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ACE CWC Island Pack - beta-4

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intel dual core E6600 Nvidia GTX 7950 SLi, graphic setting mostly to normal, aniso high, AA high, shadow low, shading high, PP low, view dist 5000 m, no ECS

crashed all times , also in normal flight mode. on different spots under diff circumstances, 4 x ,2 x , normal. can repeat CTD at every flymode setting.

arma 1.14

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Thanks for testing Krise and Burns notworthy.gif

So for both of you even with normal speed and flying a plane it crashes?

Any difference starting in the mission in the south / north / over

water?

Any other addons loaded along?

Maybe the ArmA.RPT has something interest (upload on ifile.it).

What about playing as ground unit or with the slower chopper

compared to a plane.

Wow .. help.gifgoodnight.gif

I have all maxed out besides high for textures and mid for AA.

NV GT 9800 512 MB VRAM, 3(4) GB RAM, Q6600 @ 3 GHZ.

Last question. Are you using the fix texture setting

(ace_island_rvmat.pbo), the customizable

(ace_island_rvmat_dta.pbo) or do you have both loaded?

Very strange results. If either we all crash or none. whistle.gif

Keep it coming. thumbs-up.gif

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discovered that it depends on the sight distance. using 2.500 mtr its quite right. sliding it to 10000 it crashes nearly immidiately. using 5000 it needs a bit more, but most of the time it crashed on my system when flying over water, headlong cost left or right and turning to seaside. normal time used. system win XP. using both rv-mat and -data.

*edit. now tried with no addons, just ace islands. addon file is clean, cause of recent newinstall arma. flown some minutes with 10000m viewdistance. crashed somewhere in the west-mid area.

its different, sometimes over water far from coast sometimes near cost or over land. doesnt depend on where u look or where u are. simply happens.

have tried with jeep, driving in all directions with 10000 , after some minutes with 4 x time, CTD !

with 2500 VD no prob. i would recommend to use this island at present with VD max 2.500 . when it crashes with jeep it will crash with heli as well (depending on speed and data to handel , i guess ) , and islandusing with no heli is not that interessting.

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you need a super computer to run 10 000 view distance guys crazy_o.giftounge2.gif I make it good with my 1200 viewdistance. smile_o.gif

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you need a super computer to run 10 000 view distance guys  crazy_o.gif   tounge2.gif I make it good with my 1200 viewdistance.  smile_o.gif

Not really tounge2.gif Runs at +25 fps here with 50k viewdistance, but still crashes. Somethin inbetween doesnt seem right..

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Hi Q,

Just a quick question - will the palace at Lipany (Nogova) be functional in this version? At the moment I can walk straight through it as if it wasn't there. The courtyard tex flickers between concrete and grass too.

But it's no biggie though. If not, I'll just stick to the country side smile_o.gif Thanks for all of your hard work on this smile_o.gif

Cheers

Stew

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Quote[/b] ]palace at Lipany (Nogova) be functional

yes

Quote[/b] ]The courtyard tex flickers between concrete and grass too.

this is fixed in beta 4. are you sure you are using that version?

---

Anyone tried the everon version and had no crashes,

especially playing as ground unit whats your impression?

For example the single tree forests?

Here is a small simple promo video of Burns. Kudos!

ArmA WRP Everon (11 MB - 1 min)

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have just DL beta4 and it still flickers, palace not usable.

have loaded PROPER too, DBE1 and CWR.

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@Krise sorry yes. It is not in the public version. However beta 5 will be out today with both fixed.  smile_o.gif

So which island on each pic - game?  xmas_o.gif

1

p011.jpg

2

p008.jpg

3

p019.jpg

4

p004.jpg

5

p005.jpg

6

p006.jpg

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7

p026.jpg

8

p050.jpg

9

p030.jpg

10

p044.jpg

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I am confused...

I can see Nogova (2), Desert Island (3), Everon (4) and Kulgujev (5, 8). Thats what i have in mind yet.

And i hope the game is ArmA II.  tounge2.gif

Btw, Malden with the Proper Plants would be looking badass.

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Interesting suggestions  yay.gif

Anyway I found the major crashing reason (for me 100% repro).

So looking forward to your tests later tonight.

It seems with very high terrain detail the islands are perfectly

stable!

While setting lower settings here, makes it more likely to crash A1.

Once you have 50k VD, 4x time accel and very low terrain detail

you should get more or less an instant crash.

The good news is that you can either use Sgt.Ace grass or

disable the grass no matter what via PROPER World.

As well as that high terrain detail itself should cost more or less

no FPS from my experience.

So a mission maker one has to use either very high terrain detail

with the ACE islands or low(er) viewdistance for fast moving units.

Packing beta 5 now.

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Thanks to Spooner and the-f beta 5 is out.

HUGE THANKS to both of you!

Complete change log will follow tonight. See the ACE Island Pack

BIKI page for the download link in the first post.

There will be another update very soon.

Updates from my head:

* Converted to ArmA WRP

* Stable with 50k VD as long as very high terrain detail is used.

* OFP forest blocks replaced by single object forests.

* Changed default texture for Malden (SAT and close)

* OFP World can only have on texture for all islands now

* Nogova plaza fixed

Known issues:

* Port walls fly high

* Forest trees do not offer resistance when driving over with a heavy tank

* You can fly through trees with planes

* Lipany (Nogova) Mayor is not functional (reported by Xeno)

* Road piece in the middle of Malden (reported by Xeno)

Be sure to check out the great DAC SectorFight by Mapfact!

(second post)

You can use these editor / SP missions to test the 50k VD:

ACE_Island_Pack_Test_50k_VD.7z

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Hey Q...

I took a quick look at beta 5...

The palace at Lipany (Nogova) is not functional (you can still walk through the stairs and don't get into the palace) and I've found a road piece in the middle of Malden (position [6396.51,6400.94,0], must be the road to nowhere I guess ;-))

Xeno

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Thanks Xeno.

It is fixed in the SVN version, yet not in this release.  whistle.gif

It will be in the next release.  smile_o.gif

---

Standard texture setup and samples:

ACE_MALDEN - ARMA_TRAVAJIH

ACE_KOLGUJEV - ARMA_TRAVAJIH

ACE_EVERON - ARMA_TRAVA

ACE_NOGOVA - ARMA_TRAVA

ACE_OFP_WORLD - ARMA_TRAVAJIH

ARMA_TRAVA

ARMA_TRAVA.jpg

ARMA_TRAVAJIH

ARMA_TRAVAJIH.jpg

ARMA_POLE1

ARMA_POLE1.jpg

ARMA_PISEK

ARMA_PISEK.jpg

ARMA_PISEKPLAZ

ARMA_PISEKPLAZ.jpg

ARMA_PISEKPOUST

ARMA_PISEKPOUST.jpg

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LOL Q - im sure that 4th pic is the same place i do my fps setting test from that same position?

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In the new version will Nogova have both desert and green grassy areas awell as snowy mountains?

last version whole nogova was just plain green tounge2.gif

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Thanks for updating CWC islands!

Have to reinstall ProperWorlds because I like the darkwater and grass with Wood01 texture on Kolgujev + STEPPE01 texture on Nogova. Are all roads connected to each other and airport texture visible in Editor? Is AI able to start & land on all airports/runways?

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Commando84 and NoRailgunner your English is a bit strange here,

isn't it.  smile_o.gif

@ Commando84

Probably in a later version.

@ NoRailgunner

Quote[/b] ]Have to reinstall ProperWorlds because I like the

darkwater and grass with Wood01 texture on Kolgujev + STEPPE01 texture on Nogova

sorry unable to understand  confused_o.gif

Quote[/b] ]Are all roads connected to each other

Never heard different reports ?!

Quote[/b] ]Airport texture visible in Editor?

Not possible. Either you have to paint it on the SAT or be

happy with the current markings:

p001.jpg

Quote[/b] ]Is AI able to start & land on all airports/runways?

Yes. Malden airport is still buggy.

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