. Check my link, it's an addon which adds the carrier to the editor, completely with icon and all. Just place it and you're good to go. It's even a really small addon, so what? Share this post Link to post Share on other sites
bk1276 0 Posted July 2, 2009 Ya, sure, why make it easy when it can be done hard. Check my link, it's an addon which adds the carrier to the editor, completely with icon and all. Just place it and you're good to go. It's even a really small addon, so what? sorry MYKE never noticed your addon great idea was just ansewering a question that was posted Share this post Link to post Share on other sites
manzilla 1 Posted July 2, 2009 Ya, sure, why make it easy when it can be done hard. Check my link, it's an addon which adds the carrier to the editor, completely with icon and all. Just place it and you're good to go. It's even a really small addon, so what? Myke, Sometimes when I place the ships they appear under the water, whats the best way to get the ship to sit correctly in the water? Currently I'm using: this setpos[(getpos this select 0),(getpos this select 1), "x"]; but this can be trial and error to find the correct height. Share this post Link to post Share on other sites
NoRailgunner 0 Posted July 2, 2009 (edited) @Manzilla try this setPos [getPos this select 0, getPos this select 1,0] Edit if you want to place a vehicle or object try this setPosASL [getposASL this select 0, getposASL this select 1, 15.9] Edited July 2, 2009 by NoRailgunner Share this post Link to post Share on other sites
[GLT] Legislator 66 Posted July 2, 2009 Try this setposASL [(getposASL this select 0),(getposASL this select 1), "15.9"]; This way everything will start in the correct height. Share this post Link to post Share on other sites
gunterlund21 10 Posted July 2, 2009 yep it is have you put the createCarrier.sqf in mission file ? ---------- Post added at 05:17 PM ---------- Previous post was at 05:15 PM ---------- tried this as an addon. When I flew near the carrier, parts of it started to disappear until I was over the carrier the whole thing was gone. Wierd Ya, sure, why make it easy when it can be done hard. Check my link, it's an addon which adds the carrier to the editor, completely with icon and all. Just place it and you're good to go. It's even a really small addon, so what? Share this post Link to post Share on other sites
AWC824 0 Posted October 30, 2016 If its nowhere... how to I put it down? Cuz, I want to base missions off of it. The Khe Sanh is not on the Chernarus map, but it is on the Utes map. Share this post Link to post Share on other sites
slatts 1978 Posted October 30, 2016 The Khe Sanh is not on the Chernarus map, but it is on the Utes map. Shit. After 7 years I never noticed that! Share this post Link to post Share on other sites