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Muecke

CRCTI Warfare ( cti ) MP

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Make a Folder called "mpmissions" in your "Arma 2" folder and place it in there.

HOOO! thanks so much my friend!!!:bounce3::bounce3::yay::yay:

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I tried CRCTI on the large island and it runs fine. For some reason when I run it on the small island it runs poorly for me. Not sure why.

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This MOD IS The BEST! thaks a lot my friends! But I have a problem, I have problems whit the scripts, specialy the crewmount, and things like that. come up the black things who show the errors on the screen in the game. Sorry for my english, any question, just ask.

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I tried CRCTI on the large island and it runs fine. For some reason when I run it on the small island it runs poorly for me. Not sure why.

probably because high AI density result in high engine load

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I would like to do some testing.

Can anyone help me, to spawn more resistance ai into the towns?

Isn't the "UpdateResTownGroup.sqs" the right script to change the number?

Thanks.

MfG Lee

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To change res numbers you find the res unit near each town in the editor and change his init line.

init="[this, 5 + random 5, 1, 30] exec ""Server\UpdateResTownGroup.sqs""";

the "5 + random 5" part is for inf.

the "1" is for how many armour units.

the "30" is for how many minutes until a new unit is spawned.

you will have to edit UpdateResTownGroup.sqs also for more inf because I think when it hits 10 inf or close to it, it then makes armour.

@Choki: install the BIS patch and all the errors msg go away but the errors will be still there, which makes it hard to script.

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Just one spontaneous question... was anything funny done to the rpg ammunition you get by default?

The trajectory is strange, very curved, and the damage seems to be much lower than in the rest of the game.

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Squ33z3

tHANKS AGAIN, other thing, the IA, never build the aircraft factory, why? And, wen i resume ,my last campaign, I can´t buy troops. Its a bug? And the IA make the missions on foot, never buy veicules.

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Played for the first time since ofp. Love it brings back the old days. Its simple like back in ofp and thats what ive been waiting for.

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really loving this mission!

But the viewdistance limit of 1.8km is annoying - can this be disabled?

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@sobrek: I'm not sure which type of ammo was default, I've changed most of that and now the equipment menu has info on ammo.

@Choki: I've found if there is a battle nearby the workers go into combat mode and don't do shit, I've put "setbehaviour safe" in thier loop but it dosen't do much.

check my Signature for version .04

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I suppose it's already been reported, but it's "Stary Sobor" and not "Stay Sobor" ;)

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Hope you don't mind, I unpbo'ed the file and changed the view distance to 3k. I'd prefer even more but.... We (me, mandrake and the rest of our clan) got a bit frustrated having our base spawn on a hill 2k from the nearest town and get blown up by a T72 that we can't see or hit.

Could you make it possible to have a user selected view distance? I don't have the coding skill! I know its performance issues and all that and your trying to make it fair on the guys with low spec machines, but if they want fair, in my opinion, they should spend the money on a decent rig. I didn't spend all my cash on a respectable machine to have it limited by the lowest common denominator on the server. A client view distance would mean everybody can set it to what their machine can handle. If that means a guy with a low spec machine can only see 1k and gets hammered, tough, get a new graphics card, its a next gen game.

Edit: Forgot to thank you for all your work when i went off on my rant, its when you unpbo it and see all the code that you really appreciate all the work wizards like you do for us plebs! Also we will be running this game on our (very high spec) server pretty much 24/7,cause we love it, filter [RIP] and you'll find it.

Edited by [RIP] Alan.rio

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great work!!! looking forward

I know its performance issues and all that and your trying to make it fair on the guys with low spec machines, but if they want fair, in my opinion, they should spend the money on a decent rig.
lol not everybody will spend all his money in a new rig or hardware, like you. peopel still have others hobbys not only computers thats the point.My money is too valuable, to stuck it every half year into a machine . Edited by TeilX

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great work!!! looking forward

lol not everybody will spend all his money in a new rig or hardware, like you. peopel still have others hobbys not only computers thats the point.My money is too valuable, to stuck it every half year into a machine .

True, but your missing my point. The game is made the way it is. They knew what the specs would be as did the rest of us when we invested in our rigs.

Why should we have to have crap visuals on good machines because there is minority who have crap machines?

It was the same in arma, the vast majority of missions and game modes had frustraing restrictions. I say let us set our own settings, so we can all get the max from our machine.

Already we have evolution missions that have NO grass? Its like fighting on a golf course! If I want that I can go play OPF.

All these top notch graphics we've been drooling over for months and then most of the servers run game modes that turn them off?

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Good point.It's hard to find a good way for all.So we must hope for good solution.:cool:

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Hi everyone , i have problem with this mission , why if i continue this mission i can't capture any town, please help me and sorry for my bad english best regard

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Stalker15

I Have this problem to, you canot continue, becouse start whit bugs, like to me don´t let me buy more units or the computer never buy transports.

Why????

I Whant Unlok the heavy factory and the Air factory in the others mission, the ones who have the game, how?

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I haven't looked at what needs to be done to save a game yet.

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Thanks for the nice mission.

bugs I found after resuming from a saved game (my gfx driver crashed):

factories lose ability to build anything

if you destruct factories via options they work again, even for AI

after destruct and build new factories I end up having two of them each, not sure if AI workers build a new one after destruction or if the build command builds two of them

not sure about the above mentioned "can't capture towns" after save game load

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you see , Before save game i can capture town , and after load i can't . I hope that bug can be fix

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crCTI code was not written to support MP game saving. The only workaround if you really played as SP on a local server: Hybernate the system :D

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