Alex72 1 Posted March 19, 2009 Super duper work Chris! Now my Afghan Village missions will make sense. Regards Alex Share this post Link to post Share on other sites
SD_BOB 10 Posted March 21, 2009 Rather than make a new post i'll edit this one. Is there a complete classname list for the current release? Thanks in advance... Share this post Link to post Share on other sites
Alex72 1 Posted March 21, 2009 Shadow - i thaught i saw that in the download? Full of classnames in the readme. Might be wrong. Alex. Share this post Link to post Share on other sites
miles teg 1 Posted March 21, 2009 Rather than make a new post i'll edit this one.Is there a complete classname list for the current release? Thanks in advance... For weapons yes, but not yet for the actual units as I was in a hurry to get the pack out the door. Do you need the unit classnames? Â If you need the unit class names, I can see about typing up the list. Â If you just need the weapon/ammo classnames those are in the readme file that came with the pack. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
SD_BOB 10 Posted March 21, 2009 Yeah Miles i do indeed mean each unit classname, so i can edit scripts etc. If you have the time do a list m8, it would save me a lot of copy n pasting from the mission.sqm Cheers. Share this post Link to post Share on other sites
miles teg 1 Posted March 22, 2009 Taliban pack class names Class name Unit name in mission editor <u> Al-Qaeda Lashkar Al-Zil (Shadow Army) Brigade 055: </u> LoBo_Shadow1 Shadow Army Squad Leader LoBo_Shadow2 Shadow Army Rifleman (AK47) LoBo_Shadow3 Shadow Army Explosives Expert LoBo_Shadow4 Shadow Army (AK-FS/RPG7) LoBo_Shadow5 Shadow Army (AK-FS/B-10) LoBo_Shadow6 Shadow Army (AK47/SA7) LoBo_Shadow7 Shadow Army (PKM) LoBo_Shadow8 Shadow Army Medic) LoBo_Shadow9 Shadow Army Sniper (SVD) LoBo_Shadow10 Shadow Army Sniper (KSVK) <u> Afghan National Army: </u> LoBo_ANA1 ANA Squad Leader (M16A2) LoBo_ANA1_AKM ANA Squad Leader (AKM) LoBo_ANA2 ANA soldier (Russian Helmet/AK47) LoBo_ANA3 ANA soldier (AK47/beret) LoBo_ANA4 ANA soldier (M16A2/beret) LoBo_ANA5 ANA Soldier (M16A2) LoBo_ANA5_AK47 ANA Soldier (AK47) LoBo_ANA6 ANA Medic (M16A2) LoBo_ANA6_AK47 ANA Medic (AK47) LoBo_ANA7 ANA Soldier (PKM) LoBo_ANA7_RPK Â Â Â Â Â Â ANA Soldier (RPK-47) LoBo_ANA8 ANA sniper (SVD) LoBo_ANA9 ANA Engineer (M16A2) LoBo_ANA9_AKM ANA Engineer (AKM folding) LoBo_ANA10 ANA RPG (M16A2) LoBo_ANA11 ANA RPG (AK47) LoBo_ANA12 ANA B-10 (M16A2) LoBo_ANA13 ANA Grenadier (AK47/GP25) <u> American Covert Operations Units: </u> LoBo_CIA1 Covert Ops Team Leader(M4A1SD) LoBo_CIA1_AK Covert Ops Team Leader (AK47-SD) LoBo_CIA2 Covert Operator (M4/M203) LoBo_CIA2_AK Covert Operator (AK47/M203) LoBo_CIA3 Covert Operations Medic (M4A1-SD) LoBo_CIA3_AK Covert Ops Medic (AK47) LoBo_CIA4 Covert Operations Sniper (M24) LoBo_CIA4_SVD Covert Ops Sniper (SVD) LoBo_CIA4_AK Â Â Â Â Â Â Â Â Covert Ops Marksman (AK47/ACOG) LoBo_CIA5 Covert Ops Engineer(M4A1-SD) LoBo_CIA5_AK Covert Ops Engineer (AK47-SD) LoBo_CIA6 Covert Operations Operator (M4A1SD) LoBo_CIA6_AK Covert Operations Operator (RPK-47) <u> TALIBAN: </u> LoBo_TalibanImam Taliban Shaykh LoBo_Taliban1 Taliban Insurgent (AKM) LoBo_TalibanFS1 Â Â Taliban Insurgent(AKM Folding Stock) LoBo_TalibanFS2 Â Â Â Taliban Insurgent (AK Folded Stock) LoBo_TalibanRPG7 Taliban Insurgent (RPG7) LoBo_TalibanB10 Taliban Insurgent (AK47/B-10) LoBo_TalibanB10_2 Taliban Insurgent (B-10 only) LoBo_TalibanStrela Taliban Insurgent (SA-7) LoBo_TalibanMG Taliban Insurgent (PKM) LoBo_TalibanRPK Taliban Insurgent (RPK-47) LoBo_TalibanSniper Taliban Sniper (SVD) LoBo_TalibanSniper2 Taliban Sniper (.303 Enfield) LoBo_TalibanAK47 Taliban Insurgent (AK47) LoBo_TalibanMedic Taliban Medic LoBo_TalibanShahid Taliban explosives specialist <u> 1980's Mujahadin: </u> LoBo_TalibanImam_I Mujahadin Shaykh LoBo_Taliban1_I Mujahadin Insurgent (AKM) LoBo_TalibanRPG7_I Mujahadin Insurgent (RPG7) LoBo_TalibanB10_I Mujahadin Insurgent (B-10) LoBo_TalibanStrela_I Mujahadin Insurgent (SA-7) LoBo_TalibanStinger_I Â Â Mujahadin Insurgent (Stinger SAM) LoBo_TalibanMG_I Mujahadin Insurgent (PKM) LoBo_TalibanRPK_I Mujahadin Insurgent (RPK-47) LoBo_TalibanSniper_I Mujahadin Sniper (SVD) LoBo_TalibanSniper2_I Mujahadin Sniper (.303 Enfield) LoBo_TalibanAK47_I Mujahadin Insurgent (AK47) LoBo_TalibanAK74_I Mujahadin Insurgent (AK74) LoBo_TalibanAK74GP25_I Mujahadin Insurgent (AK74/GP25) LoBo_TalibanMedic_I Mujahadin Medic LoBo_TalibanShahid_I Mujahadin explosives specialist <u> Taliban Civilians </u> LoBo_TalibanCiv1 Afghan Civilian 1 LoBo_TalibanCiv2 Afghan Civilian 2 LoBo_TalibanCiv3 Afghan Civilian 3 LoBo_TalibanCiv4 Afghan Civilian 4 Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
SD_BOB 10 Posted March 23, 2009 Fantastic guys, thankyou. Dare i ask for anything more but, would there be anychance of getting more afghan civi's? Thanks alot. Share this post Link to post Share on other sites
miles teg 1 Posted March 23, 2009 Maybe we'll see. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
kabong 1 Posted March 31, 2009 Miles, I have successfully replaced the AI OPFOR units in Evolution Blue with the Taliban units (having great fun blowing them away in Evo btw) except for LoBo_TalibanSniper2. It won't spawn via the scripts, even though every other class of unit will and if I add the unit directly on the mission map, it won't use the Lee-Enfield .303, only its pistol. I am using v1.4 of your mod and the latest version of Extended Eventhandler. I have rechecked my scripting and it looks fine. I am wondering if this has something to do with the .303 and the fact it was borrowed from another mod. Can you have a look at it? Share this post Link to post Share on other sites
miles teg 1 Posted March 31, 2009 Wow...that is wierd... there is nothing different about the Enfield rifle as far as the config goes. Maybe there is some wierd texture issue or something wacked like that, but as far as the config goes its identical to everything else and works fine with ACE or without. So no idea what's going on there. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
icebreakr 3159 Posted March 31, 2009 Miles Teg: please check ArmA.rpt file because you units (v1.4) have bunch of errors, for ex. katjusha rocket vehicles, etc. Examples: Warning: lobo_taliban_pickup\datsun1.p3d:VIEW_CARGO Error while trying to generate ST for points: 1092, 1090, 1091 Warning: lobo_taliban_pickup\datsun1.p3d: Selection pravy predni needs a section. The shadow volume may not work well. Warning: lobo_taliban_pickup\datsun1.p3d:3 Error while trying to generate ST for points: 516, 515, 517 Share this post Link to post Share on other sites
miles teg 1 Posted March 31, 2009 You should see the massive .rpt list for the stuff on our regular LoBo mod (this is just a side project). Honestly I don't think anyone in our mod knows how to fix those things or even where to start as far as identifying those points and figuring out what the game is fussing about regarding those points. So I'd love to fix them but have no idea how. The datsun shouldn't have any problems so that's really wierd since that's totally a BIS object aside from the proxies that were added. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
shadowze 1 Posted March 31, 2009 I tried the addon and liked it , nice work :-) But on a dedicated server 1.14 linux it generates about 1Meg per second of error messages in the log file when the server is running a map with the addons. I ended up having to remove it sadly. Share this post Link to post Share on other sites
icebreakr 3159 Posted March 31, 2009 shadowze: same thing on our server, we loved it but due to massive error log we had to remove it. 1.14+linux too. Share this post Link to post Share on other sites
Snake Man 407 Posted March 31, 2009 Honestly I don't think anyone in our mod knows how to fix those things or even where to start as far as identifying those points and figuring out what the game is fussing about regarding those points. Â So I'd love to fix them but have no idea how. I can try to help you with those, as I said before Share this post Link to post Share on other sites
jfk15 0 Posted April 1, 2009 Hi all Concerning The RPT messages for the Vehicules "nissan, toyo, and katusha, in fact the probleme is just they need to be binarized. Share this post Link to post Share on other sites
landdon 0 Posted April 1, 2009 These are some wonderful addons and are relatively new, so they are bound to have some teething trouble. I hope that Snakeman, JFK15 and Chris (Miles Teg) can help each other and get the bugs out of it. I so don't have the skill, and I wouldn't even try without Chris' Blessing to do so. Share this post Link to post Share on other sites
trunkz jr 0 Posted April 1, 2009 Is it possible to have it so I can replace the regular OPFOR soldiers with these Terrorists ones? I'd love to play Evo. with terrorists XD Share this post Link to post Share on other sites
miles teg 1 Posted April 1, 2009 Like JFK said, its just an isue of binarizing them. The reason why I didn't binarize them was because it created a bug on the window. Â There's a way to fix it (transfering all the TGA files and converting them to .paa) but I was in a hurry to get them released and knew that if I didn't release them when I did I probably wouldn't get around to them for a few more weeks. Â I also wanted to release them around the same time as the Razani N. Waziristan map. Â What I'm hoping for is that the ACE mod will want to incorporate these guys as part of the ACE pack so that peopele will be more inclined to make MP missions on the Razani map using the Taliban. So far the only Afghanistan map missions I've seen are using the ACE mod, but with the built in Iraqi insurgents or using some other Middle Eastern insurgent addons. So that's a bit depressing. I'm trying to make some really amazing missions on the Razani map, but it takes me like a month to make a solid mission (with movie cutscenes, recorded voices, wave to lip sync, custom music, etc...) plus I have tons of very urgent real life business to take care of not to mention pressure to get LoBo Addon Pack #4 finished and released (along with our updated Syrian pack and our historic pack). But back to the original issue of the .rpt errors. Â Honestly, I don't care much about such errors if they don't cause any noticable slow-down in gameplay or errors. Â Snakeman, I'll send you the pack in MLOD form if you want to see if you can fix them up to perfection. Â One of the bigger bugs is that for some reason the blood textures stopped working on the Taliban. Â I have no clue why and honestly I've never been able to figure out exactly how the blood textures work. Â If you think you can fix those, that would be good. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Snake Man 407 Posted April 1, 2009 Snakeman, I'll send you the pack in MLOD form if you want to see if you can fix them up to perfection. Â One of the bigger bugs is that for some reason the blood textures stopped working on the Taliban. Â If you think you can fix those, that would be good. I'll do my best. You'll have my contact info, or just PM me here for the details. Share this post Link to post Share on other sites
landdon 0 Posted April 1, 2009 Great Miles, I have been working on a mission in Razani using your units. I have been able to master the cut scene stuff. When it sort of closer on being done, maybe I can ask you some things about multi-player cutscenes and such. Share this post Link to post Share on other sites
EddiePrice 16 Posted April 2, 2009 I don't know if this issue has been raised before but this addon changes the recoil settings for ALL weapons. I imagine it's something to do with the ACE compatability, however, I'm sure not everyone wants all their recoil values changed to these settings when using this addon. Am I missing something? Perhaps an installation problem? Share this post Link to post Share on other sites
miles teg 1 Posted April 2, 2009 Are you using it with the LoBo pack #3? Â I got a report of the recoill disappearing when used with the LoBo Addon Pack #3. Â I think this is due to the fact that I forgot to change some of the ammo/magazine class names and a conflict is occuring. Â (It wasn't meant to be used with our other LoBo stuff as its very unlikely the IDF would ever end up fighting the Taliban). Â However, if you are not using our Addon Pack #3 in the same folder, then that is indeed a bug that I have not noticed as I use the Taliban pack alot with the ACE mod and haven't noticed anything unusual. Â If this can be verified, I will definitely try and see if I can figure out why that's happening. Â Snake Man and others hopefully can help me with that as there was also that Enfield bug reported as well when they were trying to get that particular unit to respawn (and the rifle apparently didn't reappear with the unit which is bizarre). Â Oh..to Snake Man... I've been super busy with real life stuff but am packing up all the different parts of the mod as I type. Â So I'll have them for you within the hour. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
EddiePrice 16 Posted April 2, 2009 Hi Miles, No I'm using this addon on its own, no other LoBo addons installed. Hope it's fixable without too much trouble. Share this post Link to post Share on other sites
kabong 1 Posted April 3, 2009 there was also that Enfield bug reported as well when they were trying to get that particular unit to respawn (and the rifle apparently didn't reappear with the unit which is bizarre). Miles, If that was my report you were referring to, it wasn't just the .303, it was the unit (LoBo_TalibanSniper2) AND the .303 that were not spawning. Â I have explored this further and found that in some circumstances the unit spawns, in others, it appears not to, but I am going to test it further to narrow down the instance of it not spawning. I have also now seen the unit use the .303 but it is not very aggressive and seems too prone to switch to its side arm. Share this post Link to post Share on other sites