sportsstarjr1 0 Posted February 25, 2009 How many soldiers will you be able to command in the game? Share this post Link to post Share on other sites
dentist guba 0 Posted February 25, 2009 i dont know about the campaign but in the editor you can have pretty much any number you want (especially with the new high command thing) Share this post Link to post Share on other sites
Raphier 0 Posted February 25, 2009 How many soldiers will you be able to command in the game? in squad, about 12 soldiers, and as Colonel, about 12 squads. Or so... Share this post Link to post Share on other sites
NeMeSiS 11 Posted February 27, 2009 How many soldiers will you be able to command in the game? in squad, about 12 soldiers, and as Colonel, about 12 squads. Â Or so... Where did you get that from? In ArmA you can have an unlimited amount of soldiers in 1 group. (Sort of) Share this post Link to post Share on other sites
Raphier 0 Posted February 27, 2009 How many soldiers will you be able to command in the game? in squad, about 12 soldiers, and as Colonel, about 12 squads. Â Or so... Where did you get that from? In ArmA you can have an unlimited amount of soldiers in 1 group. (Sort of) http://www.arma2.com/images/stories/gallery/ARMA2-Boot-Camp-Screens_03.jpg AND http://www.arma2.com/images...._04.jpg Share this post Link to post Share on other sites
Wolfrug 0 Posted February 27, 2009 Hm. I never thought that the pictures there would actually be the standard way of commanding soldiers - in fact I don't think it can be. That'd mean they'd somehow have screen captures of every possible soldier model's head and shoulders (with custom face). Aside from making things even more complicated for addon-makers and being a general hassle, it'd also be considerably less usable than the old 1-2-3-4-5-6 etc. with small pictures of the soldier and the soldier's role (MG if MG, AT launcher if AT launcher, AA launcher if AA launcher, grenadier if grenadier, little red + if medic etc.). I doubt they've changed from that, since it worked quite fine. And why would they go back from ArmA's endless-soldiers-in-a-group improvement from OFP? If you're talking in-game, official campaigns/missions, though, I'd guess around 12 soldiers in a squad is the most a player can manage. As to the high command mode - we'll see...looks pretty cool so far... Regards, Wolfrug Share this post Link to post Share on other sites
lecholas 2 Posted February 27, 2009 Hm. I never thought that the pictures there would actually be the standard way of commanding soldiers - in fact I don't think it can be. That'd mean they'd somehow have screen captures of every possible soldier model's head and shoulders (with custom face). I think they won't have a icon of face for every possible soldier only for Razor team. In case of nameless soldiers it will look like in Official declasified trailer at about <s>4:40</s> 4:02 (sorry for inconvenience) (you can see there a bar with a pilot and a gunner). I think those are just improved (I won't argue that they are better ) icons of the small soldiers we all know. (actually after watching the trailer again I'm begining to wonder if they really didn't find a way to dynamicly make those icons with the actual faces - they look like untextured models there; anyway I don't think it's so important). And the commanding menus would stay the same i think (i.e. will be improved too ). Interesting part is how will the commanding system work on the higher level. BIS showed us those screens long time ago and we haven't heard about it since then. Share this post Link to post Share on other sites
walker 0 Posted February 27, 2009 Hi all Even in ArmA with CEX you can control a couple of battalions if you computer is high enough spec. Using CEX ArmA 1 is happy controling a single battle group to 1 battalion. A company works well on ArmA. In MP ArmA most servers run company level Coops and PvP Coops. PvP Warfare is about a battle group There are several test missions in existense that prove this. A search in the User Missions section for CEX reveals: http://www.flashpoint1985.com/cgi-bin....062285c I have every reason to think ArmA II will be more capable in this regard... Kind Regards walker Share this post Link to post Share on other sites
Raphier 0 Posted February 27, 2009 Hi allEven in ArmA with CEX you can control a couple of battalions if you computer is high enough spec. Using CEX ArmA 1 is happy controling a single battle group to 1 battalion. A company works well on ArmA. In MP ArmA most servers run company level Coops and PvP Coops. PvP Warfare is about a battle group There are several test missions in existense that prove this. A search in the User Missions section for CEX reveals: http://www.flashpoint1985.com/cgi-bin....062285c I have every reason to think ArmA II will be more capable in this regard... Kind Regards walker well, we need to consider that this time the hardware pressure is much bigger too. The graphics, the AI SO I would imagine that, same scenario in Arma 2 would be much more taxing, maybe even limiting the groups to certain point. I don't know, but that's how I see it. Share this post Link to post Share on other sites
De_little_Bubi 1 Posted February 27, 2009 ofp to arma was same scenario. but we got more units in one group (wont talk about performance issues :/ ) i think that there will be at least same amount of soldiers in one group like arma1. Share this post Link to post Share on other sites
Raphier 0 Posted February 27, 2009 ofp to arma was same scenario. but we got more units in one group (wont talk about performance issues :/ )i think that there will be at least same amount of soldiers in one group like arma1. Well maybe, when you get more than 6 people in your group, you can make a fire-team of them instead assigning color-teams. Who knows. Share this post Link to post Share on other sites
4 IN 1 0 Posted February 27, 2009 ever since OFP all we need is to have a working team control interface together with AI that dont need to micro managing ofp to arma was same scenario. but we got more units in one group (wont talk about performance issues :/ )i think that there will be at least same amount of soldiers in one group like arma1. Well maybe, when you get more than 6 people in your group, you can make a fire-team of them instead assigning color-teams. Who knows. or simply just sort the colour team member under the team leader? like, if i have assigned 2 team, 4 man each, instead of showing 9 man on the buttom of the screen, just show 3(you and the 2 team leader)? and by double pressing F2 or F3(or to F10 depend on how many team you have), you switch down into the sub-team member menu? also one very improtant thing is that once you have assigned team, units that are under a team leader should follow the team leader instead of you(which means fall into formation with team leader instead of you, i am sick of the 100 rifleman "the thin red line" style broken formation) Share this post Link to post Share on other sites
De_little_Bubi 1 Posted February 28, 2009 just found this: Quote[/b] ]Im Multiplayer Modus sollen bis zu 32 Spieler gleichzeitig agieren können- jeder Spieler kann aber bis zu 16 Einheiten unter sich haben, sodass sich nach Adam Riese maximal 512 Spielfiguren gleichzeitig auf dem Spielfeld befinden. spielzeit.wordpress.com (German) It says that there are max 32 Player in Multiplayer. Each can command up to 16 Units. That makes a total of 512 Units on the field. (Maybe they forgot additional ki squads?) There source: Dialog with Jiri Jakubec and Jan Prazak on Games Convention 2008 Share this post Link to post Share on other sites
Wolfrug 0 Posted February 28, 2009 I'd imagine that's for e.g. the new Warfare thing. 16 soldiers max seems quite reasonable, and the largest official warfare mission is for 32 players. In SP and in custom MP missions I'm guessing max players is endless and max AI is up to whatever their group limit is (144 in ArmA, I think). Regards, Wolfrug Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted February 28, 2009 Oh come on...Why do they allways have to limit stuff... No limits and let the mission do the rules... If this missions says 12 man squads max, then it is. But if my mission says 5000 man squads max, then it is. Doo. Noot. Limit us...PLEASE Share this post Link to post Share on other sites
Raphier 0 Posted February 28, 2009 Oh come on...Why do they allways have to limit stuff... No limits and let the mission do the rules... If this missions says 12 man squads max, then it is. But if my mission says 5000 man squads max, then it is. Doo. Noot. Limit us...PLEASE Well, tell that to my limited hardware Share this post Link to post Share on other sites
Michael_Wittman 0 Posted February 28, 2009 You know what could be top cool to command bots? Check Share this post Link to post Share on other sites
Scrub 0 Posted March 1, 2009 @Raphier: Arma had 1 processor to deal with everything including the OS. Arma II has many processors to work with, so it MAY actually run much smoother many times loaded down. Just have to see all the candy BIS has made for them to chew on to tell. @Fk Andersson: Doo. Noot. Limit us...PLEASE and again PLEASE!!!! Michael_Wittman: PiLfIuS! and M$ GameVoice are fantastic in Arma/OFP. People around you may think you're crazy though . GV had the nice feature of hardware to select 'command' mode, which blocked your voice from the humans online. Got confusing for teammates with PiLfIuS!. Share this post Link to post Share on other sites