muttly 10 Posted June 27, 2009 Hi all whats up with nV goggles they dont work i cant see nothing but black screen at night mostly. I remember in ace u could toggle some thing called nv auto enabler or some thing like that which fixed the problem cant belive Bis did nt put this in. The games ruined for me at night i cant see shit . Share this post Link to post Share on other sites
kremator 1065 Posted June 27, 2009 We need whole screen NV. I'm sure in A1 someone had made that mod. Anyone ? Share this post Link to post Share on other sites
Jackal326 1181 Posted June 27, 2009 http://forums.bistudio.com/showthread.php?t=74039. Try asking there ;) Share this post Link to post Share on other sites
sholio 10 Posted June 27, 2009 already done just need to wait for the event handler addon to be released - which should be within a few days Share this post Link to post Share on other sites
GoOB 0 Posted June 27, 2009 We need whole screen NV. I'm sure in A1 someone had made that mod.Anyone ? Actually I would prefer an even narrower circle for NVg's - And some more effects to degrade their effectiveness. But first however I'd like to be able to zoom in on things without everything but the stars growing dark. Share this post Link to post Share on other sites
U-K Andy 10 Posted June 28, 2009 I think we need narrower NVG's and instead of it being fullscreen, with a black border, the border should just be what it would look like without NVG's in those areas... Share this post Link to post Share on other sites
bravo 6 0 Posted June 28, 2009 (edited) Ok i thought, why not release it for those who actually would like to have a full screen NVG? Note: Its works for ArmA1, since i don't have ArmA2 i can't test it. Here it is: fullnvgoggles.pbo I think we need narrower NVG's and instead of it being fullscreen, with a black border, the border should just be what it would look like without NVG's in those areas... If you post a picture example i might do it as well. edit: If it works on ArmA2, take a pic, post it here and mirror the file if you see its worth. Edited June 28, 2009 by bravo 6 Share this post Link to post Share on other sites
ck-claw 1 Posted June 28, 2009 (edited) Yes it does work full screen! Nice one Bravo6. Edited June 28, 2009 by ck-claw Share this post Link to post Share on other sites
U-K Andy 10 Posted June 28, 2009 If you post a picture example i might do it as well. Something like this. See how the area in which the goggles are pointed, is Nightvision. And then anything outside the NVGs is just normal colour as you would see it without NVGs? Transparent basically. http://www.helicoptersotago.co.nz/lg_images/nvg_fig1.jpg Share this post Link to post Share on other sites
kremator 1065 Posted June 28, 2009 I like the full screen version. Sod realism. If it was realistic I wouldn't be seeing balloons for pinpricks of light :) Good work mate. Share this post Link to post Share on other sites
U-K Andy 10 Posted July 10, 2009 Ive taken a better screenshot bravo6 from DCS : Black Shark. Would be nice if you were able to get the NVG's looking like this, with the transparent border where the goggles arent covering. And have it a bit grainy or with the sort of layers you can see on it. Would really like you or someone else who sees this to work on it. I'm sure a lot of people would like this kind of NVGs :) http://i278.photobucket.com/albums/kk93/andybc08/dcs2009-07-1100-51-06-18.jpg Share this post Link to post Share on other sites
sholio 10 Posted July 12, 2009 arma does not support render-to-texture, so that effect cannot be reproduced or perhaps theoretically could, but would cause very significant slowdown, incompatibilities and be ridiculously hard to do :) Share this post Link to post Share on other sites
U-K Andy 10 Posted July 12, 2009 arma does not support render-to-texture, so that effect cannot be reproducedor perhaps theoretically could, but would cause very significant slowdown, incompatibilities and be ridiculously hard to do :) But surely u would just make the black border transparent...no? Share this post Link to post Share on other sites
sholio 10 Posted July 15, 2009 well, yes, but then it would look like nightvision inside the border does there's no way to apply one effect on one part of the screen and another on a different part it's always one or the other that question did give me an idea though on something i need to investigate Share this post Link to post Share on other sites
Redfield-77 10 Posted July 15, 2009 I seem to remember being able to adjust the GAIN on NVG's in Arma, or maybe it was ofp. Anyway, I hate the NVG's as they are now they work perfect at times and at other times are too dark. Share this post Link to post Share on other sites
Inkompetent 0 Posted July 15, 2009 I seem to remember being able to adjust the GAIN on NVG's in Arma, or maybe it was ofp. Anyway, I hate the NVG's as they are now they work perfect at times and at other times are too dark. Can do it both manually or automatically in ACE for ArmA, and ACE2 is on the horizon :) Share this post Link to post Share on other sites
sholio 10 Posted July 16, 2009 I seem to remember being able to adjust the GAIN on NVG's in Arma, or maybe it was ofp. Anyway, I hate the NVG's as they are now they work perfect at times and at other times are too dark. here ace1 used same code - ace2 probably aswell Share this post Link to post Share on other sites
50.cal 10 Posted July 22, 2009 It was the exact same problem in arma 1. Sure there's a mod that fix this problem but it generates some bugs in the sp campaign as well. Hope they'll do something about that because it kills the fun in night ops. Share this post Link to post Share on other sites
sholio 10 Posted July 22, 2009 mine shouldn't any addon that doesn't use extended eventhandlers (like GDTmod) is going to have trouble with the game and other addons Share this post Link to post Share on other sites
johncage 30 Posted December 9, 2009 the problem remains to this day. just yesterday, entire server of 30 something vacated when the map turned dark. you couldn't see shit. also, dc blackshark's nightvision is more realistic. the narrow, cycloptic nv on the previous page is a single eyed nvg. why does everyone think looking through a scope or goggle, there should be a huge black border around the viewing area? it would more or less be full screen with a black tint at the corners because your eyes are so close to the lens. Share this post Link to post Share on other sites