Focha 0 Posted April 21, 2009 (edited) Hi there all, I was seeing in a screenshot the coms text and I was thinking to myself that those radio coms are a bit linear. By saying linear I say that are always; "4, engage that truck at 12 o'clock" "4, engaging" Is that present in ArmA II too? If so I think they should put some more samples and some more realistic voices, so they could have more samples for the same command, because IRL you not always repeat the same commands, for example; "4, engaging" "(name), going" "copy, engaging" "wilco" etc... That would bring some less linear game play, I don't know what you guys thing. I don't put this in suggestion thread because it's more like a question. Best regards. EDIT: LOL I think I have my answer now, click here. Although they are a bit repetitive sometimes when they say; "Man, something, bla, bla." But it's a huge improvement. Regards. Edited April 21, 2009 by Focha More information. Share this post Link to post Share on other sites
BLSmith2112 0 Posted April 21, 2009 (edited) The alpha version of the game did have a similar robotic radio command structure. However: Destructible houses was not iplmented in february build, please calm down and be patient, press version is from alpha, no final voiceover, no buildings destruction, not final UI and still some bugs. It for showing basic game conceps and overal atmosphere. They've changed the format a little too on how targets are called, at least they did in the alpha version. I personally hate how they approached it then. But thanks to Ohara, we now know they were not the final voice overs. To your point: I would hate to have MORE radio voices come into play...I personally command AI like a mad man, using most of the radio structure on a minute to minute basis. In missions like Warfare when you have to command AI constantly, it gets annoying even now. When I have to order a full squad to move to individually move to 12 different hidden locations and give orders to each soldier on how to move and engage... We already have 100 commands flying up on our monitors, making our ears scream "free me from the robots!"... I'd go nuts having 1000 robotic commands being yelled. It would flood the chat channel and everything too. Edited April 21, 2009 by Victor Share this post Link to post Share on other sites
froggyluv 2136 Posted April 21, 2009 It's been ages since I've played OFP but I still remember commanding the SF guys in the Tonal series (I believe they were Sanctuary's). These guys had really gritty, gravelly radio voices and felt very satisfying to command. I was really hoping for some of this in Arma2. Share this post Link to post Share on other sites
Jorge.PT 10 Posted April 21, 2009 In missions like Warfare when you have to command AI constantly, it gets annoying even now. When I have to order a full squad to move to individually move to 12 different hidden locations and give orders to each soldier on how to move and engage... We already have 100 commands flying up on our monitors, making our ears scream "free me from the robots!"... Victor look at this: voice quiet Share this post Link to post Share on other sites
BLSmith2112 0 Posted April 21, 2009 Victor look at this: voice quiet Yea I know of it. But thats just it, its something BIS needs to focus on without having the need for a 3rd party addon marker. ...For some of the other bugs, like the radio: many of this is really not supposed to be like it in the final version.... Another quote to help soften any worries. (Talking about the recent release of some previews not liking the radio structure). Share this post Link to post Share on other sites
remoteplayer1 10 Posted April 22, 2009 sounds just as annoying as arma 1 from that video Share this post Link to post Share on other sites
BLSmith2112 0 Posted April 22, 2009 sounds just as annoying as arma 1 from that video You are kidding right? Have you not read the 3 posts in this thread? Share this post Link to post Share on other sites
froggyluv 2136 Posted April 22, 2009 Would be nice to have some high stress targeting like: "Enemy, immediate left!" "Ambush! Straight Ahead" "We've got multiple enemy contacts" "Contact imminent!" ...used infrequently to add a little spice Share this post Link to post Share on other sites
SWAT_BigBear 0 Posted April 22, 2009 I personally like the "what you hear" using ECS. Otherwise, I only use/see the chat. Share this post Link to post Share on other sites
sparks50 0 Posted April 22, 2009 (edited) I like these new move orders: Seems more natural than "move to-(map grid)" all the time, even for small movements. http://www.armaholic.com/datas/users/4-arma2_preview_hry_sme_april_10.jpg Here two contacts(tank AND man) are being listed in the same sentence: this could reduce contact-report spam, if applied when someone sees more than one contact at the same time. Geography such as towns seems to be used: All in all, BI seems to be working on making the radio more varied. Edited April 23, 2009 by sparks50 Share this post Link to post Share on other sites
sparks50 0 Posted April 23, 2009 Edit: added whole new stuff Share this post Link to post Share on other sites
jarp 0 Posted April 27, 2009 Besides the building of the comms, which was good in OFP, I just want Papa Bear to return - the voicework of that dude was brilliant! "Last evac from everon is at 5:45 hours, out...Sorry" Share this post Link to post Share on other sites
sidhellfire 0 Posted April 28, 2009 Yeah, I kinda liked Papa Bear too. That was a character. Share this post Link to post Share on other sites
De_little_Bubi 1 Posted April 28, 2009 damn it. No i want to see some youtube videos with papa bear chat seqeuences :/ Share this post Link to post Share on other sites
bravo 6 0 Posted May 1, 2009 (edited) would be more realistic if the coms sounds something like these: .ps- Respect to those who were in combat that time. edit: @sidhellfire, thanks for the link. Edited May 1, 2009 by bravo 6 Share this post Link to post Share on other sites
sidhellfire 0 Posted May 1, 2009 We had a chat recently in suggestions topic: http://forums.bistudio.com/showthread.php?t=71251&page=2 Share this post Link to post Share on other sites
thaFunkster 0 Posted May 4, 2009 (edited) Hi there all....... ...EDIT: LOL I think I have my answer now, click here. Although they are a bit repetitive sometimes when they say; "Man, something, bla, bla." But it's a huge improvement. Regards. Is he riding a pony in that video? Hate to be negative, but honestly those footsteps sound like horse's hooves. Edited May 4, 2009 by thaFunkster Share this post Link to post Share on other sites
De_little_Bubi 1 Posted May 4, 2009 the "horse voices" arent the footsteps. you can heare the equipment fissle on his body :) Share this post Link to post Share on other sites
Col.Flanders 0 Posted May 4, 2009 Anything will be better than the double "at". 2, move to that building at...at 5 o'clock! Oh no. 2, is down. Share this post Link to post Share on other sites
thaFunkster 0 Posted May 4, 2009 the "horse voices" arent the footsteps. you can heare the equipment fissle on his body :) Hmm, fair enough, but it still sounds weird. Share this post Link to post Share on other sites
Balschoiw 0 Posted May 4, 2009 Why BIS hasn´t put more effort into a software voice solution is debatable. The current system is outdated imo. Share this post Link to post Share on other sites