raikitsune 10 Posted June 29, 2009 Nice addon! Quick question, maybe as a separate dog but would it be possible to create one which "smells" (sees as in you're doing now) Explosives. More specifically mines and satchel charges i suppose. Would add in alot more real world uses to the addon such as convoy security operations! Much obliged, Rai. Share this post Link to post Share on other sites
dmarkwick 261 Posted June 29, 2009 Nice addon! Quick question, maybe as a separate dog but would it be possible to create one which "smells" (sees as in you're doing now) Explosives. More specifically mines and satchel charges i suppose. Would add in alot more real world uses to the addon such as convoy security operations!Much obliged, Rai. Yeah, the sniffing out of IEDs and other contraband is planned. Don't know what form this will take yet, but it's one of the things we want to do. Share this post Link to post Share on other sites
KeyCat 131 Posted June 30, 2009 Nice work DMarwick! Looking forward to try it :) /KC Share this post Link to post Share on other sites
CaptainBravo 0 Posted September 11, 2009 ANy updates on this addon?? It sounds great! Share this post Link to post Share on other sites
dmarkwick 261 Posted September 11, 2009 This addon will be released soon :) Share this post Link to post Share on other sites
woppa 0 Posted September 11, 2009 Cool very nice DM Share this post Link to post Share on other sites
goose4291 11 Posted September 11, 2009 I'm sorry for coming across as a tad dense, but how are you getting the dog to follow the unit? I've been trying with all sorts of ArmA 2 scripting commands and getting limited success. Share this post Link to post Share on other sites
dmarkwick 261 Posted September 11, 2009 It's a new config dog :) Strictly speaking, the dog does not follow, but it will "come" to the handler when called. Otherwise, it's leashed to the handler directly. Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted September 11, 2009 BigFoot will not stand a chance now.:D Share this post Link to post Share on other sites
coma73 0 Posted October 21, 2009 any word on this? i am dieing to play around with this, could you ar=t least release the beta script? anything! please Share this post Link to post Share on other sites
Richard Bruce Cheney 10 Posted October 21, 2009 It would be great to see camera shake when you are making the rounds as the hound. Share this post Link to post Share on other sites
Sky999 10 Posted December 1, 2009 Will this be ready anytime soon? Share this post Link to post Share on other sites
TRexian 0 Posted December 1, 2009 Unlikely. We/DMarkwick have gone a bit stray (pardon the pun) on this one, with other endeavors - both within ArmA, and IRL. Share this post Link to post Share on other sites
dmarkwick 261 Posted December 1, 2009 I think we can release what there is, which is functional even if it's not exactly simple drag & drop :) I'll see about finishing up a readme and make it more clear about the simplest way to implement it. It's not too complicated really, an init line in the handler unit, another init line in something else (unit/logic unit) to initialise scents, and possibly specifically naming a HMMVW to allow dog vehicle transport. Share this post Link to post Share on other sites
TRexian 0 Posted December 1, 2009 *cough* (What about the thing with the script delay causing serious stutters and losing the latter-dropped guffs?) (And... what about the thing with that picture of you and Mrs. Fido?) :D (And, parenthetically, now that we know how to make modules, should we look at implementing it that way?) (And, moreover, what's up with finishing stuff? That's something new....) :D (Topic bumped elsewhere for your convenience, Dee-Em.) Share this post Link to post Share on other sites
dmarkwick 261 Posted December 1, 2009 *cough*(What about the thing with the script delay causing serious stutters and losing the latter-dropped guffs?) That's apparent on my low-end system, and then only after half an hour or so. Might have better performance on more average & up machines. (And... what about the thing with that picture of you and Mrs. Fido?) That was an unfortunate angle. I had dropped a snack in my lap and she was, you know, sniffing for it. *cof* (And, parenthetically, now that we know how to make modules, should we look at implementing it that way?) By "we" you of course mean you ;D (And, moreover, what's up with finishing stuff? That's something new....) Hmm yeah. Might have to call it an alpha beta pre release release. Share this post Link to post Share on other sites
paragraphic l 2 Posted December 2, 2009 Is this how all behind the scenes development communication goes? :p Share this post Link to post Share on other sites
TRexian 0 Posted December 2, 2009 Hey - get out of our private channel! :D No - the private communications aren't nearly this coherent.... Share this post Link to post Share on other sites
dmarkwick 261 Posted December 2, 2009 Is this how all behind the scenes development communication goes? :p Heh, normally this would happen "somewhere else", but because I'm having some domestic wobble at the moment, we communicate wherever we see each other at that time :D However, things should get back on track presently, I just need to be more efficient with my free time :) Share this post Link to post Share on other sites
thasundancekid 10 Posted December 3, 2009 Fantastic!:popcornsmilie: Share this post Link to post Share on other sites
mrcash2009 0 Posted December 3, 2009 However, things should get back on track presently, I just need to be more efficient with my free time Pun intended? :) Share this post Link to post Share on other sites