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Commanding Soldiers

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i dont know about the campaign but in the editor you can have pretty much any number you want (especially with the new high command thing)

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How many soldiers will you be able to command in the game?

in squad, about 12 soldiers, and as Colonel, about 12 squads. xmas_o.gif

Or so...

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How many soldiers will you be able to command in the game?

in squad, about 12 soldiers, and as Colonel, about 12 squads.  xmas_o.gif

Or so...

Where did you get that from? In ArmA you can have an unlimited amount of soldiers in 1 group. (Sort of)

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How many soldiers will you be able to command in the game?

in squad, about 12 soldiers, and as Colonel, about 12 squads.  xmas_o.gif

Or so...

Where did you get that from? In ArmA you can have an unlimited amount of soldiers in 1 group. (Sort of)

http://www.arma2.com/images/stories/gallery/ARMA2-Boot-Camp-Screens_03.jpg

AND

http://www.arma2.com/images...._04.jpg

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Hm. I never thought that the pictures there would actually be the standard way of commanding soldiers - in fact I don't think it can be. That'd mean they'd somehow have screen captures of every possible soldier model's head and shoulders (with custom face). Aside from making things even more complicated for addon-makers and being a general hassle, it'd also be considerably less usable than the old 1-2-3-4-5-6 etc. with small pictures of the soldier and the soldier's role (MG if MG, AT launcher if AT launcher, AA launcher if AA launcher, grenadier if grenadier, little red + if medic etc.). I doubt they've changed from that, since it worked quite fine.

And why would they go back from ArmA's endless-soldiers-in-a-group improvement from OFP?

If you're talking in-game, official campaigns/missions, though, I'd guess around 12 soldiers in a squad is the most a player can manage. smile_o.gif

As to the high command mode - we'll see...looks pretty cool so far...

Regards,

Wolfrug

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Hm. I never thought that the pictures there would actually be the standard way of commanding soldiers - in fact I don't think it can be. That'd mean they'd somehow have screen captures of every possible soldier model's head and shoulders (with custom face).

I think they won't have a icon of face for every possible soldier only for Razor team. In case of nameless soldiers it will look like in Official declasified trailer at about <s>4:40</s> 4:02 (sorry for inconvenience) (you can see there a bar with a pilot and a gunner). I think those are just improved (I won't argue that they are better wink_o.gif ) icons of the small soldiers we all know. (actually after watching the trailer again I'm begining to wonder if they really didn't find a way to dynamicly make those icons with the actual faces - they look like untextured models there; anyway I don't think it's so important). And the commanding menus would stay the same i think (i.e. will be improved too wink_o.gif ).

Interesting part is how will the commanding system work on the higher level. BIS showed us those screens long time ago and we haven't heard about it since then.

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Hi all

Even in ArmA with CEX you can control a couple of battalions if you computer is high enough spec.

Using CEX ArmA 1 is happy controling a single battle group to 1 battalion. A company works well on ArmA.

In MP ArmA most servers run company level Coops and PvP Coops. PvP Warfare is about a battle group

There are several test missions in existense that prove this. A search in the User Missions section for CEX reveals:

http://www.flashpoint1985.com/cgi-bin....062285c

I have every reason to think ArmA II will be more capable in this regard...

Kind Regards walker

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Hi all

Even in ArmA with CEX you can control a couple of battalions if you computer is high enough spec.

Using CEX ArmA 1 is happy controling a single battle group to 1 battalion. A company works well on ArmA.

In MP ArmA most servers run company level Coops and PvP Coops. PvP Warfare is about a battle group

There are several test missions in existense that prove this. A search in the User Missions section for CEX reveals:

http://www.flashpoint1985.com/cgi-bin....062285c

I have every reason to think ArmA II will be more capable in this regard...

Kind Regards walker

well, we need to consider that this time the hardware pressure is much bigger too. The graphics, the AI

SO I would imagine that, same scenario in Arma 2 would be much more taxing, maybe even limiting the groups to certain point. I don't know, but that's how I see it.

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ofp to arma was same scenario. but we got more units in one group smile_o.gif (wont talk about performance issues :/ )

i think that there will be at least same amount of soldiers in one group like arma1.

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ofp to arma was same scenario. but we got more units in one group smile_o.gif (wont talk about performance issues :/ )

i think that there will be at least same amount of soldiers in one group like arma1.

Well maybe, when you get more than 6 people in your group, you can make a fire-team of them instead assigning color-teams. Who knows.

huh.gif

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ever since OFP all we need is to have a working team control interface together with AI that dont need to micro managing

ofp to arma was same scenario. but we got more units in one group smile_o.gif (wont talk about performance issues :/ )

i think that there will be at least same amount of soldiers in one group like arma1.

Well maybe, when you get more than 6 people in your group, you can make a fire-team of them instead assigning color-teams. Who knows.

huh.gif

or simply just sort the colour team member under the team leader?

like, if i have assigned 2 team, 4 man each, instead of showing 9 man on the buttom of the screen, just show 3(you and the 2 team leader)? and by double pressing F2 or F3(or to F10 depend on how many team you have), you switch down into the sub-team member menu?

also one very improtant thing is that once you have assigned team, units that are under a team leader should follow the team leader instead of you(which means fall into formation with team leader instead of you, i am sick of the 100 rifleman "the thin red line" style broken formation)

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just found this:

Quote[/b] ]Im Multiplayer Modus sollen bis zu 32 Spieler gleichzeitig agieren können- jeder Spieler kann aber bis zu 16 Einheiten unter sich haben, sodass sich nach Adam Riese maximal 512 Spielfiguren gleichzeitig auf dem Spielfeld befinden.

spielzeit.wordpress.com (German)

It says that there are max 32 Player in Multiplayer. Each can command up to 16 Units. That makes a total of 512 Units on the field. (Maybe they forgot additional ki squads?)

There source: Dialog with Jiri Jakubec and Jan Prazak on Games Convention 2008

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I'd imagine that's for e.g. the new Warfare thing. 16 soldiers max seems quite reasonable, and the largest official warfare mission is for 32 players. smile_o.gif In SP and in custom MP missions I'm guessing max players is endless and max AI is up to whatever their group limit is (144 in ArmA, I think).

smile_o.gif

Regards,

Wolfrug

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Oh come on...Why do they allways have to limit stuff... mad_o.gif

No limits and let the mission do the rules...

If this missions says 12 man squads max, then it is.

But if my mission says 5000 man squads max, then it is.

Doo. Noot. Limit us...PLEASE

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Oh come on...Why do they allways have to limit stuff... mad_o.gif

No limits and let the mission do the rules...

If this missions says 12 man squads max, then it is.

But if my mission says 5000 man squads max, then it is.

Doo. Noot. Limit us...PLEASE

Well, tell that to my limited hardware whistle.gif

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@Raphier: Arma had 1 processor to deal with everything including the OS. Arma II has many processors to work with, so it MAY actually run much smoother many times loaded down. Just have to see all the candy BIS has made for them to chew on to tell.

@Fk Andersson: Doo. Noot. Limit us...PLEASE

and again PLEASE!!!!

Michael_Wittman: PiLfIuS! and M$ GameVoice are fantastic in Arma/OFP. People around you may think you're crazy though tounge2.gif. GV had the nice feature of hardware to select 'command' mode, which blocked your voice from the humans online. Got confusing for teammates with PiLfIuS!.

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