Wobble 1 Posted March 7, 2002 4 times now ive had my abrams knocked out by 1 single frontal shot from a t-80.. and I dont mean damaged turred I mean DEAD crew killed etc etc.. and this is a totally fresh tank.. however I have not managed to ever kill a T-80 with one shot from the abrams.. they used to be comparable, but now it seems that for shits and giggles the abrams has been VERY weakend.. its about like the t-72 as far as armor goes it seems.. ok and for the bug.. this bug has been around FOR EVER.. if you fire all your sabot or heat rounds and then try to rearm it will not rearm them.. for instance you fire all of your Sabots and 4 heats.. at the rearm your heat will be rearmed but not the Sabot... its like that once you have used all your sabot the game acts as if you NEVER had any to begin with.. thus they do not get reloaded. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted March 7, 2002 Ahh well, thats the way m1a1's are in real life. Get used to it. Share this post Link to post Share on other sites
Wobble 1 Posted March 7, 2002 Oh so IRL the M1A1 and T-72 have comparable armor?? that speaks volumes for you. first off a T-80 and M1A1 have never seen eachother in battle.. second the t-72 and t-80 have the same main gun.. Â 125 mm 2A46M-1 automatic smoothbore gun with thermal sleeve In desert stom some M1A1s were hit by the T-72's and thus the same gun the T_80 has.. but never were any knocked out with a single shot.. in fact none were ever killed by t-72s.. so you cant really say how well a T-80 would do against the M1A1's gun, but you can get a deacent idea how well a A1 would do against a t-80s gun because its the same as the t-72 (125mm SB) so the idea of a T-80 hitting the frotal armor of a M1A1 and completely destroying it with a single shot.. is just not realistic.. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted March 7, 2002 Maybeits just you who cant figure out how to install a game.... as usual? Share this post Link to post Share on other sites
dayglow 2 Posted March 7, 2002 What is your range? I'm pretty sure that if a T-80/72 got within >100m It's cannon could punch through a M1A1's frontal armour, but at realistic engagement distances the M1's armour is far superior. Now in OFP I've never been in a tank battle that isn't a knife fight, so manybe it's realistic in that way, but at the same time the M1's gun should knock out the T-80 at the same distance. COLINMAN Share this post Link to post Share on other sites
Wobble 1 Posted March 7, 2002 Im relativley sure thats the problem Share this post Link to post Share on other sites
762WorldOrder 0 Posted March 7, 2002 Get real, it's a bug. Regardless of "real life", the fact of the matter is that in the game, M-1A1 tanks take at least 3 or 4 tank shots to disable, much less kill. The fact that it has suddenly dwindled to 1 is not an adjustment, it is a bug. Otherwise, BIS has made the US's tank forces useless, as they can all be taken out in one shot. Share this post Link to post Share on other sites
Wobble 1 Posted March 7, 2002 to answer daygow it was at around 700m.. I was playing on desert malden witha viewdistance of 2800m.. the thing is that before 1.46 the abrams and T-80 were comparable.. which is the most realsitic and fair seeing as how there is no hard evidence (available) to really put one head and shoulders above the other.. but now suddenly the M1A1 has had its armor lessened to that of the T-72.. and yes at 100m I doubt any tank could take being directly hit.. but that goes for the t-80 too.. and in the game it easly takes a frontal hit or 2 from the A1 sabot or heat. Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted March 7, 2002 Yep, its just you... checked it out. M1A1 took 5 sabots to turret (front) before destroyed by t-80. M1A1 took 5 sabots to hull (front) before getting destroyed by t-80. T-80 took 3 sabot rounds to turret (front) before getting destroyed by M1A1 T-80 took 3 sabot rounds to hull (front) before getting destroyed by M1A1. So what ya whining about? Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted March 7, 2002 And thats 80 meters. Notice that it is DESTROYED. The crew would probably (hopefully) be killed before it gets destroyed. Share this post Link to post Share on other sites
Wobble 1 Posted March 7, 2002 Ok I just realized something.. ok in each time the tank that was destroyed (mine) had been repaired by the repair truck.. so is there a chance that there is a bug to where when the tank is repaired it LOOKS repaired as far as color and damage indicator.. but yet the *hit points* have not been adjusted to reflect that the tank has been repaired..hmm more testing required. Share this post Link to post Share on other sites
Supah 0 Posted March 7, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ Mar. 07 2002,22:42)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Notice that it is DESTROYED. The crew would probably (hopefully) be killed before it gets destroyed. <span id='postcolor'> Well well well that hopefully REALLY reflects well on the credibility of your posts. As for Real Life and In Game data it doesnt aply. Its a game. I remember playing M1A1 armored Fist. You could take out anything at 10 Km away with a single shot. And though OFP comes close its not the real thing (thank god or i would be dead a thousand times over) Share this post Link to post Share on other sites
Beagle 684 Posted March 7, 2002 For all Flashpoint players that are interested in tanks and APC missions, I suggest you to download AaronAsh's MBT and IFV Addons. These mods do reflect the real performance of the Platforms much better than the original ones. (Just for example M1A1 AI will engage at distances up to 2000m, and detection ranges are increased. Helos can be locked on with Main Gun "Heat" etc., and T-80 can fire ATGMs) Share this post Link to post Share on other sites
Antichrist 0 Posted March 7, 2002 Well its not only Abrams really I played Red Hammer yesterday and it happened to me on all 4 tanks (T80, T72, Abrams, M60) sometimes i had to shoot it 3-5 times for a kill, but on couple of occasions i managed to get a kill with a single sabot So it looks more like a feature not a bug For example on impact with the tank sabot changes it direction and hits fuel container or ammunition boxes Share this post Link to post Share on other sites
Wobble 1 Posted March 8, 2002 I suggest you to download AaronAsh's MBT and IFV Addons. AWSOME!! where di I get it?!?!?!??! Share this post Link to post Share on other sites
SpaceAlex 0 Posted March 8, 2002 Don't have the problems. Everything is the same as before. Share this post Link to post Share on other sites
Tex -USMC- 0 Posted March 8, 2002 The M1 (in reality) has Chobham explosive/reactive armor that, so far, has prevented Soviet tank guns from producing a kill with one shot ever. Now, the Abrams has about the toughest armor to penetrate in the world, not counting the Chobham armor, but it is not invincible, and 2-3 well placed shots will put an abrams out of commission. I really havent noticed the bug being talked about though. Share this post Link to post Share on other sites
akm74 1 Posted March 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">4 times now ive had my abrams knocked out by 1 single frontal shot from a t-80.. and I dont mean damaged turred I mean DEAD crew killed etc etc.. and this is a totally fresh tank.. however I have not managed to ever kill a T-80 with one shot from the abrams..<span id='postcolor'> you ask for realism ? you got it :-) Share this post Link to post Share on other sites
Major Fubar 0 Posted March 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Wobble @ Mar. 08 2002,01:10)</td></tr><tr><td id="QUOTE">I suggest you to download AaronAsh's MBT and IFV Addons. AWSOME!! where di I get it?!?!?!??!<span id='postcolor'> PV's Operation Flashpoint addons page Share this post Link to post Share on other sites
WKK Gimbal 0 Posted March 8, 2002 I can only say that Wobble isn't imagining things. I too had noticed that a T55 was able to disable the T80's turret with one hit. But lets not keep it at that. I got solid proof This is from patch 1.45: ------------------------------------- class Shell125: Shell120 { hit=180; indirectHit=100; cost=300; }; class Heat: Shell { indirectHitRange=1; }; class Heat73: Heat { hit=400; indirectHit=100; cost=500; }; class Heat105: Heat73 { hit=450; indirectHit=150; cost=600; }; class Heat120: Heat105 { hit=700; indirectHit=300; cost=1000; }; class Heat125: Heat120 { hit=600; indirectHit=300; cost=1000; }; ------------------------------------- And this is from 1.30: ------------------------------------- class Shell125: Shell120 { hit=130; indirectHit=100; cost=300; }; class Heat: Shell { indirectHitRange=1; }; class Heat73: Heat { hit=300; indirectHit=100; cost=500; }; class Heat105: Heat73 { hit=350; indirectHit=150; cost=600; }; class Heat120: Heat105 { hit=600; indirectHit=300; cost=1000; }; class Heat125: Heat120 { hit=400; indirectHit=200; cost=1000; }; ------------------------------------- I'd say those differences are noticable No other things where changed, like the armor, etc. It's the same as before. Gimbal Share this post Link to post Share on other sites
Espectro (DayZ) 0 Posted March 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (supah @ Mar. 07 2002,23:46)</td></tr><tr><td id="QUOTE"></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ Mar. 07 2002,22:42)</td></tr><tr><td id="QUOTE"><span id='postcolor'> </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote </td></tr><tr><td id="QUOTE">Notice that it is DESTROYED. The crew would probably (hopefully) be killed before it gets destroyed. <span id='postcolor'> Well well well that hopefully REALLY reflects well on the credibility of your posts. As for Real Life and In Game data it doesnt aply. Its a game. I remember playing M1A1 armored Fist. You could take out anything at 10 Km away with a single shot. And though OFP comes close its not the real thing (thank god or i would be dead a thousand times over)<span id='postcolor'> Notice that i was simply replying on wobbles post. Not in real life. Those are game stats, taken from 5 m1a1s and 5 t-80s in the desert island. All same result. The tanks was emty, and they were brand new (not been repaired). Also wobble, as u say... it might be a "bug" when the tank is repaired. But i dont think that when u repair a tank, the armour gets repaired... only the equitment (so you can drive and shoot again). Share this post Link to post Share on other sites
theavonlady 2 Posted March 8, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Espectro @ Mar. 08 2002,09:32)</td></tr><tr><td id="QUOTE">But i dont think that when u repair a tank, the armour gets repaired... only the equitment (so you can drive and shoot again).<span id='postcolor'> The tank HUDs are designed to show the tanks armor status in various areas. When repair, all of them return to green, not just the turret and it's cannon. Share this post Link to post Share on other sites
Stag 0 Posted March 8, 2002 Happened to me. I was killed at 600m by a single shot from a T72. My Abrams had been in a previous scrap but got repaired. Bug, or inferior parts? Share this post Link to post Share on other sites
theavonlady 2 Posted March 8, 2002 Checking the warrantee ............. Share this post Link to post Share on other sites