Choki 10 Posted June 9, 2009 Make a Folder called "mpmissions" in your "Arma 2" folder and place it in there. HOOO! thanks so much my friend!!!:bounce3::bounce3::yay: Share this post Link to post Share on other sites
Ruckus 0 Posted June 9, 2009 I tried CRCTI on the large island and it runs fine. For some reason when I run it on the small island it runs poorly for me. Not sure why. Share this post Link to post Share on other sites
Choki 10 Posted June 9, 2009 This MOD IS The BEST! thaks a lot my friends! But I have a problem, I have problems whit the scripts, specialy the crewmount, and things like that. come up the black things who show the errors on the screen in the game. Sorry for my english, any question, just ask. Share this post Link to post Share on other sites
cleanrock 0 Posted June 9, 2009 I tried CRCTI on the large island and it runs fine. For some reason when I run it on the small island it runs poorly for me. Not sure why. probably because high AI density result in high engine load Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 9, 2009 I would like to do some testing. Can anyone help me, to spawn more resistance ai into the towns? Isn't the "UpdateResTownGroup.sqs" the right script to change the number? Thanks. MfG Lee Share this post Link to post Share on other sites
squeeze 22 Posted June 9, 2009 To change res numbers you find the res unit near each town in the editor and change his init line. init="[this, 5 + random 5, 1, 30] exec ""Server\UpdateResTownGroup.sqs"""; the "5 + random 5" part is for inf. the "1" is for how many armour units. the "30" is for how many minutes until a new unit is spawned. you will have to edit UpdateResTownGroup.sqs also for more inf because I think when it hits 10 inf or close to it, it then makes armour. @Choki: install the BIS patch and all the errors msg go away but the errors will be still there, which makes it hard to script. Share this post Link to post Share on other sites
sobrek 0 Posted June 9, 2009 Just one spontaneous question... was anything funny done to the rpg ammunition you get by default? The trajectory is strange, very curved, and the damage seems to be much lower than in the rest of the game. Share this post Link to post Share on other sites
Choki 10 Posted June 10, 2009 Squ33z3 tHANKS AGAIN, other thing, the IA, never build the aircraft factory, why? And, wen i resume ,my last campaign, I can´t buy troops. Its a bug? And the IA make the missions on foot, never buy veicules. Share this post Link to post Share on other sites
binkster 0 Posted June 10, 2009 Played for the first time since ofp. Love it brings back the old days. Its simple like back in ofp and thats what ive been waiting for. Share this post Link to post Share on other sites
l mandrake 9 Posted June 10, 2009 really loving this mission! But the viewdistance limit of 1.8km is annoying - can this be disabled? Share this post Link to post Share on other sites
squeeze 22 Posted June 10, 2009 @sobrek: I'm not sure which type of ammo was default, I've changed most of that and now the equipment menu has info on ammo. @Choki: I've found if there is a battle nearby the workers go into combat mode and don't do shit, I've put "setbehaviour safe" in thier loop but it dosen't do much. check my Signature for version .04 Share this post Link to post Share on other sites
whisper 0 Posted June 10, 2009 I suppose it's already been reported, but it's "Stary Sobor" and not "Stay Sobor" ;) Share this post Link to post Share on other sites
alan.rio 18 Posted June 10, 2009 (edited) Hope you don't mind, I unpbo'ed the file and changed the view distance to 3k. I'd prefer even more but.... We (me, mandrake and the rest of our clan) got a bit frustrated having our base spawn on a hill 2k from the nearest town and get blown up by a T72 that we can't see or hit. Could you make it possible to have a user selected view distance? I don't have the coding skill! I know its performance issues and all that and your trying to make it fair on the guys with low spec machines, but if they want fair, in my opinion, they should spend the money on a decent rig. I didn't spend all my cash on a respectable machine to have it limited by the lowest common denominator on the server. A client view distance would mean everybody can set it to what their machine can handle. If that means a guy with a low spec machine can only see 1k and gets hammered, tough, get a new graphics card, its a next gen game. Edit: Forgot to thank you for all your work when i went off on my rant, its when you unpbo it and see all the code that you really appreciate all the work wizards like you do for us plebs! Also we will be running this game on our (very high spec) server pretty much 24/7,cause we love it, filter [RIP] and you'll find it. Edited June 10, 2009 by [RIP] Alan.rio Share this post Link to post Share on other sites
teilx 4 Posted June 10, 2009 (edited) great work!!! looking forward I know its performance issues and all that and your trying to make it fair on the guys with low spec machines, but if they want fair, in my opinion, they should spend the money on a decent rig.lol not everybody will spend all his money in a new rig or hardware, like you. peopel still have others hobbys not only computers thats the point.My money is too valuable, to stuck it every half year into a machine . Edited June 10, 2009 by TeilX Share this post Link to post Share on other sites
lee_h._oswald 0 Posted June 10, 2009 Thank you Squ33z3! MfG Lee Share this post Link to post Share on other sites
alan.rio 18 Posted June 10, 2009 great work!!! looking forward lol not everybody will spend all his money in a new rig or hardware, like you. peopel still have others hobbys not only computers thats the point.My money is too valuable, to stuck it every half year into a machine . True, but your missing my point. The game is made the way it is. They knew what the specs would be as did the rest of us when we invested in our rigs. Why should we have to have crap visuals on good machines because there is minority who have crap machines? It was the same in arma, the vast majority of missions and game modes had frustraing restrictions. I say let us set our own settings, so we can all get the max from our machine. Already we have evolution missions that have NO grass? Its like fighting on a golf course! If I want that I can go play OPF. All these top notch graphics we've been drooling over for months and then most of the servers run game modes that turn them off? Share this post Link to post Share on other sites
teilx 4 Posted June 10, 2009 Good point.It's hard to find a good way for all.So we must hope for good solution.:cool: Share this post Link to post Share on other sites
Stalker15 10 Posted June 10, 2009 Hi everyone , i have problem with this mission , why if i continue this mission i can't capture any town, please help me and sorry for my bad english best regard Share this post Link to post Share on other sites
Choki 10 Posted June 10, 2009 Stalker15 I Have this problem to, you canot continue, becouse start whit bugs, like to me don´t let me buy more units or the computer never buy transports. Why???? I Whant Unlok the heavy factory and the Air factory in the others mission, the ones who have the game, how? Share this post Link to post Share on other sites
squeeze 22 Posted June 10, 2009 I haven't looked at what needs to be done to save a game yet. Share this post Link to post Share on other sites
slimb0y 10 Posted June 10, 2009 Thanks for the nice mission. bugs I found after resuming from a saved game (my gfx driver crashed): factories lose ability to build anything if you destruct factories via options they work again, even for AI after destruct and build new factories I end up having two of them each, not sure if AI workers build a new one after destruction or if the build command builds two of them not sure about the above mentioned "can't capture towns" after save game load Share this post Link to post Share on other sites
Stalker15 10 Posted June 10, 2009 you see , Before save game i can capture town , and after load i can't . I hope that bug can be fix Share this post Link to post Share on other sites
S!fkaIaC 10 Posted June 11, 2009 crCTI code was not written to support MP game saving. The only workaround if you really played as SP on a local server: Hybernate the system :D Share this post Link to post Share on other sites
Stalker15 10 Posted June 11, 2009 Heh , anyway i really like this mission, good job Squ33z3 :D Share this post Link to post Share on other sites