scruffy 22 Posted May 22, 2009 (edited) Welcome to this waste of forum space and incidentally the first release thread of Arma Satire Studios! Today we like to present to you the Release Candidate 1 Beta 1 Phase 1 of our project. With this first release your Arma installation will be enhanced by a new asset essential to any modern warrior. But first let me speak a bit about the origins of this project: The project spawned in our heads a pretty long time ago and actually no one can remember. Probably while idling on Teamspeak or after a mission went fubar and waiting for the respawn... But a few days ago in an unusual rush of creativity and work enthusiasm we had an idea for the easier to build phase 1. We immediately went to work, and with "we" I mean Mondkalb, who started with modelling and texturing first. As the guy that normally does all our scripting voodoo had some lame excuses (a-level exams, pff) Mondkalb did that too. I kept on nagging about his work and in return got assigned all this boring PR stuff :butbut: But now, behold the mighty... No longer will the enemy just walk straight into your base! You can also easily spot him now. He's the one with the bleeding nose and missing teeth. :cc: Be sure to look into the readme first, everything important about the content, installation, use, modification and distribution can be found in there! ============ Readme============DOWNLOAD============Required addon: Extended Eventhandlers Comments, critique and bug reports are welcome in this thread. Please direct all insults to our PM inbox where they will be properly ignored. Placebo has enough work as it is. Soon we will open our own ASS Wiki and Bugtracker to collect all information in one place. Future plans: Phase 2 (Release: When it's done, maybe next week) will introduce a banana peel to drop your enemies like flies. Further releases are planned, but we want to keep them a secret for now. We hope to get Phase 3 out before Arma 2, but don't count on it. We will however port over some time after we finished the campaign in coop with all endings and then some... Screenshots: Screenshot 1 Screenshot 2 Screenshot 3 Further links: ASS BIKI page ASS Website (work in progress) Inspiration video Edited May 22, 2009 by Scruffy Share this post Link to post Share on other sites
NeoArmageddon 958 Posted May 22, 2009 (edited) As the guy that normally does all our scripting voodoo had some lame excuses (a-level exams, pff) Mondkalb did that too. A-Level exams finished! Now i can script some crap for ASS Phase 2! BTW: FIRST! And nice Addons! Edited May 22, 2009 by NeoArmageddon Share this post Link to post Share on other sites
IDF1 10 Posted May 22, 2009 nice but why is not bomb.. :( Share this post Link to post Share on other sites
scruffy 22 Posted May 22, 2009 nice but why is not bomb.. :( To keep in line with USK/PEGI ratings. We hope to get a 3+ PEGI rating for Phase 2 when we implement the banana peel. :) Try ACE mod for working claymores. Share this post Link to post Share on other sites
mondkalb 1087 Posted May 22, 2009 Scruffy, you forgot to mention the main feature of Release Candidate 1 Beta 1 Phase 1! The spinning banana that replaces the loading-radar: Share this post Link to post Share on other sites
oyman 0 Posted May 22, 2009 this is a very good module for arma Share this post Link to post Share on other sites
Binkowski 26 Posted May 23, 2009 Awesome, I'll have some fun with this! Share this post Link to post Share on other sites
opteryx 1562 Posted May 23, 2009 Is the OFP rofl-copter gonna be ported? Share this post Link to post Share on other sites
sk3pt 0 Posted May 23, 2009 Hilarious ! I agree, we 16:10 guys need to stick together. :D Whatever you do... don't decline the EULA. Thanks ! Share this post Link to post Share on other sites