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Sound problems

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I have a problem when i play arma, when there is alot of loud explosions the environment sound kinda "fades" abit, then it returns to normal again but the "fire" sound from my gun has always the same sound level. I have tested with and without Hardwareacceleration / EAX, all possible combination. Its very annoying. Any idea?

Windows XP SP3

Soundcard Soundblaster Audigy 2

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Isn't it just the feature of temporary deafness? It's not perfect and more noticeable with some sound mods.

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Probably same here! It makes ArmA unplayable. I already tried:

Clean reinstall of ArmA, ArmA profile, OpenAL driver ... to be continued...

EDIT:

After a day of clean reinstals of everything - no success banghead.gif

ArmA 1.15 beta and 1.14 Polish version

OpenAL 2.0.6.0

C:\WINDOWS\system32\OpenAL32.dll v6.14.357.23

C:\WINDOWS\system32\wrap_oal.dll v2.2.0.5

Win XP SP3

Creative Audigy Platinum SB0090 with latest drivers or latest audigy support pack

http://connect.creativelabs.com/windows....ms.aspx

Quote[/b] ]In game, Armed Assualt voices no longer work when hardware acceleration is enabled within the options.

One voice will play and then all others after it (can not use squad commands as result) do not work. This leads to the game being unplayable as this seems to effect how the AI work.

I played 1.14 with the same configuration few months ago so what the hell happened?!

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The problem is unsolvable under XP SP3. There is no issues under Vista but Vista gives performance drop. I tried everything.

EDIT:

As this topic is apparently dead I created a new one with much more deatails. Hopefully someone will reply.

Reply only here (BI ArmA - Troubleshooting)

.

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I have a problem when i play arma, when there is alot of loud explosions the environment sound kinda "fades" abit, then it returns to normal again but the "fire" sound from my gun has always the same sound level. I have tested with and without Hardwareacceleration / EAX, all possible combination. Its very annoying. Any idea?

Windows XP SP3

Soundcard Soundblaster Audigy 2

Searching helps.

http://www.flashpoint1985.com/cgi-bin....esident

Quote[/b] ]

This is due to the high dynamic range sound engine in the game. It is analogous to the pilot's ears adapting to the very loud miniguns, as you say. If they are realistic levels, the miniguns are many times louder than the helicopter's engine. Obviously, it would be technically difficult and very unwise to try to capture such a range in sound volume levels as birds chirping and a tank cannon firing, just as a monitor can't capture the range of contrast that appears in nature. So, as with the high dynamic range graphics engine, BIS has programmed the player's virtual senses to adapt to different volumes in an attempt to simulate a real range of volumes. The cost is that when you experience something that's many times louder than something else, the quieter sound gets subdued.

I don't think there is anything you can do about it. Unless you have permanent deafness or something, all indications are that the program is working normally. The gunshots are always the same sound level because in most situations, a gun going off in your face is the loudest sound you will hear, and the soundscape around you will tune to accommodate that loudness.

I don't think our polish friend's problem is the same thing.

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I don't think our polish friend's problem is the same thing.

No it isn't. In my case some sounds are gone for good.

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i have had the same problem since arma 1.0 . using xp64 and audigy 2. happens when many sounds are played at once. like shooting a minigun into a wall = deaf forever. guess its time for a new soundcard if bis cant fix it confused_o.gif

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i have had the same problem since arma 1.0 . using xp64 and audigy 2. happens when many sounds are played at once. like shooting a minigun into a wall = deaf forever.  guess its time for a new soundcard if bis cant fix it confused_o.gif

New soundcard just to get into new problems...

I was amazed by how big difference Audigy 1 makes and here it is - arma is unplayable with no response neither from BI nor from Creative. I played a whole bunch of games (even using Advanced HD) and ArmA is the first one causing problems. Add that the rumor has it that other EAX sound cards work with no problems with ArmA and you're standing hands dropped not knowing if it's really Creative or Arma fault.

And what the hell is this EAX option doing there when one use OpenAL?! crazy_o.gif A mess. ArmA is so known for sound problems that many people consider turning hardware sound acceleration off as a soultion (sic! ).

The point is...  banghead.gif

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My sounds are great... XFI ... but dont you need  "ALchemy" http://connect.creativelabs.com/alchemy/default.aspx to use a  older version of a Audigy in Vista?

If X-Fi runs great with ArmA in your case then to be honest I don't know who to boycott - BI or Creative. One don't need AlChemy to run OpenAL (the case of ArmA) game. That's the whole point of OpenAL. Besides I report problem under XP - not Vista smile_o.gif

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could anyone please name some soundcard that works for arma with eax/hardware on windows xp. think i give up and just buy another card.

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Well my XFI works fine in XP also. Headphones with cmss, and with my 5.1 system. I hear more sounds than my onboard...

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It pisses me off as I considered my audigy the best buy ever (great money/difference ratio) and now I have to buy different soundcard just for one game. There's a risk that I will drop ArmA sooner though and will enjoy every other game for the next 5 years...

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Is it an audigy or an audigy 2 or what?  I had an audigy 2 zs that worked like a charm.  I'm bringing this up because if you can assume that if mine worked fine, yours should work fine.  Since we're running the same program, and if we can assume the above, then we're running relevant similar sound hardware and software.  Those things being equal, something else must be different.

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my ct_oal.dll is different than yours; 6.0.1.1368, maybe do to the XFI?

It could be XP sp3, and it could be your card cant handle all the sounds in the game ( but trys) and some fall out...?

It has happend to me, where some sound has not come back... but cant remember when it happend... a year ago... so early in the SP3 updates...and or creative drivers. You do use the console?

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I use Audigy 1 Platinum SB0090. True Audigy - not some fake like Audigy OEM/Value or whatever. I do use Creative Audio Console and tried different settings (preferably those not involving any soundcard extra activity).The thing is I used to play ArmA without sound problems in June this year. Same configuration and also XP SP3. For now a workaround is to play ArmA under Windows Vista or Windows 7. Troubleshooting Arma and XP is not worth it as I tried everything. I dropped ArmA+XP combo until the next XP reinstallation. So thank you for your input but unless I get some more specific directions I will not try to fiddle with it again.

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This probably wont help you much but I ran the game just fine with an Audigy Platinum and XP SP3. I've recently upgraded to Vista and an Audigy 4 and it still works fine. I can only assume it must be some kind of software problem since I had almost the same setup as you and had no problems what-so-ever.

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Thank you anyway, DaveG. The ONLY thing I haven't try is clean XP reinstallation. I painfully switched to Windows 7 / Vista and problem seemed to no longer exist but recently... I witnessed the same under W7 playing OTK campaign. crazy_o.gif

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You sure you don't use a custom sound mod with ArmA?

In the mod i use some awesome cracking sounds when bullets fly by make me deaf for almost a minute, but that's normal (i guess). Same goes for grenades. tounge2.gif

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Nope. The same thing was happening with clean ArmA. Does ACE sounds or VOP sound mod simulate going completely deff?

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Some sound mods don't balance their db values with the HDR audio feature in mind, I don't think, so you get weird results sometimes.

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It's too distinct to be just an improper balance. Plus it applies also to ArmA with no sound mod or any other mod.

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You sould make a video or a recording. I'm interested in exactly what you are experiencing.

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I run SB audigy2 atm and it is horrible when it comes to this. Other friends runs other cards and they dont hear any volume drops. It is when bullet cracks are played. Volume drops on everything except your own weapon.

I think some sound mods does it less because of the config. Not really sure here. But a tips to you that find this annoying - try VOP soundmod. It works for me. It has 2 configs. One for ACE and one for playing without ACE. Make sure you pick the right one. You need the fix as well as its an update of the soundmod.

VOP: http://www.armaholic.com/page.php?id=3852

VOP Config Fix: http://www.armaholic.com/page.php?id=4910

Alex

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72 @ Mar. 02 2009,06:00)]I run SB audigy2 atm and it is horrible when it comes to this. Other friends runs other cards and they dont hear any volume drops. It is when bullet cracks are played. Volume drops on everything except your own weapon.

yep its the exact same here with audigy 2. Switched now to onboard soundcard confused_o.gif . The sound fades out like it should and also fades back in now with ~10 seconds. But the onboard sound really sucks.. hardware and eax are fkdup.

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