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miles teg

TALIBAN! TALIBAN! TALIBAN!!!

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Hi all

Miles Teg is correct most AKs you see among the Taliban are AK47s not the AK74s. And he is right about the Ammo.

Actually Taliban and the tribal areas of Pakistan manufacture their own weapons by copying existing weapons, often AK47s as they are easy to copy. They also manufacture their own Ammo. The number of kiddies with missing fingers attest to that.

At the time I was there (Pre 9/11) there was a lot of Arms trading and you could even pick up a HIND if you had the cash.

Most tribal areas families/tribes have several guns at home; ranging from Lee Enfield rifles and Webley pistols to AKs PKMs and AKMs to the odd Uzi. Lee Enfield and webley pistols are issued to police men employed by the central government. Usually a member of the tribal chiefs family is sergeant along with other family members and a college boy from the city is alloted as the captain to give central government an appearance of control.

As Miles Teg pointed out the real issue is ammo; AK74 ammo is harder to make and harder to get hold of. A lot of the Arms dealers are working both sides and trust is falling apart so external supply is actually reducing.

Obama will probably do well to concentrate on reducing it further. Without Ammo there will be no Taliban.

Kind Regards walker

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Yeah clearing a few out now....Its full all the time, cuz most of the messages I have in their now are important permissions and addon making tips. I need to figure out how to archive all of those so I can clear them all out.

Chris G.

aka-Miles Teg<GD>

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Thanks for the explanations, guys, in light of that the extra addons do make sense.

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Yeah clearing a few out now....Its full all the time, cuz most of the messages I have in their now are important permissions and addon making tips.  I need to figure out how to archive all of those so I can clear them all out.  

Screenshot them and then delete the private messages. Store the screenshot for later date if there is any reason for you to "prove" that you got permissions.

That's what I've done so far. No need to keep the PM's filling the inbox.

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Yeah clearing a few out now....Its full all the time, cuz most of the messages I have in their now are important permissions and addon making tips.  I need to figure out how to archive all of those so I can clear them all out.  

Screenshot them and then delete the private messages. Store the screenshot for later date if there is any reason for you to "prove" that you got permissions.

That's what I've done so far. No need to keep the PM's filling the inbox.

shit thats a really good idea......

notworthy.gif

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I can't seem to get the little fellas to show up in the editor. Does anyone know if this requires Queens Gambit ?

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I can't seem to get the little fellas to show up in the editor.  Does anyone know if this requires Queens Gambit ?

With the lack of other information I'm gonna venture a guess that you're using ACE? If this is correct I gave the answer earlier in the thread.(pg2 I think) I'll  do it again in case it was confusing.

If you are using ACE, go to the main ArmA directory then Dta-> ACE-> ace_clientside_config.hpp. Scroll down until you see:

<table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">

"ACE Mod" - "Class hiding"......

#define ACE_SCOPE_SHOW_BIS __hidden

Then change the last word in the last line from hidden to visible.

If you aren't using ACE, I can't help you. I don't believe they require QG, not sure though.

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As Manzilla said, these guys should not require Queen's Gambit. Only some other total mods (like ACE and a few others) would keep them from showing up in the editor menu.

Chris G.

aka-Miles Teg<GD>

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As Manzilla said, these guys should not require Queen's Gambit. Only some other total mods (like ACE and a few others) would keep them from showing up in the editor menu.

Chris G.

aka-Miles Teg<GD>

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New Taliban update will be ready very soon.   It will be fully ACE compatible does not require the arabic sound pack, and will no longer use the Vilas weapons.  Instead I put together a small AK weapons pack specifically for this pack.

Also I included some new units including American covert operations units and some new afghan models like this one with a large cloth draped across them (for some reason they like carrying around these blankets... hey I miss my security blanket from kindergarten).  He also carries an RPK-47 from the AK pack.  The AK pack currently includes:  Standard AK47, a Romanian AKM with forward wooden grip, a folding stock AKM, an RPK-47, an AK47 with ACOG, an AK47 with M203 (in light desert cammo), and an SF silenced AK with desert cammo.  

The only bug I'm having now is that the AK47/M203 is behaving very wierd with ACE....the grenades fire...stick into the ground....and then explode with a huge explosions and doing no dammage. At any rate, right now the pack is 98% finished and I'm just doing some final beta testing and fixing just one or two very small bugs. Oh and I'm adding an Enfield rifle to the Ak pack as well. Ya can't be a real Afghan fighter without fighting with the tried and true British Lee-Enfield .303 bolt action rifle.

Below is a pic of the Taliban guy with the security blanket and the LoBo RPK-47.

LoBo_Taliban6.jpg

Chris G.

aka-Miles Teg<GD>

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hehe, Miles wink_o.gif

i'm obviously not an expert, but the textures do not look like they have been multiplied with an ambient occlusion thingy.

Let me show you what i mean:

This is the base texture without ambient occlusion:

noOcclusion

This is the ambient occlusion map, baked by Blender (the 3d modelling tool i use) onto my UV layout

AO Map

this is the AO map applied to the model

onlyOcclusion

Notice the places like window and door frame (and the door itself) being darker.

And here the base texture mutiplied with the ambient occlusion texture:

final tex

It's not perfect. I still have some errors in my UV layout and the texture isnt final, but you should get the idea.

If the UV layout is done, the ambient occlusion is just a few clicks away.

Bottom line: i believe an ambient occlusion map would greatly improve your texture and therefore your model.

Or you may just make the ambient occlusion map a bit stronger, since after all, you may already have an AO map applied to your texture.   whistle.gif

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That's super cool stuff.... but really it's all Greek to me.  

All I do is the most basic copy and paste work from my buddies in OFP (Remo) who have always helped my mod.  I just normalize the faces (to get shadows right) ensure the selections are all the correct names, and then binarize.  Nothing fancy.  Sometimes I'll add a BIS rvmat to something if ti looks good.   But other then that....  everything is absolutely basic.   If you want to take a crack at the models (since you sound like you know what you're doing) you are welcome to.  I was going to release the new version tomorrow but I can hold off if you think you can make a signifcant improvement upon the textures and/or model.  Just email me if you want to take a crack at it (cuz my PM is close to full).

By the way the above pic was heavily photoshopped. Also the weapons have NO rvmats on them.

Chris G.

aka-Miles Teg<GD>

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Nah... the GP25 is extremely rare amongst the Taliban. That is something like the AK74SU but the grenades for it are even more difficult to get ahold of. It's simply not a common weapon in the region since the Russians left.

The AK47/M203 combo is for use by the generic, "Covert Operations" units that are meant to either be SF/Delta Force Operators OR CIA paramilitary units. I made them to be kinda ambigious so that they can serve a wide variety of scenarios that a mission maker might think of. I haven't posted any pics of those guys yet. But I will shortly.

I might actually add a 80's era Mujahadin equipped with a AK74/GP25 as ironically the fighters of that time period used that more modern weapon because that is what they captured from Russian forces. But today you'd be hard pressed to see any Taliban using it. A few AGS-17's have popped up however. But again its something very rare.

Chris G.

aka-Miles Teg<GD>

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FIRST PAGE UPDATED Feb. 09, 2009

This Taliban pack is a side project from The Lost Brothers Mod as we got tired of waiting around for someone else to make them.  If anyone is serious about improving them or adding additional models to the pack, please contact me.

The addon consists of a squad of 13 American Covert Ops units (half of who have modified Russian based weapons), 11 Taliban soldiers (Under OPFOR: Taliban Insurgents), 11 80's era Mujahadin soldiers (Under Independent: Mujahadin civilians), and 3 civilians (under Civilians:Taliban Civilians).

In addition both Taliban and Mujahadin have a Datsun, URAL truck, motorcycle, UAZ/MG, as well as an AGS-17/30, D-30, and DShK Heavy MG.  These are just normal BIS vehicles and static weapons.  If anyone wants to volunteer to add to this pack, let me know.

The Taliban and Mujahadin insurgents essentially represent Pashtun tribesman most commonly found in Waziristan, Pakistan and Taliban controlled areas of Afghanistan.  Noted are their puffy pants and ethnic vests and whatever you call the front and back leg/waist covers commonly worn by many Pashtun.  Headgear includes the traditional Pashtun cap, Persian style turbans, and Arab shamagh covering the entire face.    The face models also have been highly modified to resemble faces of that region.  This was mainly done by modifying the nose and chin of the face models.

The RPG and SA-7 guys will yell stuff in Arabic when they fire their RPG or SA-7 weapons.  This will eventually be changed to the Pashtun language if I can find some good recordings (aside from the ever-popular "ALLAH'U AKBAR!" cry).  

*** To Install: remove "Arabic_Sounds.pbo" from your addons (or mod/addons) folder if you had the old version installed.  Arabic_addons.pbo is no longer needed and it will cause conflicts.

Quote[/b] ]

***********Important*****************

Do the following steps to use this addon with the ACE mod.  

Go to yourArmA/Dta/ACE folder and open the file called:  ace_clientside_config.hpp

Go down to the section that says something like:

_

Hide BIS classes: set "ACE_SCOPE_SHOW_BIS" to "visible"

NOTE: it's 2x a underline ( _ ) before "hidden" or "visible"

*/

#define visible 2

#define ACE_SCOPE_SHOW_BIS _hidden

Change the last line to:  

#define ACE_SCOPE_SHOW_BIS __visible

Known bugs:

No blood textures.

AK47/M203 has issues with ACE.  Grenades fire, but stick in ground and don't fully explode (much as the ACE 40mm M203 grenades behave at short range simulating not reaching its minimum arming range).  Just use the M4/M203 guy in place of that one if you want M203 grenades.  

Required Addons:

loboweawponstaliban.pbo (included)

Update log:

Version 1.3

1. Made addons ACE compatible.

2. Added American covert operations units (Afghanistan).

3. Added new AK-47 weapons pack which also includes an RPK-47 and a Lee-Enfield rifle.  That way no dependency on 3rd party addons.

4. Added 80's era Mujahadin on Resistance side (equipping them with AK74's as well).

5. Added Vehicles and static weapons for Taliban and Mujahadin.

***UPDATED Version 1.3 Download Link (Mirrors apprciated):

http://www.idfsquad.com/downloads/milesteg/LoBo_TalibanVer1_3.7z

American Covert Operations units:

Covert Operations Intel units moving through no-man's land along a dry river bed.

LoBo_CIA1.jpg

Covert Operations Intelligence specialist question a local Pashtun tribal leader.

LoBo_CIA2.jpg

AMBUSH!  Covert Operations units are involved in a fierce firefight with Taliban insurgents firing mortars, RPG's, SPG-9 recoiless rifles, and heavy machine gun fire. Tracers light up the night as explosions rock the earth.

LoBo_CIA4.jpg

Meet the Taliban!

LoBo_Taliban4.jpg

LoBo_Taliban5.jpg

Thank you for using our addons.  

Chris G. aka-Miles Teg<GD>

Team Leader of the Lost Brothers Mod

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great work , one little buggy buggy , you have given a m24 to the "_Covert Ops Sniper (SVD)" instead of a svd . apart of that they look so fine smile_o.gif

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I should add that the Lee-Enfield is a JOY to shoot in this addon pack as well.  If you don't want to play as the Taliban (cuz you're a terrorist lover if you do and ya know it lol!wink_o.gif then you shoot it at Soviet troops as a Mujahadin (the good guy terrorists...uh...I guess) firing at Vilas's 80's era Russians.  Vilas made the Enfield rifle in this pack so all credit goes to him for doing a superb job on it.

So get out there and do a British "Mad Minute" on the enemy and kill a commie for mommy!

(I can't say you should play as the Taliban and kill a yankee for a spanky cuz then I'd get on the FBI's no-fly list).

lol!

At any rate, if you're fighting these guys, yeah that Enfield will take out alot of your men.  Also I think you'll like some of the new sounds I added to them when they fire their RPG's.

Really scary when you're playing as a NATO soldier and have hordes of these guys storming your base.

Oh also buy the way, VXR should be done soon with his ANA soldiers for these guys to fight.   That will make for some good joint NATO/ANA missions.  

So now.... time for you mission makers out there to step-forward.  I recommend you guys use the Afghan village map for any missions.  

Chris G.

aka-Miles Teg<GD>

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That is just absolute nonsense.

Its been a known fact since early days of OFP not to include unneeded stuff in your addon release. If your addon references other addons, then user needs to download/have those to use yours, simple.

Listen, Snake Man, I'm sure Miles Teg doesn't need me to defend him, but I feel compelled to chime in.

Miles Teg has been making Lost Brothers addons since the days of OFP:R, having shouldered the responsibility of the mod from VIP, who made one of the earliest weapons packs for OFP, the HK Weapons mod.

He has, as a conservative estimate (assuming 1.6 Gigs of files are my own personal), 15 Gigs worth of Lost Brothers addons, related project addons, and supporting files on my FTP site. The oldest of them date to Christmas Day, 2003. If I remember correctly, he was intent on providing the community a Christmas present, that year. VIP has/had files (IDF Weapons packs #1 and #2) dating to February 2003.

I think he knows a thing or two about packing .pbo's. I've only ASPIRED to make addons. The realization of my dreams has been limited to missions/maps.

If you had a problem with the way he makes addons, you probably should have spoken up years ago.

IN OTHER NEWS, Great Job on those updated Taliban units, LoBo Team!

Any chance you can skin the bearded guy with Usama Bin Laden's face and beard?

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